Master Hyperion Posted February 20, 2008 Report Share Posted February 20, 2008 You must discard all cards from your hand and 5 Spell/Trap cards from your deck.Your opponent must activate a Spell card to put a Counter on it, hoping that the Spell card isn't MST/HS/Twister.Needs 2 counter to use effect.Your opponent may choose 1 of their card that is removed from play and give it to you.When removed from field = 5 Spell/Trap cards + atleast 1 card from your hand is = atleast 3000 damage to your life points. Bad card is baaaaaaaaaaaaaaaaaad... 0/10 Discuss... Link to comment Share on other sites More sharing options...
pizzaman Posted February 20, 2008 Report Share Posted February 20, 2008 I used to think I could RFP Necroface with this.Then I saw "5 Spell/Trap cards from your deck." I cried that night. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted February 20, 2008 Report Share Posted February 20, 2008 EPIC FAIL Link to comment Share on other sites More sharing options...
Cyber Altair Posted February 20, 2008 Report Share Posted February 20, 2008 Epic Phail. your opponent may chose a card that sucks even more then this. Link to comment Share on other sites More sharing options...
Sander Posted February 20, 2008 Report Share Posted February 20, 2008 Ugh, baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad!!!!!!!!!!!!!!! it's like an -5 to you, depending when you activate it Link to comment Share on other sites More sharing options...
Cyber Altair Posted February 20, 2008 Report Share Posted February 20, 2008 in short, it's fail. Link to comment Share on other sites More sharing options...
Master Hyperion Posted February 20, 2008 Author Report Share Posted February 20, 2008 Ugh' date=' baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad!!!!!!!!!!!!!!! it's like an -5 to you, depending when you activate it[/quote'] -5? More like -6! 1. Discard cards from your hand.2. Send 5 cards from your deck to the grave3. Stupid Counter system4. Easily gets removed from the field5. Can only be used if your opponrnt has cards removed from play.6. YOU TAKE DAMAGE IF IT GETS REMOVED FROM THE FIELD. Returned, destroyed, removed from play, it doesn't matter. It's an instant -6 unless your opponent runs a Removal deck, which mean this card is still a -5! I miss the old days.Some cards were so bad, we could atleast laugh at them.But today, they are soooooooooo baaaaaaaaaaaad, it's not even funny anymore. It a waste a an entire freaking tree!!! It just isn't funny!!! Link to comment Share on other sites More sharing options...
MasterOfMagicians Posted February 20, 2008 Report Share Posted February 20, 2008 no.nononononono.its just...no. Link to comment Share on other sites More sharing options...
Cyber Altair Posted February 20, 2008 Report Share Posted February 20, 2008 Ugh' date=' baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad!!!!!!!!!!!!!!! it's like an -5 to you, depending when you activate it[/quote'] -5? More like -6! 1. Discard cards from your hand.2. Send 5 cards from your deck to the grave3. Stupid Counter system4. Easily gets removed from the field5. Can only be used if your opponrnt has cards removed from play.6. YOU TAKE DAMAGE IF IT GETS REMOVED FROM THE FIELD. Returned, destroyed, removed from play, it doesn't matter. It's an instant -6 unless your opponent runs a Removal deck, which mean this card is still a -5! I miss the old days.Some cards were so bad, we could atleast laugh at them.But today, they are soooooooooo baaaaaaaaaaaad, it's not even funny anymore. It a waste a an entire freaking tree!!! It just isn't funny!!! it just makes me wonder, what do they SMOKE? meth and cocaine dont make you go that nut. Link to comment Share on other sites More sharing options...
Father Wolf Posted February 20, 2008 Report Share Posted February 20, 2008 *smacks head* pursonaly if u could remove monsters this would be a crazy card but it isnt that bad.Exodia Decks should run 2 of them! They do crazy deck thinningStrategy: Set the cards u need except exodia pieces let them go and back up soldier them later. Play spell Cron. Remove random draw cards. Not a spell con. save it. Who cares if they blow it up now u have 5 cards out of your deck. Repeat when you get the next one!Bam if done right in 5 turns you should have only 17 or less cards in your deck now.i give the card a 5/10 it was a 10000 times better in the anime Link to comment Share on other sites More sharing options...
Master Hyperion Posted February 20, 2008 Author Report Share Posted February 20, 2008 *smacks head* pursonaly if u could remove monsters this would be a crazy card but it isnt that bad.Exodia Decks should run 2 of them! They do crazy deck thinningStrategy: Set the cards u need except exodia pieces let them go and back up soldier them later. Play spell Cron. Remove random draw cards. Not a spell con. save it. Who cares if they blow it up now u have 5 cards out of your deck. Repeat when you get the next one!Bam if done right in 5 turns you should have only 17 or less cards in your deck now.i give the card a 5/10 it was a 10000 times better in the anime Bad idea. You will recieve atleast 3000 damage when it is removed from the field. And 2 of these cards x 3000 = atleast 6000 damage. ATLEAST!!! Are you willing to take that risk? No, there are much saver ways to get exodia out. Link to comment Share on other sites More sharing options...
Cyber Altair Posted February 20, 2008 Report Share Posted February 20, 2008 yes but if you are risky and/or lost it already this could be all you have, i'd love to see Jaden or Joey pull this out. Link to comment Share on other sites More sharing options...
MasterOfMagicians Posted February 20, 2008 Report Share Posted February 20, 2008 Meh, yes its great for thinning out a deck, but thinning MY deck out is the last thing I want to do.Personally, I always liked tossing out my opponent's cards long before mine get tossed out. Watching them writhe as their best cards are removed from play is the best, and then once their spell and trap cards have been taken care of, Fiber Jar resets the duel so you can go after their monsters (Dark Magician of Chaos).:DPurely evil! Link to comment Share on other sites More sharing options...
Cyber Altair Posted February 20, 2008 Report Share Posted February 20, 2008 Meh' date=' yes its great for thinning out a deck, but thinning MY deck out is the last thing I want to do.Personally, I always liked tossing out my opponent's cards long before mine get tossed out. Watching them writhe as their best cards are removed from play is the best, and then once their spell and trap cards have been taken care of, Fiber Jar resets the duel so you can go after their monsters (Dark Magician of Chaos).:DPurely evil![/quote'] wow, evil. i aim at reducing my opponents deck and pretty much stalling with LV4 monsters and guard spell cards while maintaining my deck until my opponents deck is out. i have some poweful monsters too waiting to emerge from the darkness. Link to comment Share on other sites More sharing options...
Axiom_Nor Posted February 20, 2008 Report Share Posted February 20, 2008 FAIL THAT SPELLS FAIL!! even in Exodia, i would rather use Deep Diver, Sangan, Mad Reloader, Vortex Trooper, or ANYTHING! Link to comment Share on other sites More sharing options...
wilson91 Posted February 20, 2008 Report Share Posted February 20, 2008 Wow that card sucks even more than a dodgy vaccum cleaner -_-. lol. Link to comment Share on other sites More sharing options...
CrabHelmet Posted February 20, 2008 Report Share Posted February 20, 2008 To those who do not understand the advantage system: this card is not a -5. If played at the right time (i.e. with only one other card in hand; are you seriously going to be stupid enough to play it with 6 cards in hand?), this card is at worst a -2, the -2 being Spell Chronicle and the hand card discarded, and at best a +3, if your opponent is foolish enough to activate 10 spells without destroying it. Bad card is still bad, though. Link to comment Share on other sites More sharing options...
The Warrior of Hope Posted February 20, 2008 Report Share Posted February 20, 2008 There must be something great about this card. Link to comment Share on other sites More sharing options...
Bfmvrocks Posted February 20, 2008 Report Share Posted February 20, 2008 Ugh' date=' baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaad!!!!!!!!!!!!!!! it's like an -5 to you, depending when you activate it[/quote'] -5? More like -6! 1. Discard cards from your hand.2. Send 5 cards from your deck to the grave3. Stupid Counter system4. Easily gets removed from the field5. Can only be used if your opponrnt has cards removed from play.6. YOU TAKE DAMAGE IF IT GETS REMOVED FROM THE FIELD. Returned, destroyed, removed from play, it doesn't matter. It's an instant -6 unless your opponent runs a Removal deck, which mean this card is still a -5! I miss the old days.Some cards were so bad, we could atleast laugh at them.But today, they are soooooooooo baaaaaaaaaaaad, it's not even funny anymore. It a waste a an entire freaking tree!!! It just isn't funny!!!Where does it say that?Also, how would you take 3000 Damage? You remove 5 cards.When it's destroyed, you take 500 Damage for each card still removed.If all are removed, that's 2500! Not 3000! Link to comment Share on other sites More sharing options...
Axiom_Nor Posted February 20, 2008 Report Share Posted February 20, 2008 Actually i just thought of a not-that-bad-but-still-not-worth-decking combo.3 Spell Chronicles(deck thin)+Heavy Storm+Rainbow Life+Exodia Deck=25 card deck&+7500 LP Link to comment Share on other sites More sharing options...
renzin Posted February 21, 2008 Report Share Posted February 21, 2008 Destiny Hero - Diamond Dude+Primal Seed but still bad Link to comment Share on other sites More sharing options...
Silencerleader Posted February 21, 2008 Report Share Posted February 21, 2008 Tell you the truth...the name (if you match letters) spells out FAILURE. Link to comment Share on other sites More sharing options...
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