Sp1at Posted December 1, 2011 Report Share Posted December 1, 2011 [spoiler=Monster] Event Horision - Werewolve Level 4 | Fiend | DARK Effect: This card is uneffected by "Continuous Black Pit". When this card is face-up on your side of the field, if a monster is destroyed by the effect of a card, mill one card from the top of your opponents deck. ATK // 0 | DEF // 1500 Event Horision - Forgotten Liquid Level 2 | Water | DARK Effect: This card is unaffected by "Continuous Black Pit". Once per turn you can mill 3 cards from the top of your opponent's deck. ATK // 0 | DEF // 1000 Event Horision - Unknown Force Level 3 | Fiend | DARK Effect: This card is unaffected by "Continuous Black Pit". This card cannot be destroyed by battle. When this card battles with a monster stronger than this card, your opponent takes damage instead. ATK // 0 | DEF // 0 Event Horison - Lost Satellite Level 6 | Machine | DARK Effect: This card is unaffected by "Continuous Black Pit". During each Stanby Phase this card gains 500 ATK. When this card is banished, inflict half the ATK of this card to your opponent's Life Points. When this card is in face-up DEF mode this card cannot be destroyed by battle. ATK // 0 | DEF // 0 Event Horison - Uncharted Alien Level 8 | Reptile | DARK Effect: This card is unaffected by "Continuous Black Pit". If "Event Horison - Lost Satellite" is a tribute when Summoning this card, and is banished. Inflict "Event Horison's" full ATK to your opponent's Life Points. Once per turn you can Special Summon 1 Level 4 or lower monster with "Event Horison" in it's name from your deck. This card gains 200 ATK and DEF for each "Event Horison" Banished. ATK // 500 | DEF // 2000 Event Horison - Rag Doll Level 2 | Fiend | DARK Effect: If this card is banished upon Summoning, you gain 1000 Life Points ATK // 0 | DEF // 1100 Event Horison - Black Pit's Servant Level 8 | Fiend | DARK Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 of your opponents banished monsters back to their deck. This card is unaffected by "Continuous Black Pit". Once per turn, for each monster on the field with "Event Horison in it's name, Event Horison - Black Pit's Servant can inflict 300 to your opponents Life Points. If you use this effect this card cannot attack during this Battle Phase. ATK // 3000 | DEF // 2500 Event Horison - Banish Digger Level 4 | Fiend | DARK Effect: This card is Unaffected by "Continuous Black Pit". Once per turn you can discard the top card on your opponents deck, If it's a monster Special Summon it to your opponents side of the field, if it's a Spell or Trap card banish it. ATK // 0 | DEF // 1500 [/spoiler] [spoiler=Spells] Continuous Black Pit Field Spell When a monster is Summoned with the ATK or DEF of more than 1000, Banish that monster. During your End Phase, discard 1 monster with "Event Horison" in it's name to keep this card on the field. If you can't then destroy this card. Black Pit Late Slip Continuous Spell Banish 1 face-up card for 5 turns. After 5 turns destroy this card and return the card that was Banished. Horison Call Up Quick-Play Spell Special Summon 1 monster with "Event Horison" in it's name from your deck, with 1000 or less ATK and DEF Rag Inflicter Continuous Spell Each time you gain Life Points, your opponent discards the top card from his/her deck. Horison Discard Normal Spell For each monster removed from play, your opponent discards the top card from their deck. [/spoiler] [spoiler=Trap] Brace For Impact! Continuous Trap As long as you control "Continuous Black Pit". You take no Battle Damage[/spoiler] Link to comment
LordCowCowCowCowCowCowCowCow Posted December 1, 2011 Report Share Posted December 1, 2011 Continuous Black Pit: Too powerful, this would cripple a deck, since it would get rid of most of the monsters of a deck. and 200 LP is hardly a fitting drawback that's a tiny amount. Event Horision - Werewolve: 1st thing is you forgot an ATK and DEF. 2nd thing I believe it's send the top card of your opponents deck to the graveyard or something like that. Mill is "slang". Link to comment
Sp1at Posted December 1, 2011 Author Report Share Posted December 1, 2011 [quote name='Lord_Cow_Cow' timestamp='1322718173' post='5677934'] Continuous Black Pit: Too powerful, this would cripple a deck, since it would get rid of most of the monsters of a deck. and 200 LP is hardly a fitting drawback that's a tiny amount. [/quote] What draw back would you suggest? And new cards Link to comment
Sp1at Posted December 1, 2011 Author Report Share Posted December 1, 2011 new cards added Link to comment
Sp1at Posted December 1, 2011 Author Report Share Posted December 1, 2011 Set complete Link to comment
Sp1at Posted December 2, 2011 Author Report Share Posted December 2, 2011 Any comments? Link to comment
Sp1at Posted December 6, 2011 Author Report Share Posted December 6, 2011 any of these OP? Link to comment
NumberCruncher Posted December 7, 2011 Report Share Posted December 7, 2011 Black Pit should only hit monsters with less than 1000 ATK. Uncharted Alien should have to be Normal Summoned and should Special Summon from the Banish Zone, rather than Deck. Swap Werewolve's and Force's Level. Black Pit Servent should be 500 LP burn. Mill effects should be phrased as "Send the top X cards of your opponent's deck to the Graveyard". That about covers it. Link to comment
Sp1at Posted December 7, 2011 Author Report Share Posted December 7, 2011 So your saying ruin the whole reason for this deck by making it less than 1000. This deck is meant to breakdown their monsters and mill their deck Link to comment
Aqua Girl Posted January 3, 2012 Report Share Posted January 3, 2012 Splat. To gain my vote on these. You must Limit Black Pit. the thing is It would be better if it said normal summoned 1000 or less or the more favorable. 1000 or more Special summoned. Black Pit Late Slip Continuous Spell Banish 1 face-up card for 5 turns. After 5 turns destroy this card. When this card is destroyed return the card that was Banished. (Correct worrding) And your nundermining your deck with dagger. Make it add the spell/trap to the hand and banish the monster. so your deck can work to a better advantage. Make these corrections and once all 3 of us have voted I'll have to ask for the decklist. how many of what cards are in the deck. Link to comment
thekazu4u Posted January 3, 2012 Report Share Posted January 3, 2012 Possible fixes: Fix 1 (still OP'd) [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Continuous Black Pit[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Field Spell[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]When a monster is Summoned with the ATK [b]and[/b] DEF of more than 1000, Banish that monster. During your End Phase, discard 1 monster with "Event Horison" in it's name to keep this card on the field. If you can't then destroy this card.[/size][/font][/color] Fix 2 (not OP'd) [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Continuous Black Pit[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Field Spell[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]When a monster is [b]Special [/b]Summoned with the ATK or DEF of more than 1000, Banish that monster. During your End Phase, discard 1 monster with "Event Horison" in it's name to keep this card on the field. If you can't then destroy this card.[/size][/font][/color] Fix 2 (probably balanced) [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Continuous Black Pit[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]Field Spell[/size][/font][/color] [color=#5A5A5A][font=tahoma, helvetica, arial, sans-serif][size=3]When a monster is [b]Normal [/b]Summoned with the ATK or DEF of more than 1000, Banish that monster. During your End Phase, discard 1 monster with "Event Horison" in it's name to keep this card on the field. If you can't then destroy this card.[/size][/font][/color] Link to comment
Aqua Girl Posted January 4, 2012 Report Share Posted January 4, 2012 I like the third option he sugested but I would let it pass as number 2 Link to comment
Sp1at Posted January 5, 2012 Author Report Share Posted January 5, 2012 I'll do option 3 Link to comment
Aqua Girl Posted January 5, 2012 Report Share Posted January 5, 2012 Black Pit Late Slip Continuous Spell Banish 1 face-up card for 2 turns. After 2 turns destroy this card. When this card is destroyed return the card that was Banished. (Correct worrding) And your un-dermining your deck with dagger. Make it add the spell/trap to the hand and banish the monster. so your deck can work to a better advantage. Fix these too. Link to comment
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