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Alchemy Cards


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It's been done before, but ah well. I've decided to do this.

 

Black Creation

Continuous Trap

Once per turn, you may destroy 1 card on the field to add 1 “Alchemic Kettle- Chaos Distill” from your Deck to your hand. You cannot conduct your next Battle Phase after activating this effect.

 

White Stillness

Normal Trap

Activate only while "Alchemic Kettle- Chaos Distill" is face-up on your side of the field. Remove from play all cards in either player's Graveyard.

 

Red Rebirth

Counter Trap

Activate when your opponent selects a monster on your side of the field as an attack target. Remove from play the targeted monster on your side of the field and Special Summon 1 removed from play monster with a Level lower or up to 1 star more than the removed monster.

 

Alchemic Kettle- Chaos Distill

Continuous Spell

All cards sent to the Graveyard are instead removed from play. In addition, you may remove from play cards in your hand and gain 500 Life Points per card.

 

Alchemic Spellcircle

Normal Spell Card

When this card is removed from play, add 1 level 4 or lower "Alchemy Beast" from your deck to your hand. If you cannot, you lose 500 Life Points instead.

 

Alchemic Process- Cerulean

Normal Spell Card

Activate only while you have no cards in your hand. Remove from play all “Alchemy Beast” monsters on your side of the field and draw 2 cards for each monster removed by this effect.

 

Alchemic Process- Nigredo

Quick-Play Spell

Activate only while you control a face-u[ “Alchemy Beast”. Destroy 1 Spell or Trap Card on the field.

 

Alchemic Process- Albedo

Normal Spell Card

Remove from play 1 face-up “Alchemy Beast” on your side of the field. Remove from play 1 face-up monster on your opponent’s side of the field.

 

Alchemic Process- Cintrinitas

Normal Spell Card

Activate only while 5 or more of your monsters are removed from play. Destroy 1 face-up card on the field and inflict 500 damage to your opponent’s Life Points.

 

Alchemic Process- Rubedo

Normal Spell Card

Remove from play 4 random cards in your deck. Increase the ATK of all face-up “Alchemy Beast” monsters by 600 until the End Phase of the turn.

 

Impure Alchemic Recipe

Quick-Play Spell Card

Select and activate one of the following effects:

- Tribute a face-up "Golden Homunculus" on your side of the field. Special Summon up to 3 level 3 "Alchemy Beast" monsters removed from play or from your Deck.

- Tribute 4 "Alchemy Beast" monsters on your side of the field to Special Summon 1 "Golden Homunculus" removed from play or in your deck.

- Tribute “Alchemy Beast- Pab the Lead” and another “Alchemy Beast” monster on your side of the field to Special Summon 1 “Golden Homunculus” in your Graveyard.

 

Pure Alchemic Recipe

Normal Spell Card

Return "Alchemy Beast" monsters or "Golden Homunculus" removed from play or on your side of the field to your deck listed on a Fusion Monster in your Fusion Deck and Special Summon that Fusion Monster.

 

Alchemy Beast- Mercury Sky

Water/Beast/7/2400/1000

When this card is Tribute Summoned by tributing 2 "Alchemy Beast" monsters, you may add 1 of your monsters removed from play to your hand.

 

Alchemy Beast- Mortar

Earth/Rock/4/0/1800

Once per turn, while you control this card and "Alchemy Beast- Pestle", you may tribute 1 monster on your side of the field to add 1 Spell Card removed from play to your hand.

 

Alchemy Beast- Pestle

Earth/Rock/4/1800/0

When this card is remove from play from your hand, pay 1000 Life Points and add 1 "Alchemy Beast- Mortar" from your Deck to your hand if possible.

 

Alchemy Beast- Diamond Eagle

Wind/Winged-Beast/4/1500/1000

When this card is removed from play from your hand, draw 1 card from your deck. When this card is destroyed as a result of battle and removed from play, you may add 1 level 4 or lower "Alchemy Beast" from your deck to your hand.

 

Alchemy Beast- Sen the Tin

Earth/Machine/3/500/500

When this card is removed from play from your hand, Special Summon it face-up on your side of the field. This card can attack your opponent's Life Points directly.

 

Alchemy Beast- Hag the Mercury

Water/Aqua/3/500/500

When this card is removed from play from your hand, Special Summon it face-up on your side of the field. This card can attack your opponent's Life Points directly.

 

Alchemy Beast- Sil the Steel

Dark/Beast/3/500/500

When this card is removed from play from your hand, Special Summon it face-up on your side of the field. This card can attack your opponent's Life Points directly.

 

Alchemy Beast- Pab the Lead

Fire/Rock/3/500/500

When this card is removed from play from your hand, Special Summon it face-up on your side of the field. This card can attack your opponent's Life Points directly.

 

Alchemy Beast- Cym the Bronze

Light/Reptile/3/500/500

When this card is removed from play from your hand, Special Summon it face-up on your side of the field. This card can attack your opponent's Life Points directly.

 

Alchemic Creation- Silfer of the Golden Eye

Light/Divine-Beast/8/1000/1000

The Fusion Material Monsters for this card are any 4 Alchemic Beast monsters. This card can only be Fusion Summoned by the effect of “Pure Alchemic Recipe”. This card gains ATK equal to the level of all monsters used during its Fusion Summon x100. This card can attack your opponent’s Life Points directly and your opponent cannot activate Trap Cards until the end of the Damage Step during this card’s attack.

 

Alchemic Creation- Ras of the Lead Heart

Dark/Divine-Beast/10/0/0

“Golden Homunculus” + “Alchemy Beast- Diamond Eagle” + “Alchemy Beast- Pab the Lead”

This card can only be Fusion Summoned by the effect of “Pure Alchemic Recipe”. This card’s effect cannot be negated. When this card is summoned, you may pay an amount of Life Points. This card’s ATK then becomes the amount of Life Points paid. Once per turn you may remove from play the top 4 cards of your deck, and this card is unaffected by your opponent’s card effects until the End Phase of the turn.

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  • Deck is capitalized
  • Level is capitalized
  • You do not need to put 'on one of your monsters'. You can do fine with 'When your opponent declares an attack'.
  • You need to specify when you can remove from play cards in your hand in the card "Alchemic Kettle- Chaos Distill"
  • For "Alchemic Process- Nigredo", the effect should read 'This card can only be activated while you control a face-up "Alchemy Beast" on your side of the field.' You see, you could have a face-down Kuriboh and lie and say it is an Alchemy Beast.

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