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NeoRWBY65

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These cards are meant to be a more balanced version of my previous creation, Chaos Dragon Mechs.

Lucky Dragon Mech 1
WIND
Level 1
Machine/Effect
Once per turn, you can reveal the top card of your deck. If it is a spell card, this card gains the following effect until your next standby phase: Increase this card's ATK and DEF by 100 for each monster you control.
ATK 0/DEF 0

Lucky Dragon Mech 2
WIND
Level 1
Machine/Effect
Once per turn, you can reveal the top card of your deck. If it is a trap card, this card gains the following effect until your next standby phase: Increase this card's ATK and DEF by 200 for each monster you control.
ATK 0/DEF 0

Lucky Dragon Mech 3
WIND
Level 1
Machine/Effect
Once per turn, you can reveal the top card of your deck. If it is a monster card, this card gains the following effect until your next standby phase: Increase this card's ATK and DEF by 300 for each monster you control.
ATK 0/DEF 0


These are the first few. More will be here soon

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[quote name='Case_closed' timestamp='1322862121' post='5681141']
these cards are really under powered.
[/quote]

I actually take that as a complement. These are, after all, only level 1

Lucky Dragon Mech 4
WIND
Level 2
Machine/Effect
Once per turn, you can reveal the top 2 cards of your deck then shuffle them back into your deck. This card gains the following effects based on the number of spell cards revealed until your next standby phase:
1+: Increase this card's ATK and DEF by 400 for each monster you control.
2: Your opponent cannot activate spell cards. The effects of your opponent's spells are negated.
ATK 0/DEF 0

Lucky Dragon Mech 5
WIND
Level 2
Machine/Effect
Once per turn, you can reveal the top 2 cards of your deck then shuffle them back into your deck. This card gains the following effects based on the number of trap cards revealed until your next standby phase:
1+: Increase this card's ATK and DEF by 500 for each monster you control.
2: Your opponent cannot activate trap cards. The effects of your opponent's traps are negated.
ATK 0/DEF 0

Lucky Dragon Mech 6
WIND
Level 2
Machine/Effect
Once per turn, you can reveal the top 2 cards of your deck then shuffle them back into your deck. This card gains the following effects based on the number of monster cards revealed until your next standby phase:
1+: Increase this card's ATK and DEF by 600 for each monster you control.
2: The effects of your opponent's monsters are negated.
ATK 0/DEF 0

These level 2s more to your liking?

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Time for the level 3s

Lucky Dragon Mech 7
WIND
Level 3
Machine/Effect
Once per turn, you can reveal the top 3 cards of your deck then shuffle them back into your deck. This card gains the following effects based on the number of spell cards revealed until your next standby phase:
1+: Increase this card's ATK and DEF by 700 for each monster you control.
2+: Your opponent cannot activate spell cards. The effects of your opponent's spells are negated.
3: When this card destroys a monster by battle, you can special summon one monster from your graveyard.
ATK 0/DEF 0

Lucky Dragon Mech 8
WIND
Level 3
Machine/Effect
Once per turn, you can reveal the top 3 cards of your deck then shuffle them back into your deck. This card gains the following effects based on the number of trap cards revealed until your next standby phase:
1+: Increase this card's ATK and DEF by 800 for each monster you control.
2+: Your opponent cannot activate trap cards. The effects of your opponent's traps are negated.
3: When this card destroys a monster by battle, you can special summon one monster from your graveyard.
ATK 0/DEF 0

Lucky Dragon Mech 9
WIND
Level 3
Machine/Effect
Once per turn, you can reveal the top 3 cards of your deck then shuffle them back into your deck. This card gains the following effects based on the number of monster cards revealed until your next standby phase:
1+: Increase this card's ATK and DEF by 900 for each monster you control.
2+: The effects of your opponent's monsters are negated.
3: When this card destroys a monster by battle, you can special summon one monster from your graveyard.
ATK 0/DEF 0

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[quote name='TCG warrior' timestamp='1322937569' post='5683296']
I think mech 5 and especially mech 6 is too strong for level 2 (with the ATK increase effect).
Number 7 is on the edge and 8 and 9 are too strong for level 3.
You might want to think of changing the ATK/DEF increase effect a little. Just think about mech 9 in a monster only deck...
[/quote]
If you have a monster only deck, you could only use the monster lockdown effects. If you want to use the effects to stop your opponent from using spells or traps, you would have to include spells and traps to lockdown your opponent.

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