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A Couple of Singles (Normal, and Extra Deck Support)


Max Darkness

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A friend wanted a couple of general-use cards that could be put into a "Gem-Knight" Deck to provide an edge.

Enjoy.

[center][img]http://i42.tinypic.com/nuq29.png[/img][/center]

[b]Effect:[/b] Target 1 of your banished Normal Monsters: Return 1 Normal Monster in your Graveyard with a Level equal to or lower than that target to your hand, and draw 1 card; That target cannot leave the Banished Zone.



[center][img]http://i41.tinypic.com/9s3ou8.png[/img][/center]

[b]Effect:[/b] During your Battle Phase, when a monster you control attacked and would battle: Target 1 monster of the same kind of card (Ritual, Fusion, Synchro, or Xyz Monster Card) in your Graveyard that was destroyed by battle; Banish that target, and your monster gains the effect(s) of the banished monster. After that battle: At the end of the Battle Phase OR when your monster cannot attack; Banish it (even if face-down).

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wow, i really like them, but for the second one, spells can only be activated during the main phase of your turn right? (forgive me if im wrong, im a bit rusty) so, you might need to make that second spell into quick spell

but overall i really like these, 9/10, 8/10 (pending on if im wrong or you need to change it) <3

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[quote name='Glowfly' timestamp='1322790250' post='5679458']
wow, i really like them, but for the second one, spells can only be activated during the main phase of your turn right? (forgive me if im wrong, im a bit rusty) so, you might need to make that second spell into quick spell

but overall i really like these, 9/10, 8/10 (pending on if im wrong or you need to change it) <3
[/quote]

Thanks for rating.

Normal Spells can, but only if their own activation conditions don't say otherwise (see "Curse of Fiend"). In the old OCG, it would have read 'Activate only during your Battle Phase, when a monster you control attacked...' I thought it might be nice to make something a bit quirky.



[quote name='ragnarok1945' timestamp='1322803176' post='5680143']
a friend's spirit seems slightly meh

it's just an effect siphoning effect, and it's not going to last on the field very long either

granted sometimes 1 turn is all you really need

I guess it's just going to have to depend on the type of monster you're selecting

so in that sense it could get VERY broken
[/quote]

That's the point. For one attack, it's supposed to render the monster it gives the effects to broken. But then you lose it to the Banished Zone.

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Beyond Gallantry uses Angelic Destiny (MTG), eh. It has an ignore me I am going to kill you effect. This well gives you hand and deck so it sounds pretty good.

A Friend's Spirit made me wonder. What happens if you copy Stardust Dragon effect. When you sacrifice the creature and the effect resolves. It will be put in the graveyard and will no longer have the effect on it. Or am I missing some ruling about how effects resolve in yugioh.God I been playing mtg and forgot all about yugioh >_<

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[quote name='.Requiem' timestamp='1322882702' post='5682100']
Beyond Gallantry uses Angelic Destiny (MTG), eh. It has an ignore me I am going to kill you effect. This well gives you hand and deck so it sounds pretty good.
[/quote]

The artist who drew it never mentioned it being used (it also doesn't have a (C)... at the bottom of it), so I thought it was kosha.

Okay.


[quote name='.Requiem' timestamp='1322882702' post='5682100']
A Friend's Spirit made me wonder. What happens if you copy Stardust Dragon effect. When you sacrifice the creature and the effect resolves. It will be put in the graveyard and will no longer have the effect on it. Or am I missing some ruling about how effects resolve in yugioh.God I been playing mtg and forgot all about yugioh >_<
[/quote]

Because "A Friend's Spirit" (in any of its effects) does not state that the target only gains the effect while face-up, it gains "Stardust's" full effect, and keeps it in the Graveyard (so it resolves fully). Also, because the last clause doesn't mention being face-up or not, if it is in the Graveyard (or has been bounced back to your hand or Deck) at the end of the Battle Phase, it is banished from there regardless.

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Wizards, the company that owns MTG I think finds artists to make art. If you go on DA there are a lot of images that were used MTG. Magic do not own most of the rights for images I think they just request to use them.

Thanks for clearing up A Friend's Spirit. Sounds like a fun card :D

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1st card is absolutely terrible. It makes it so that you can no longer recycle banished monsters which you will most probably need for another scenario, such as by Tour Guide plays into Leviair and D.D.R, which ultimately can give you better advantage than this card does. 1st thing which makes it bad. It needs to be a Normal Monster. That in itself makes it TERRIBLE, seeing as how nothing can run this consistently. 2nd thing which makes this bad is that the targeted monster MUST remain banished. That just reduces your consistency a lot... I mean, it makes it so that you can never use that resource again. A lot of decks that would have that banished would need that back eventually, so this card is just absolutely awful.

2nd card is even worse because it (quite literally) will never be used. For one, it cannot be activated. Normal Spell Cards cannot be activated during the Battle Phase and as such this card is terrible straight away. Before you give me the same argument that you gave Glowfly, Curse of Fiend can specifically be activated during the Standby Phase. It says so in it's card text. This card says nowhere that it can be activated during the Battle Phase and as such does not have the Spell Speed to be activated during it's required timing for activation. Also, I cannot even... say what my thoughts on this card are because of how poorly worded the last line is that I don't even understand the effect. What the hell is it supposed to mean? I mean seriously, it looks as if you just took two random sentences and shoved them together.

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[quote name='Bob the Rainicorn' timestamp='1322941806' post='5683544']
for the first one, lower seems to be much more abusable than higher
[/quote]

That's the point.



[quote name='-Tsubaki-' timestamp='1322940100' post='5683435']
1st card is absolutely terrible. It makes it so that you can no longer recycle banished monsters which you will most probably need for another scenario, such as by Tour Guide plays into Leviair and D.D.R, which ultimately can give you better advantage than this card does. 1st thing which makes it bad. It needs to be a Normal Monster. That in itself makes it TERRIBLE, seeing as how nothing can run this consistently. 2nd thing which makes this bad is that the targeted monster MUST remain banished. That just reduces your consistency a lot... I mean, it makes it so that you can never use that resource again. A lot of decks that would have that banished would need that back eventually, so this card is just absolutely awful.
[/quote]

The Decks ("Tour Guide", "Levair", "Chaos") you're describing run purely Effect Monsters, so cannot be considered for this card's potential useage. You need to look at this card from the point of view of the Decks that could use it, not the "Chaos" Decks most associated with banishing.

And like I said, this was mainly designed for "Gem-Knight" useage, a Deck that runs both a large number of Normal Monsters and a small amount of banishing effects, the perfect set-up for this card. And since "Gem-Knights" normally run triples of "Garnet" and "Tourmaline", losing one will not hurt the Deck, especially if that monster was banished to return "Gem-Knight Fusion".

Normal Beatdown Decks also usually run doubles or triples of their Level 4 beatsticks ("Alexandrite", "Gene-Warped" etc.), so losing one to return another (and get a draw out of it) will not be problem in the long run. And because the Decks that would run this also run so little Banish-Return anyway, losing a monster to this might not even be a concern, since they would not be able to get it back anyway.



[quote name='-Tsubaki-' timestamp='1322940100' post='5683435']
2nd card is even worse because it (quite literally) will never be used. For one, it cannot be activated. Normal Spell Cards cannot be activated during the Battle Phase and as such this card is terrible straight away. Before you give me the same argument that you gave Glowfly, Curse of Fiend can specifically be activated during the Standby Phase. It says so in it's card text. This card says nowhere that it can be activated during the Battle Phase and as such does not have the Spell Speed to be activated during it's required timing for activation. Also, I cannot even... say what my thoughts on this card are because of how poorly worded the last line is that I don't even understand the effect. What the hell is it supposed to mean? I mean seriously, it looks as if you just took two random sentences and shoved them together.
[/quote]

Remember that what is written on a card over-rules any game mechanics associated with that card or type of card. Since this card must be activated at a specific stage during the Battle Phase, it negates the limitation on Normal Spell use outside of the Main Phase. In the new OCG, "Curse of Fiend's" effect would be written as such: 'During (only) your Standby Phase: Switch...'. So, through its own activation conditions, this is allowed to activate in the middle of the battle Phase. Comparable examples are "Michizure" and "Nutrient Z". Both fall outside the bracket of effects that are allowed to activate during the Damage Step. However, because of their activation conditions being in the middle of the Damage Step, they are permitted to activate. This would be the same.

'During that Battle Phase: At the end of the Battle Phase OR when your monster cannot attack; Banish it.' is fairly simple to understand. 'When your monster cannot attack' is simply when it no longer has the ability to declare an attack. For most monsters, that will be after the battle this card is activated for. For monsters with two or more attacks, it will be after any remaining attacks are used up. Otherwise, they are banished at the end of the Battle Phase. And, because the effect does not state that they have to be face-up for it to resolve, the monster is banished regardless of where it ended up when either of the resolution conditions can be applied. I put 'During that Battle Phase:' at the beginning of the resolution clauses because otherwise it would read 'At the end of that Battle Phase OR when your monster cannot attack during that Battle Phase', which seemed somewhat redundant. The wording may need to be changed slightly.

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