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Gel Archetype


Zeal Ascendant

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For maximum lolz.


Gel
*
Light/Psychic
[i]A small gel created in a laboratory. It is incredibly weak, but reacts to the other gels in a curious fashion...[/i]
0/0

Gel[sup]2[/sup]
**
Light/Psychic
[i]This creature comes about when two gels combine. Who knows what will happen when it fuses with others![/i]
500/500

Gel[sup]3[/sup]
***
Light/Psychic/Effect
When this card is destroyed, special summon 2 or more"Gel" monsters from your graveyard whose total levels equal exactly 3.
1000/1000

Gel[sup]4[/sup]
****
Light/Psychic/Effect
When this card is destroyed, special summon 2 or more "Gel" monsters from your graveyard whose total levels equal exactly 4. All "Gel" monsters you control gain 300 ATK.
1500/1500

Gel[sup]5[/sup]
*****
Light/Psychic/Effect
You can special summon this card (from the hand) by sending 2 or more "Gel" monsters you control to the graveyard whose total levels equal exactly 5. When this card is destroyed, special summon 2 or more "Gel" monsters from your graveyard whose total levels equal exactly 5.
2000/2000

Gel[sup]6[/sup]
******
Light/Psychic/Fusion/Effect
2 or more "Gel" monsters whose total levels equal exactly 6
Must be fusion summoned by sending the above fusion material monsters you control to the graveyard (you do not use "Polymerization"). When this card is destroyed, special summon 2 or more "Gel" monsters from your graveyard whose total levels equal exactly 6. Once per turn, you can send a "Gel" monster you control to the graveyard to draw 1 card.
2500/2500

Gel[sup]7[/sup]
*******
Light/Psychic/Fusion/Effect
2 or more "Gel" monsters whose total levels equal exactly 7
Must be fusion summoned by sending the above fusion material monsters you control to the graveyard (you do not use "Polymerization"). When this card is destroyed, special summon 2 or more "Gel" monsters from your graveyard whose total levels equal exactly 7. Once per turn, you can destroy 1 card on the field.
3000/3000

Gel[sup]0[/sup]
********
Light/Psychic/Effect
Cannot be normal summoned or set. Cannot be special summoned except by sending 3 "Gel" cards you control to the graveyard. When this card is destroyed, you can special summon as many "Gel" monsters as possible from your graveyard. Their effects are negated, and they are destroyed during your next end phase.
4000/4000



Gel Chute
Normal Spell
Send 1 "Gel" monster you control to the graveyard. Then, add 1 "Gel" monster from your deck to your hand with a level less than the level of the monster you sent to the graveyard. Then, you can summon "Gel" monsters whose total levels are equal to the difference between the levels of the monster you sent to the graveyard and the monster you added to your hand.

Gel Explosion
Trap
Destroy 1 "Gel" monster you control, and up to 2 face-up cards your opponent controls.



So yea. rate, hate, comment, whatever.

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