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[Finished]50 reps celebration creative contest. Create a Field Spell.


Northern Sage

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[spoiler='Rules. Please read them.']This is a Realistic contest. Balance and creativity are part of the judging.
Better OCG also is a plus.
New members and members who cannot find the donate button or for any other reason cannot donate points get off the entry fee.
Judging is entirely objective.
To show that you have read these rules, post a pic of the Yu-Gi-Oh! card Clear Vice Dragon in your post (in a spoiler).
Have fun.[/spoiler]
[spoiler='Goal:']If the title wasn't a give-away, create a Field Spell Card. Besides from that, I'll leave you to your own creativity, as limitations impede creativity.[/spoiler]
[spoiler='Entry fee:']20 points
(Note that a contestant will be accepted when he has sent in points (or just posted, if he/she is any of the people mentioned in the Rules section and done the thing I have listed in said Rules section.)[/spoiler]
[spoiler='Prizes:']1st place: 400 points and 3 likes
2nd place: 100 points and 2 likes
3rd place: 1 like
Everyone else: Cake.
(THECAKEISALIE)[/spoiler]
[spoiler='Contestants:']1. Jaxcob (Points sent/card in)
2. N8thegr8 (Card in/Points sent)
3. Toot (Card in/Points sent)
4. Passion Pit (Card in/Points sent)
5. Blue-Eyes493 (Card in/Points Sent)
6. Darkplant-FEAR (Card in/Points sent)
7. guuu1234 (Points Sent/Card in))
8. Aviva H. Caiba (Card in/Points sent)[/spoiler]
Deadline is December 12th.

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8D
I forgot about the card I made for this contest,
[Spoiler=Dat Card]
[img]http://yugico.com/customcard/3214.jpg[/img]
[Spoiler=Also,]
[img]http://images3.wikia.nocookie.net/__cb20080818164057/yugioh/images/5/5e/ClearViceDragon-JP-Anime-GX.png[/img]
[/spoiler]
[/spoiler]
Points sent after I posted. ;D

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points will be sent right after I post this and my card will be up soon.
[spoiler:oh and...]
[img]http://i1178.photobucket.com/albums/x373/TagForcePart2/33%20-%20Stardust%20Overdrive/SOVR-EN098-ClearViceDragon.png[/img]
[/spoiler]

EDIT: Can we use old OCG or does it have to be new?

EDIT AGAIN: Here's my card. Sorry about the OCG, tried to do new but it was hard because I don't know it that well and my card is definitely....unique :D hope you like it

[spoiler:CARD]
[img]http://img221.imageshack.us/img221/2613/212550s.jpg[/img]
[spoiler:LORE]
Once during each player's turn, each player selects one monster they control. Only the selected monsters can battle until the End Phase of the turn. When a monster is destroyed by battle: Both players select one monster they control and switch control of the selected monsters. The monsters must then battle. If a player does not control a monster, inflict damage to the player equal to the other player's selected monster's ATK and end the Battle Phase.[/spoiler][/spoiler]

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Here it is
[spoiler=Vesicrios Zone]
[IMG]http://i1024.photobucket.com/albums/y308/Toot4/My%20Creations/vbvbsfsdfa.png[/IMG]
[quote]This card's activation cannot be negated. As long as there is a face-up monster on the field; neither player can activate Trap Cards. If there is no face-up monster on the field; neither player can activate Spell Cards. Once per turn during your Main Phase, send 1 card from your hand to the Graveyard: Select 1 Spell or Trap Card in your opponent's Graveyard; place it face-down on your side of the field. That card cannot be activated this turn. Both Players can activate this effect.[/quote][/spoiler]

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[spoiler=Card]
[img]http://img32.imageshack.us/img32/2190/464794.jpg[/img]
[/spoiler][spoiler=Lore]While this card is face-up on the field: You can activate one of these effects only while you control 5 "Energy Fairy" monsters:
*Destroy all monsters on your opponent's side of the field.
*Tribute all of your monsters on the field; Special Summon 1 "Energy Fairy" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)[/spoiler]

[spoiler=Clear Vice Dragon]
[url="http://images2.wikia.nocookie.net/__cb20111006022313/yugioh/images/thumb/6/6e/ClearViceDragonLCGX-EN-SR-1E.jpg/300px-ClearViceDragonLCGX-EN-SR-1E.jpg"]http://images2.wikia...GX-EN-SR-1E.jpg[/url]
[/spoiler]

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[size=8][b]YOU WANT ORIGINAL!?
I'M GIVING YOU ORIGINAL[/b][/size]

[spoiler=Card]
[img]http://img819.imageshack.us/img819/1741/115072e.jpg[/img]
Cannot be activated unless the number of cards on both players’ fields is the same. This card's activation and effects cannot be negated. This card cannot be destroyed. This card cannot leave the field, except by its own effect. While this card is on the field: Field Spell Cards cannot be activated or set. When this card is activated: Destroy all other cards on the field, and send the hands of both players to the Graveyard. Both players draw 5 cards, then flip cards from the top of his/her deck until a monster that can be Special Summoned and is not Divine-Beast Type is flipped. Special Summon the appropriate monster. Return the other flipped cards to the appropriate deck. Activate the following effects depending on the Type of the flipped monster, upon the controller of the Special Summoned monster:
Aqua-Type: Increase your Life Points by 2000.
Beast-Type: If the Special Summoned monster attacks: Any battle damage inflicted to the opponent is doubled.
Beast-Warrior-Type: When the Special Summoned monster destroys a monster by battle: The destroyed monster’s controller selects and discards 1 card.
Dinosaur-Type: Increase the Special Summoned monster’s ATK by 1000.
Dragon-Type: The Special Summoned monster inflicts Piercing Damage.
Fairy-Type: Until “Eternal Maze” leaves the field, your opponent must reveal all cards in hi/hers hand.
Fiend-Type: Your opponent gains 2000 life points, and you draw 2 cards.
Fish-Type: Target 1 LV 4 or lower Fish-Type monster in your Graveyard; Special Summon it..
Insect-Type: Special Summon an Insect-Type monster from your deck with the same ATK as the summoned monster.
Machine-Type: Target 1 Machine-Type monster in your Graveyard that has 1000 or less DEF; Special Summon it.
Plant-Type: Until “Eternal Maze” laves the field: The monster your opponent Special Summoned cannot attack, be tributed, or be used as a Fusion/Synchro/Xyz material.
Psychic-Type: Pay 1000 Life Points. Select 1 Psychic-Type monster in your Graveyard and Special Summon it.
Pyro-Type: Inflict 1500 damage to your opponent.
Reptile-Type: Halve the ATK and DEF of the opponent’s monster Special Summoned by the effect of “Eternal Maze”.
Rock-Type: You can flip both monsters Special Summoned by the effect of this card into face-down Defense Position.
Sea Serpent-Type: Banish 1 Field Spell card in your Graveyard: Your opponent discard 2 cards.
Spellcaster-Type: Until “Eternal Maze” leaves the field, each time a Spell card is activated, select 1 Spell/Trap card your opponent controls and destroy it.
Thunder-Type: The Special Summoned monster can attack directly. When the Special Summoned monster attacks directly, if its ATK is higher than 1800, its ATK is halved during the damage step.
Warrior-Type: Look at your opponent’s hand, select 1 Monster Card in it, and send it to the Graveyard. If your opponent has no Monster cards in his/her hand, randomly discard 1 card from his/her hand.
Winged-Beast-Type: Look at your opponent’s hand, select 1 Spell/Trap Card in it, and send it to the Graveyard. If your opponent has no Spell/Trap cards in his/her hand, randomly discard 1 card from his/her hand.
Zombie - Type: Discard 1 card to: Special Summon 1 Zombie-Type monster from your Graveyard.
Each time you or your opponent would attack, depending on the Attribute of the attacking monster, activate the following effects:
LIGHT: Increase the attacking monster’s ATK by 100 for each LIGHT monster in your Graveyard.
DARK: If the attacking monster destroys the attack target by battle: Select and Banish up to 3 cards from either player's Graveyard.
WIND: Destroy 1 Spell/Trap card on the field except "Eternal Maze".
EARTH: When declaring the attack, shuffle all face-up monsters on the field. Randomly select one of them, and destroy it. Then, return all monsters to their original positions. If the attacking monster or the attack target is destroyed, the attack is negated.
FIRE: Destroy any monster that battled the attacking monster, at the end of the Damage Step.
WATER: If the attacking monster destroys the opponent monster by battle: Draw 1 card.
Each time a monster on the field is destroyed by battle, the controller of the monster destroyed by battle flips a coin three times. Depending on the number of Heads, activate the following effects:
Three: Inflict 2000 damage to the player that did not control the destroyed monster.
Two: Inflict 800 damage to the player that did not control the destroyed monster.
One: Inflict 800 damage to the player that controlled the destroyed monster.
Zero: Inflict 1500 damage to the player that controlled the destroyed monster.
Each time this card's controller takes battle damage: Place 1 "Maze Counter A" on this card. Each time the player that doesn't control this card takes battle damage: Place 1 "Maze Counter B" on this card. Maze Counter As and Maze Counter Bs cannot be removed from this card. During your 3rd End Phase after activation, destroy this card. When this card is destroyed by its own effect, you roll a die for each Maze Counter A on it, and your opponent rolls a die for each Maze Counter B on it. Depending on each of the results, activate the following effects, from the viewpoint of the player who rolled the die (or dice):
1-Inflict 1000 damage to your opponent.
2-Inflict 500 damage to your opponent.
3-Send the top 5 cards of your opponent's deck to the Graveyard.
4-Send the top 5 cards of your deck to the Graveyard.
5-Destroy 1 card on the field.
6-Randomly select 1 card in your opponent's hand and discard it.
Oh, and
[spoiler=In all honesty, this is unneeded. Why not stop this from the next contest?][img]http://i1178.photobucket.com/albums/x373/TagForcePart2/33%20-%20Stardust%20Overdrive/SOVR-EN098-ClearViceDragon.png[/img][/spoiler][/spoiler]

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[quote name='Darkplant - FEAR' timestamp='1322744854' post='5678098']
[size=8][b]YOU WANT ORIGINAL!?
I'M GIVING YOU ORIGINAL[/b][/size]

[spoiler=Card]
[img]http://img819.imageshack.us/img819/1741/115072e.jpg[/img]
Cannot be activated unless the number of cards on both players’ fields is the same. This card's activation and effects cannot be negated. This card cannot be destroyed. This card cannot leave the field, except by its own effect. While this card is on the field: Field Spell Cards cannot be activated or set. When this card is activated: Destroy all other cards on the field, and send the hands of both players to the Graveyard. Both players draw 5 cards, then flip cards from the top of his/her deck until a monster that can be Special Summoned and is not Divine-Beast Type is flipped. Special Summon the appropriate monster. Return the other flipped cards to the appropriate deck. Activate the following effects depending on the Type of the flipped monster, upon the controller of the Special Summoned monster:
Aqua-Type: Increase your Life Points by 2000.
Beast-Type: If the Special Summoned monster attacks: Any battle damage inflicted to the opponent is doubled.
Beast-Warrior-Type: When the Special Summoned monster destroys a monster by battle: The destroyed monster’s controller selects and discards 1 card.
Dinosaur-Type: Increase the Special Summoned monster’s ATK by 1000.
Dragon-Type: The Special Summoned monster inflicts Piercing Damage.
Fairy-Type: Until “Eternal Maze” leaves the field, your opponent must reveal all cards in hi/hers hand.
Fiend-Type: Your opponent gains 2000 life points, and you draw 2 cards.
Fish-Type: Target 1 LV 4 or lower Fish-Type monster in your Graveyard; Special Summon it..
Insect-Type: Special Summon an Insect-Type monster from your deck with the same ATK as the summoned monster.
Machine-Type: Target 1 Machine-Type monster in your Graveyard that has 1000 or less DEF; Special Summon it.
Plant-Type: Until “Eternal Maze” laves the field: The monster your opponent Special Summoned cannot attack, be tributed, or be used as a Fusion/Synchro/Xyz material.
Psychic-Type: Pay 1000 Life Points. Select 1 Psychic-Type monster in your Graveyard and Special Summon it.
Pyro-Type: Inflict 1500 damage to your opponent.
Reptile-Type: Halve the ATK and DEF of the opponent’s monster Special Summoned by the effect of “Eternal Maze”.
Rock-Type: You can flip both monsters Special Summoned by the effect of this card into face-down Defense Position.
Sea Serpent-Type: Banish 1 Field Spell card in your Graveyard: Your opponent discard 2 cards.
Spellcaster-Type: Until “Eternal Maze” leaves the field, each time a Spell card is activated, select 1 Spell/Trap card your opponent controls and destroy it.
Thunder-Type: The Special Summoned monster can attack directly. When the Special Summoned monster attacks directly, if its ATK is higher than 1800, its ATK is halved during the damage step.
Warrior-Type: Look at your opponent’s hand, select 1 Monster Card in it, and send it to the Graveyard. If your opponent has no Monster cards in his/her hand, randomly discard 1 card from his/her hand.
Winged-Beast-Type: Look at your opponent’s hand, select 1 Spell/Trap Card in it, and send it to the Graveyard. If your opponent has no Spell/Trap cards in his/her hand, randomly discard 1 card from his/her hand.
Zombie - Type: Discard 1 card to: Special Summon 1 Zombie-Type monster from your Graveyard.
Each time you or your opponent would attack, depending on the Attribute of the attacking monster, activate the following effects:
LIGHT: Increase the attacking monster’s ATK by 100 for each LIGHT monster in your Graveyard.
DARK: If the attacking monster destroys the attack target by battle: Select and Banish up to 3 cards from either player's Graveyard.
WIND: Destroy 1 Spell/Trap card on the field except "Eternal Maze".
EARTH: When declaring the attack, shuffle all face-up monsters on the field. Randomly select one of them, and destroy it. Then, return all monsters to their original positions. If the attacking monster or the attack target is destroyed, the attack is negated.
FIRE: Destroy any monster that battled the attacking monster, at the end of the Damage Step.
WATER: If the attacking monster destroys the opponent monster by battle: Draw 1 card.
Each time a monster on the field is destroyed by battle, the controller of the monster destroyed by battle flips a coin three times. Depending on the number of Heads, activate the following effects:
Three: Inflict 2000 damage to the player that did not control the destroyed monster.
Two: Inflict 800 damage to the player that did not control the destroyed monster.
One: Inflict 800 damage to the player that controlled the destroyed monster.
Zero: Inflict 1500 damage to the player that controlled the destroyed monster.
Each time this card's controller takes battle damage: Place 1 "Maze Counter A" on this card. Each time the player that doesn't control this card takes battle damage: Place 1 "Maze Counter B" on this card. Maze Counter As and Maze Counter Bs cannot be removed from this card. During your 3rd End Phase after activation, destroy this card. When this card is destroyed by its own effect, you roll a die for each Maze Counter A on it, and your opponent rolls a die for each Maze Counter B on it. Depending on each of the results, activate the following effects, from the viewpoint of the player who rolled the die (or dice):
1-Inflict 1000 damage to your opponent.
2-Inflict 500 damage to your opponent.
3-Send the top 5 cards of your opponent's deck to the Graveyard.
4-Send the top 5 cards of your deck to the Graveyard.
5-Destroy 1 card on the field.
6-Randomly select 1 card in your opponent's hand and discard it.
Oh, and
[spoiler=In all honesty, this is unneeded. Why not stop this from the next contest?][img]http://i1178.photobucket.com/albums/x373/TagForcePart2/33%20-%20Stardust%20Overdrive/SOVR-EN098-ClearViceDragon.png[/img][/spoiler][/spoiler]
[/quote]lol I remember that... I actually tried to put it in :P Fail

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