NeoRWBY65 Posted November 19, 2011 Report Share Posted November 19, 2011 Main Idea: the monsters put counters on themselves. Then, all monsters on your side of the field gain ATK based on the number of counters on the field. The larger monsters then can appear once you have monsters on the field that have high enough attack. Slime Giver 1 WATER Level 1 Aqua/Effect If you control no monsters, this card can be special summoned from your hand. During your end phase, place 1 "Slime Counter" on this card. For every "Slime counter" on this card, all monsters you control gain 100 ATK. ATK 0/DEF 0 Slime Giver 2 WATER Level 1 Aqua/Effect If you control no monsters, this card can be special summoned from your hand. During your end phase, place 1 "Slime Counter" on this card. For every "Slime counter" on this card, all monsters you control gain 200 ATK. ATK 0/DEF 0 Slime Collective 1 WATER Level 5 Aqua/Effect Cannot be normal summoned or set. Can only be special summoned (from your hand)by tributing one monster with 1000 or more ATK. During your end phase, place 1 "Slime Counter" on this card. For every "Slime Counter" on this card, all monsters you control gain 1100 ATK. Once per turn, you can special summon one "Slime Giver" from your hand. ATK 1500/DEF 1500 Link to comment
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