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Me breaking a bunch of random archtypes


dark_bones

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anybody remember me?
[url="http://forum.yugiohcardmaker.net/topic/250342-a-tour-from-the-underworld/"]http://forum.yugiohc...the-underworld/[/url]


Viiolett, Berserker of Dark World
Level 3 Fiend DARK
2100 ATK, 800 DEF
If this card is discarded to the Graveyard by a card effect, Special Summon it from the Graveyard. While this card is face up on the field, this card loses 700 ATK.

Tour Bus from the Underworld
Level 3 Fiend DARK
1000 ATK 1000 DEF
When this card is Special Summoned, it's effect cannot be negated. When this card is summoned, add one Level 3 Fiend Monster from your deck to your hand, except for "Tour Bus from the Underworld". If this card is in your hand, you may return it to your deck to add one "Tour Guide from the Underworld" to your hand. When this card is destroyed in battle, return it to your deck, and add one "Tour Guide from the Underworld" to your hand.

Rebuliding the Gateway
Quick Play Spell
Select one card that requires Bushido Counters in your Hand, Deck, Graveyard, or Banished Zone. Place it on your side of the field, and it gains 2 Bushido Counters.

Cyber Ogre 0.5
Level 4 Machine EARTH
1900 ATK 1200 DEF
This card is always treated as "Cyber Ogre", except during deck construction. You can banish this card along with another Cyber Ogre in your Graveyard to Special Summon one "Cyber Ogre 2" from your Extra Deck. This summon is treated as a Fusion Summon.

Monk of the Forbidden One
Level 4 Spellcaster DARK
500 ATK 500 DEF
Discard this card from your hand to add one "Forbidden One" card from your deck to your hand. You can banish this card from your Graveyard to end your Opponent's Battle Phase

ZW - Pegasus Lance
Level 4 Beast DARK
1900 ATK 0 DEF
You can equip this card from your Hand to 1 face-up "Number C" card you control. When this card is equipped to a monster, the equipped monster gains 1900 ATK, and the following effect : When one of this card's Xyz Materials is removed, add one "ZW" card from your graveyard or deck to your hand. There can only be 1 face-up "ZW - Pegasus Lance" on the field.

Crashbug Network
Field Spell
Once per turn, when a "Crashbug" monster is Normal Summoned, Special Summon one "Crashbug" Monster from your deck. Every time a "Crashbug" monster is summoned, place 1 Download Counter on this card. When this card is destroyed, return one "Crashbug" monster from your graveyard or Banished Zone to your deck for every 3 Download Counters on this card when it was destroyed.

Revival of the Swarm
Spell
Add as many "Inzecter" cards from your Hand or Graveyard to your Deck. Then, send 1 "Inzecter" Monster from your Deck to your Graveyard, and add 1 "Inzecter" card from your Deck to your Hand.

Unnecessary Evolution
Trap
Banish one "Evolsaur", or "Evotile" monster from your graveyard. Special Summon one "Evoltile" or "Evolsaur" monster from your Hand, Deck, or Graveyard. The Special Summoned monster is treated as if it were summoned by an "Evoltile" or "Evolsaur" Monster. If an "Evolzar" monster is on the field during this card's activation, attach this card to the "Evolzar" monster as Xyz Material.

Automatic Winding
Continuous Spell
If this card would be destroyed, you can destroy 1 card on your side of the field instead. "Wind-Up" cards on your side of the field can be activated up to twice per turn.

Herald of the Sky Scourges
Level 4 Fairy LIGHT
1900 ATK, 1200 DEF
This card can be used as the entire Summoning Cost for the summoning of a "Sky Scourge" monster. When this card is send to the Graveyard by a Card Effect, add one "Sky Scourge" monster from your Deck or Graveyard to your hand.

Rescue Manta
Level 4 Sea Serpent WIND
300 ATK 200 DEF
This card cannot be Special Summoned from the Deck or Graveyard. You can banish this card to Special Summon two Level 3 or lower Sea Serpent monsters from your deck. One of the monsters Special Summoned is treated as a Normal Summon.

Child of the Pharaoh
Level 1 Divine-Beast DIVINE
0 ATK 0 DEF
When this card is Special Summoned, declare "Obelisk the Tormentor", "Winged Dragon of Ra", and "Osiris the Sky Dragon". The card you declared becomes this card's original name. You can banish 1 card in your Graveyard to add 1 "The Creator God of Light, Horakhty" to your hand.

Time Wormhole
Continuous Spell
Every time your opponent declares an attack, increase the Turn Counter by 1.

Thunder Cross II
Level 4 Machine LIGHT
1200 ATK 1200 DEF
When you control a Level 4 LIGHT Monster, you can Special Summon this card from your hand. All Level 4 LIGHT Machine Monsters on your side of the field are unaffected by the effects of your opponent's Spell Cards. Once per turn, when a LIGHT Machine Monster is summoned, add one LIGHT Machine Monster from your Deck or Graveyard to your hand.

Infernity Blitzkrieg
Counter Trap
Activate only when your Opponent Summons a Monster, if you have no cards in your hand. Select one "Infernity" Card in your Deck and place it on top of your Deck. Then, negate the summon.

Ultimate Gradius
Rank 4 Machine LIGHT Xyz
1200 ATK 1000 DEF
2 or more Level 4 Monsters
This card is treated as a Level 4 Monster. This card gains the effects of all of it's Xyz Material. Once per turn, when a Level 4 LIGHT Machine type would be destroyed or banished, you can remove one of this card's Xyz Material instead. LIGHT Machine Monsters can attack up to twice per turn.

The Agent of Discovery - Neptune
Level 2 LIGHT Fairy Tuner
100 ATK 2000 DEF
You can Special Summon this card from your hand if you control an "Agent" Monster. When this card is Normal Summoned, Banish this card and add one "Master Hyperion" from your Deck or Graveyard to your Hand. When this card is Banished while it is in your Graveyard, Special Summon it.

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[quote name='Welche' timestamp='1322871750' post='5681578']
Because you are making so many archetypes broken. Is the goal to break every deck so that nothing is broken?
[/quote]

Yes. It's also my goal to give some archtypes a boost. That Cyber Ogre I created isn't THAT broken...

Updated with Zexal Weapons and Crashbug

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[quote name='TCG warrior' timestamp='1322952786' post='5684033']
since you can request, please make aliens broken :P

Also, why did you make broken cards for already broken archtypes (e.g. six samurai with rebuilding the gateway)

And I must say; you have a gift to make OP cards that are not way too OP, but are just very strong.
[/quote]

It may be a gift, it may be a curse. Thanks though.

And Aliens will come.

Updated with Sea Serpents (knew it was coming)

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[quote name='Alexander Abernathy' timestamp='1322953965' post='5684082']
Hmm...

Break Phantom Beasts, Lightsworns, Elemental/Destiny/Evil HEROes, and Naturias
[/quote]

One of those is next... :)



[quote name='wemrioqwjerioj' timestamp='1322954254' post='5684106']
[img]http://www.myspaceantics.com/images/myspace-graphics/thanks-for-the-add/youve-been-spammed.gif[/img]
[/quote]

Thanks for the bump.

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What I really want is a Level 2 Warrior-Type Union. War Arms would then be broken.

Also, I want, of all things, "Rai-" support.

Furthermore, Infernities, Blackwings, Koa'ki Meiru, Laval, Psychics, Ojamas, Rescue support, Zombie Xyz support, and a few Level 3 monsters that have effects like Quillbolt and Plaguespreader for my Xyz Abuse deck.

Thanks for being awesome!

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[quote name='newhat' timestamp='1323040652' post='5686918']
I'm not sure I understand what makes Viiolett broken. Tour Guide? You should go into Leviathan Dragon, or bounce it for Grapha. And Broww does something important when discarded.
[/quote]
Tour guide is already very strong, but with bus added, you can also search for any level 3 fiend (sangan, broww etc.) And bus increases the chance of getting guide in your hand


[quote name='Charlotte The Witch' timestamp='1323066261' post='5687989']
Make Trains broken.
[/quote]
Trains?

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