Lunar Origins Posted November 15, 2011 Report Share Posted November 15, 2011 Decided to make a large Spirit archetype for the hell of it. Don't ask why, but I just like 'em. [spoiler=Bulk] Maiden of the Northern Lights / LIGHT [ * ] [ Spellcaster / Spirit / Effect ] This card cannot be destroyed (by battle or by card effects) while you control another "Northern" monster. [ATK: 400] | | | | | | [DEF: 0] Priest of the Northern Lights / LIGHT [ * ] [ Spellcaster / Spirit / Tuner ] Once per turn: You can send 1 "Northern" card from your hand to the Graveyard: Target 1 "Northern" monster in your Graveyard; Special Summon that monster to your side of the field in face-up ATK position. It cannot declare an attack this turn. [ATK: 0] | | | | | | [DEF: 1800] Cub of the Northern Lights / LIGHT [ * ] [ Beast / Spirit / Effect ] If you control a face-up "Northern" card: You can Special Summon this card (from your hand). When this card is used as a Synchro Material monster: Draw 1 card. [ATK: 0] | | | | | | [DEF: 0] Hand of the Northern Lights / LIGHT [ * ] [ Warrior / Spirit / Effect ] When this card inflicts Battle Damage to your opponent; Special Summon 1 "Northern" monster from your Deck, except "Hand of the Northern Lights". [ATK: 500] | | | | | | [DEF: 0] Hare of the Northern Lights / LIGHT [ * ] [ * ] [ Beast / Spirit / Tuner ] You can Tribute this card: Special Summon 2 Level 1 "Northern Lights" monsters from your Deck. You can only use the effect of "Hare of the Northern Lights" once per duel. [ATK: 500] | | | | | | [DEF: 0] Musician of the Northern Lights / LIGHT [ * ] [ * ] [ Spellcaster / Spirit / Effect ] When this card battles an ATK position monster: Banish any amount of "Northern Lights" monsters in your Graveyard; Increase the ATK of this monster by the ATK of the banished monsters, until the End Phase. If the ATK of this card exceeds 3200: Banish this card immediately. [ATK: 1000] | | | | | | [DEF: 0] Seer of the Northern Lights / LIGHT [ * ] [ * ] [ Spellcaster / Spirit / Effect ] You can Tribute 1 "Northern Lights" monster you control; Destroy 1 card on the field. [ATK: 1000] | | | | | | [DEF: 0] Guard of the Northern Lights / LIGHT [ * ] [ * ] [ * ] [ Warrior / Spirit / Effect ] This card cannot be destroyed by battle with a non-LIGHT monster. During your End Phase, if you do not control another face-up "Northern Lights" monster (excluding "Guard of the Northern Lights); Banish 1 card you control. When this card inflicts Battle Damage to your opponent: Draw 1 card, then discard 1 card. [ATK: 1000] | | | | | | [DEF: 0] Thief of the Northern Lights / LIGHT [ * ] [ * ] [ * ] [ Warrior / Spirit / Tuner ] This card cannot be destroyed by battle with a non-LIGHT monster. During your End Phase, if you do not control another face-up "Northern Lights" monster (excluding "Thief of the Northern Lights); Banish 1 card you control. When this card inflicts Battle Damage to your opponent: Your opponent sends 1 card from their hand to their Graveyard. [ATK: 1000] | | | | | | [DEF: 0] Archaica of the Northern Lights / LIGHT [ * ] [ * ] [ * ] [ Spellcaster / Spirit / Effect ] You can send 1 "Northern Lights" monster, except "Archaica of the Northern Lights" from your field to the Graveyard: Target 1 Level 3 or lower banished "Northern Lights" monster, except "Archaica of the Northern Lights"; Special Summon that target to your side of the field in face-up Attack position. It is banished during your End Phase. [ATK: 1600] | | | | | | [DEF: 0] Tryst of the Northern Lovers / LIGHT [ * ] [ * ] [ * ] [ * ] [ Rock / Spirit / Effect ] When this card is sent from the field to the Graveyard; Add 1 "Northern" monster from your Deck to your hand. [ATK: 0] | | | | | | [DEF: 2000] Kiss of the Northern Lovers / LIGHT [ * ] [ * ] [ * ] [ * ] [ Spellcaster / Spirit / Effect ] Cannot be Normal Summoned or Set. Must first be Special Summoned by banishing 2 "Northern" monsters from your Graveyard. Once per turn: Special Summon 1 Level 4 or lower "Northern" monster from your Deck. [ATK: 1200] | | | | | | [DEF: 2500] Wisp of the Northern Sky / LIGHT [ * ] [ * ] [ * ] [ * ] [ Winged-Beast / Spirit / Effect ] When this card destroys a monster by battle or by its effect: Special Summon 1 "Wisp of the Northern Sky" from your Deck. You can discard 1 "Northern" card; Decrease the ATK of this card by 500 and destroy 1 card on the field. When this card's ATK reaches 0; Banish this monster. [ATK: 1500] | | | | | | [DEF: 0] [/spoiler] [spoiler= Synchro Monsters] Queen of the Northern Lights / LIGHT [ * ] [ * ] [ Spellcaster / Spirit / Synchro / Effect ] 1 Tuner + 1 or more non-Tuner monsters This card cannot be removed from the field by a card effect. When this card is Summoned, change it to Attack position. This card cannot change its Battle Position. [ATK: 1500] | | | | | | [DEF: 0] Heretic of the Northern Moon / LIGHT [ * ] [ * ] [ * ] [ * ] [ * ] [ Spellcaster / Spirit / Synchro / Effect ] 1 Tuner + 1 or more non-Tuner monsters Once per turn: Banish 1 non-Tuner "Northern Lights" monster in your Graveyard; Special Summon 1 non-Tuner "Northern" monster from your Deck. [ATK: 1500] | | | | | | [DEF: 0] Star of the Northern Moon / LIGHT [ * ] [ * ] [ * ] [ * ] [ * ] [ Spellcaster / Spirit / Synchro / Tuner ] 1 "Northern" Tuner + 1 or more non-Tuner monsters You can discard your hand to the Graveyard: Target 2 Level 1 monsters in your Graveyard; Special Summon those targets. [ATK: 1500] | | | | | | [DEF: 0] Spirit of the Northern Star / LIGHT [ * ] [ * ] [ * ] [ * ] [ * ] [ * ] [ * ] [ * ] [ * ] [ * ] [ * ] [ * ] [ Spellcaster / Spirit / Synchro / Effect ] 1 "Northern" Synchro Tuner+ 2 or more non-Tuner Synchro monsters Cannot be targeted by card effects. The Summoning of this card cannot be negated. Cannot be destroyed while you control another "Northern" card. Cannot be Special Summoned from the Graveyard, except by its own effect. During your Standby Phase, if this card is in your Graveyard: Discard 1 card; Special Summon this card (from your Graveyard). [ATK: 5000] | | | | | | [DEF: 5000] [/spoiler] [spoiler=Spells] Northern Star [ Spell ] Discard 1 "Northern" monster; Draw 2 cards, then banish the top 2 card of your Deck. Northern Compass [ Spell ] Change the Battle Position of 1 "Northern" monster you control; Add 1 "Northern" monster from your Graveyard to your hand. Northern Wind [ Spell ] Discard 1 card; Special Summon 1 "Northern" monster from your Graveyard. Northern Spirit [ Spell ] Add 1 Spirit monster from your Deck to your hand. [/spoiler] Link to comment
NeoTwice Posted November 15, 2011 Report Share Posted November 15, 2011 I don't really understand... Spirit is a type of monster that returns to the hand and can't be special summoned. How are these Spirit monsters if they don't have this effect? Apart from that, the cards look nice. There are some nice effects there. I haven't really had time to study them in terms of balance and such, but I like what you're doing effect-wise. Link to comment
InoshimaLance Posted November 16, 2011 Report Share Posted November 16, 2011 Seconding NeoTwice... Spirits is not a type available as a monster type, for using as Archetype based purpose... Spirits is a Card sub-division, as Toons, Tuners, Geminis and Unions... And they have certain effects attached to them (the ones already said by NeoTwice); I think those rullings are like mandatory, because it is like Tuners are and will ever be the main Synchro Material, and Geminis will ever be monsters needing re-Summon to have effects... You can remove the text from a Gemini, Union or Toon monster that says what they do, but it is implied that if the monster is Gemini f.e. it will need to be re-Summoned or its effects won't work. Tuners just don't have a text that explains what they do maybe because it is implied in all Synchro monsters that they need Tuners... So, even not adding the part that explains that they cannot be Special and have to return to the hand at End Phase, I think it is still implied... They have to, because till now is what they were created for. You can always ask someone better informed about this, maybe I'm wrong... Link to comment
Lunar Origins Posted November 16, 2011 Author Report Share Posted November 16, 2011 There is nothing saying I cannot make them Spirit monsters, but your arguments make sense. With these I don't imply it. I just wanted to put something very unnecessary xD Link to comment
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