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Event Horision Mill


Sp1at

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[spoiler=Monster]
Event Horision - Werewolve
Level 4 | Fiend | DARK
Effect: This card is uneffected by "Continuous Black Pit". When this card is face-up on your side of the field, if a monster is destroyed by the effect of a card, mill one card from the top of your opponents deck.
ATK // 0 | DEF // 1500

Event Horision - Forgotten Liquid
Level 2 | Water | DARK
Effect: This card is unaffected by "Continuous Black Pit". Once per turn you can mill 3 cards from the top of your opponent's deck.
ATK // 0 | DEF // 1000

Event Horision - Unknown Force
Level 3 | Fiend | DARK
Effect: This card is unaffected by "Continuous Black Pit". This card cannot be destroyed by battle. When this card battles with a monster stronger than this card, your opponent takes damage instead.
ATK // 0 | DEF // 0

Event Horison - Lost Satellite
Level 6 | Machine | DARK
Effect: This card is unaffected by "Continuous Black Pit". During each Stanby Phase this card gains 500 ATK. When this card is banished, inflict half the ATK of this card to your opponent's Life Points. When this card is in face-up DEF mode this card cannot be destroyed by battle.
ATK // 0 | DEF // 0

Event Horison - Uncharted Alien
Level 8 | Reptile | DARK
Effect: This card is unaffected by "Continuous Black Pit". If "Event Horison - Lost Satellite" is a tribute when Summoning this card, and is banished. Inflict "Event Horison's" full ATK to your opponent's Life Points. Once per turn you can Special Summon 1 Level 4 or lower monster with "Event Horison" in it's name from your deck. This card gains 200 ATK and DEF for each "Event Horison" Banished.
ATK // 500 | DEF // 2000

Event Horison - Rag Doll
Level 2 | Fiend | DARK
Effect: If this card is banished upon Summoning, you gain 1000 Life Points
ATK // 0 | DEF // 1100

Event Horison - Black Pit's Servant
Level 8 | Fiend | DARK
Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 of your opponents banished monsters back to their deck. This card is unaffected by "Continuous Black Pit". Once per turn, for each monster on the field with "Event Horison in it's name, Event Horison - Black Pit's Servant can inflict 300 to your opponents Life Points. If you use this effect this card cannot attack during this Battle Phase.
ATK // 3000 | DEF // 2500

Event Horison - Banish Digger
Level 4 | Fiend | DARK
Effect: This card is Unaffected by "Continuous Black Pit". Once per turn you can discard the top card on your opponents deck, If it's a monster Special Summon it to your opponents side of the field, if it's a Spell or Trap card banish it.
ATK // 0 | DEF // 1500
[/spoiler]

[spoiler=Spells]
Continuous Black Pit
Field Spell
When a monster is Summoned with the ATK or DEF of more than 1000, Banish that monster. During your End Phase, discard 1 monster with "Event Horison" in it's name to keep this card on the field. If you can't then destroy this card.

Black Pit Late Slip
Continuous Spell
Banish 1 face-up card for 5 turns. After 5 turns destroy this card and return the card that was Banished.

Horison Call Up
Quick-Play Spell
Special Summon 1 monster with "Event Horison" in it's name from your deck, with 1000 or less ATK and DEF

Rag Inflicter
Continuous Spell
Each time you gain Life Points, your opponent discards the top card from his/her deck.

Horison Discard
Normal Spell
For each monster removed from play, your opponent discards the top card from their deck.
[/spoiler]

[spoiler=Trap]
Brace For Impact!
Continuous Trap
As long as you control "Continuous Black Pit". You take no Battle Damage[/spoiler]

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Continuous Black Pit: Too powerful, this would cripple a deck, since it would get rid of most of the monsters of a deck. and 200 LP is hardly a fitting drawback that's a tiny amount.

Event Horision - Werewolve: 1st thing is you forgot an ATK and DEF. 2nd thing I believe it's send the top card of your opponents deck to the graveyard or something like that. Mill is "slang".

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[quote name='Lord_Cow_Cow' timestamp='1322718173' post='5677934']
Continuous Black Pit: Too powerful, this would cripple a deck, since it would get rid of most of the monsters of a deck. and 200 LP is hardly a fitting drawback that's a tiny amount.
[/quote]

What draw back would you suggest?

And new cards

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Black Pit should only hit monsters with less than 1000 ATK.

Uncharted Alien should have to be Normal Summoned and should Special Summon from the Banish Zone, rather than Deck.

Swap Werewolve's and Force's Level.

Black Pit Servent should be 500 LP burn.

Mill effects should be phrased as "Send the top X cards of your opponent's deck to the Graveyard".

That about covers it.

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  • 4 weeks later...

Splat. To gain my vote on these.

You must Limit Black Pit. the thing is It would be better if it said normal summoned 1000 or less or the more favorable. 1000 or more Special summoned.

Black Pit Late Slip
Continuous Spell
Banish 1 face-up card for 5 turns. After 5 turns destroy this card. When this card is destroyed return the card that was Banished. (Correct worrding)

And your nundermining your deck with dagger. Make it add the spell/trap to the hand and banish the monster. so your deck can work to a better advantage.

Make these corrections and once all 3 of us have voted I'll have to ask for the decklist. how many of what cards are in the deck.

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Possible fixes:

Fix 1 (still OP'd)
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Continuous Black Pit[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Field Spell[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]When a monster is Summoned with the ATK [b]and[/b] DEF of more than 1000, Banish that monster. During your End Phase, discard 1 monster with "Event Horison" in it's name to keep this card on the field. If you can't then destroy this card.[/size][/font][/color]

Fix 2 (not OP'd)
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Continuous Black Pit[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Field Spell[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]When a monster is [b]Special [/b]Summoned with the ATK or DEF of more than 1000, Banish that monster. During your End Phase, discard 1 monster with "Event Horison" in it's name to keep this card on the field. If you can't then destroy this card.[/size][/font][/color]

Fix 2 (probably balanced)
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Continuous Black Pit[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Field Spell[/size][/font][/color]
[color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]When a monster is [b]Normal [/b]Summoned with the ATK or DEF of more than 1000, Banish that monster. During your End Phase, discard 1 monster with "Event Horison" in it's name to keep this card on the field. If you can't then destroy this card.[/size][/font][/color]

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Black Pit Late Slip
Continuous Spell
Banish 1 face-up card for 2 turns. After 2 turns destroy this card. When this card is destroyed return the card that was Banished. (Correct worrding)

And your un-dermining your deck with dagger. Make it add the spell/trap to the hand and banish the monster. so your deck can work to a better advantage.

Fix these too.

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