Lunar Origins Posted November 7, 2011 Report Share Posted November 7, 2011 The Fiends provide a way to swarm and some nice benefits, such as adding stuff to your hand, banishing things in their Grave, and drawing. [spoiler=Imrisoned Fiends] Imprisoned Scorn [ Level 2 ] [ DARK ] [ Fiend / Effect ] You can Set this card face-down in your Spell & Trap Zone as a Trap Card. During your opponent's Standby Phase, if this card is face-down in your Spell & Trap Zone: You can Special Summon it (from your Spell & Trap Zone). When this card is sent from the field to the Graveyard by the effect of an "Imprisoned" card: Add 1 "Imprisoned" monster from your Deck to your hand. [ ATK: 1000] [ DEF: 1000] [b][color=#ff0000]NEW! [/color][/b]Imprisoned Hatred [ Level 3 ] [ DARK ] [ Fiend / Effect ] You can Set this card face-down in your Spell & Trap Zone as a Trap Card. During your opponent's Standby Phase, if this card is face-down in your Spell & Trap Zone: You can Special Summon it (from your Spell & Trap Zone). When this card is used as a Xyz Material monster for an "Imprisoned" Xyz monster: Target 1 monster in your opponents Graveyard: Banish that target. [ ATK: 1000] [ DEF: 1000] [b][color=#ff0000]NEW! [/color][/b]Imprisoned Greed [ Level 1 ] [ DARK ] [ Fiend / Tuner ] You can Set this card face-down in your Spell & Trap Zone as a Trap Card. During your opponent's Standby Phase, if this card is face-down in your Spell & Trap Zone: You can Special Summon it (from your Spell & Trap Zone). When this card is Special Summoned: Draw 1 card. [ ATK: 0] [ DEF: 0] [/spoiler] Here are the Spellcasters, the main bulk of the set. They provide a nice offense, and also provide the main win condition for the set. [spoiler=Imprisoned Spellcasters] Imprisoned Witch [ Level 4 ] [ DARK ] [ Spellcaster / Effect ] You can Set this card face-down in your Spell & Trap Zone as a Trap Card. You can reveal 1 face-down "Imprisoned" monster in your Spell & Trap Zone to your opponent: Special Summon this card (from your hand) and destroy the revealed card. When this card inflicts Battle Damage to your opponent: Target 1 "Imprisoned" monster in your Graveyard: Set it face-down in your Spell & Trap Zone as a Trap Card. [ ATK: 1850] [ DEF: 1200] Imprisoned Puppeteer [ Level 3 ] [ DARK ] [ Spellcaster / Effect ] You can Set this card face-down in your Spell & Trap Zone as a Trap Card. When a face-up "Imprisoned" monster you control would be destroyed by battle and sent to the Graveyard: You can destroy 1 card in your Spell & Trap Zone instead. [ ATK: 1400] [ DEF: 1500] [b][color=#ff0000]NEW! [/color][/b]Imprisoned Muttercurse [ Level 3 ] [ DARK ] [ Spellcaster / Effect ] You can destroy 1 card in your Spell & Trap Card Zone: Special Summon this card (from your hand). [ ATK: 100] [ DEF: 400] Imprisoned Accuser [ Level 4 ] [ DARK ] [ Spellcaster / Tuner ] You can Set this card face-down in your Spell & Trap Zone as a Trap Card. Up to twice per turn: You can target 1 card in your Spell & Trap Zone and 1 card your opponent controls: Destroy those targets. When this card is destroyed while in your Spell & Trap Zone: Special Summon 1 Level 4 or lower "Imprisoned" monster from your Deck, except "Imprisoned Accuser". [ ATK: 1800] [ DEF: 400] Imprisoned Hexcrafter [ Level 8 ] [ DARK ] [ Spellcaster / Effect ] Cannot be Normal Summoned or Set. Can only be Special Summoned (from your hand) while you have 3 or more cards in your Spell & Trap Card Zone or by the effect of "Imprisoned Hexcrafter". You can Set this card face-down in your Spell & Trap Zone as a Trap Card. Once per turn: You can target 1 face-down card in your Spell & Trap Card Zone: Reveal it to your opponent. If the revealed card was an "Imprisoned" monster: You can Special Summon it to your side of the field in face-up ATK position. You can send 1 monster you control to the Graveyard: Place 1 "Imprisoned" monster from your Graveyard in your Spell & Trap Card Zone. It is treated as a Trap Card. [ ATK: 2400] [ DEF: 2100] [/spoiler] [spoiler=Spells] [b][color=#ff0000]NEW! [/color][/b]Imperial Prison [Spell / Field] Cards in either player's Spell & Trap Card Zone cannot be targeted by their opponent's card effects. If a card in either player's Spell & Trap Card Zone would be destroyed (except by the effect of an "Imprisoned" monster): This card is destroyed instead. (Not sure if a Field Spell counts as being in a Spell/Trap card zone.) [/spoiler] [spoiler=Traps] [b][color=#ff0000]NEW! [/color][/b]Prison Release [ Trap ] Cannot be activated. When this card is destroyed: Special Summon 1 Level 4 or lower "Imprisoned" monster from your Deck or Graveyard. [/spoiler] More to come soon. Link to comment
Zeal Ascendant Posted November 7, 2011 Report Share Posted November 7, 2011 Nice idea, like how when they're destroyed they're "released". [quote name='Lunar Origin' timestamp='1320703395' post='5624485'] Imprisoned Scorn [ Level 2 ] [ DARK ] [ Fiend / Effect ] You can Set this card face-down in your Spell & Trap Zone as a Trap Card. During your opponents Standby Phase, if this card is face-down in your Spell & Trap Zone: You can Special Summon it (from your Spell & Trap Zone). When this card is sent from the field to the Graveyard by the effect of an "Imprisoned" card: Add 1 "Imprisoned" monster from your Deck to your hand. [ ATK: 1000] [ DEF: 0] [b]Nice searcher for the archetype, it's quick and fits right in with the rest.[/b] Imprisoned Witch [ Level 4 ] [ DARK ] [ Spellcaster / Effect ] You can Set this card face-down in your Spell & Trap Zone as a Trap Card. You can reveal 1 face-down "Imprisoned" monster in your Spell & Trap Zone to your opponent: Special Summon this card (from your hand) and destroy the revealed card. When this card inflicts Battle Damage to your opponent: Target 1 "Imprisoned" monster in your Graveyard: Set it face-down in your Spell & Trap Zone as a Trap Card. [ ATK: 1850] [ DEF: 0] [b]Quite good. Can SS itself while activating an Imprisoned's effect, and isn't just synch/tribute/xyz/attack fodder or a meatshield after that.[/b] Imprisoned Puppeteer [ Level 3 ] [ DARK ] [ Spellcaster / Effect ] You can Set this card face-down in your Spell & Trap Zone as a Trap Card. When a face-up "Imprisoned" monster you control would be destroyed by battle and sent to the Graveyard: You can destroy 1 card in your Spell & Trap Zone instead. [ ATK: 1400] [ DEF: 0] [b]Definitely quite a nice defender, but not exactly as fast as the others. [/b] Imprisoned Accuser [ Level 4 ] [ DARK ] [ Spellcaster / Tuner ] You can Set this card face-down in your Spell & Trap Zone as a Trap Card. Up to twice per turn: You can target 1 card in your Spell & Trap Zone and 1 card your opponent controls: Destroy those targets. When this card is destroyed while in your Spell & Trap Zone: Special Summon 1 Level 4 or lower "Imprisoned" monster from your Deck, except "Imprisoned Accuser". [ ATK: 1800] [ DEF: 0] [b]Can blow up opponent's stuff like crazy while generating plusses for yourself, and to top it all off, it can SS monsters from the deck. Definitely awesome![/b] Imprisoned Hexcrafter [ Level 7 ] [ DARK ] [ Spellcaster / Effect ] Cannot be Normal Summoned or Set. Can only be Special Summoned (from your hand) while you have 3 or more monsters in your Spell & Trap Card Zone or by the effect of "Imprisoned Hexcrafter". You can Set this card face-down in your Spell & Trap Zone as a Trap Card. Once per turn: You can target 1 face-down card in your Spell & Trap Card Zone: Reveal it to your opponent. If the revealed card was an "Imprisoned" monster: You can Special Summon it to your side of the field in face-up ATK position. You can send 1 monster you control to the Graveyard: Place 1 "Imprisoned" monster from your Graveyard in your Spell & Trap Card Zone. It is treated as a Trap Card. [ ATK: 2400] [ DEF: 0] [b]Crazy, awesome boss monster for the archetype. Would definitely play this. Well... who wouldn't, really. That's kind of a stupid thing to say. I'll shut up now.[/b] [/quote] Overall really nice, they have good synergy and excellent OCG. Can't wait to see more! Link to comment
Lunar Origins Posted November 7, 2011 Author Report Share Posted November 7, 2011 Oh, you caught on to the 'release' part? Oh, like it wasn't obvious xD Anyways, this idea has been on my mind for a while, but I've only now actually thought of making them. I'm really unsure about a bunch of the OCG. Accuser, after a second look, is pretty overpowered. Meh. (I forgot to give them defense, didn't I... oops ._. [adds defense]) Link to comment
Zeal Ascendant Posted November 7, 2011 Report Share Posted November 7, 2011 IMO, accurser and witch MAKE the archetype. You should probably nerf him... but that would be no fun Yay brokenly fast archetypes! Link to comment
Lunar Origins Posted November 8, 2011 Author Report Share Posted November 8, 2011 [quote name='~ GMK ~' timestamp='1320706344' post='5624688'] IMO, accurser and witch MAKE the archetype. You should probably nerf him... but that would be no fun Yay brokenly fast archetypes! [/quote] It could be brokenly fast, idk... hahahaha > Anyways, bump and added new cards. Link to comment
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