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Legend of Zelda Majora’s Mask Truly Underrated


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[b] Legend of Zelda Majora’s Mask Truly Underrated[/b]


Backstory
The game has a deep backstory which you need to play %100 to truly understand it.Many characters in this game have an interesting backstory to them. For example Skull Kid was lonely and had no friends or family. He played tricks on people and had a deep pain in his heart which developed a void in his soul that could only be filled by friends. He met Tatl and Tale and this void was somewhat filled. He stole the mask and soon became consumed by its evil. Overall I would give it a rating of 9/10 for backstory as so much other backstory is in the game I can’t mention it.
Gameplay
It has a unique style of gameplay compared to other Zelda games. It has a time system in which you are given 3 days to stop Majora’s Mask .You can slow the flow of time and increase its speed. You can also restart to the first day. Unlike its prequel Ocarina of time the ice arrows are actually used .The water temple in this game is harder and looks much better than Ocarina of Time’s. Ocarina of Time’s version was long and boring and just focused on using the hookshot not really the water. Majora’s Mask’s focuses more on using the element of water. The characters are also much livelier. This game is also 20% actual story 80% side quest. This makes it even more unique in gameplay. In this section I give this game an 8/10 for its uniqueness.



Graphics
The graphics of the game are pretty good for its time. Still extra memory had to use to make it better which gives it an unfair advantage in this department. The water graphics are pretty good. The mask forms abilities are pretty good as well. There is not much more to say about it. I am going to give it a 6/10 due to extra help with graphics.
Music
The music is sometimes bad and good. The swamp temple has some bad music including the boss battle which has music that goes oldawa oldawa. Then again some of the music is pretty good like the New Wave Bossa Nova. That song is probably my favorite song in the game. It also has the fan favorite song Song of Storm. I’m giving it an 8/10 for music as it has more good than bad music.
Difficulty
The games difficulty depends on many things. If you hate time based games that center around time then it may be difficult to enjoy. It may also be difficult do to the weird save system. In the Japanese version there is no save system so that adds difficulty. In the US version you can only quick save so that can be a problem. On difficulty I give it a 7/10.

Overall I recommend the game and even Nintendo has recommended it. I think Like Ocarina of Time deserves a 3DS remake.




If you want to support the 3ds majoras mask game release then sign this petition It has about 40,000 signatures so far Link to petition
here [url="http://www.petitiononline.com/petitions/OpMnfall/signatures?page=792"]http://www.petitiononline.com/petitions/OpMnfall/signatures?page=792[/url]

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[quote name='Shard' timestamp='1320700647' post='5624383']
[list]
[*]The story was stupid
[*]Time system was annoying
[*]Sidequests still bore the f*** out of me
[*]Stupid save system
[*]Items where boring
[*]Final boss was easy
[*]Dungeons had terrible music
[*]Bosses where uninspired
[/list]
Need I continue why I hate this game?
[/quote]

http://www.youtube.com/watch?v=sfrTAt_m1po

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That game was really good. Sure, the sidequests taking up a huge deal of the game makes some elements tedious, but you can really appreciate the subtler aspects of the game. The atmosphere is amazing and genuinely eerie, with elements of depressing as well. You can play the game many times and come back with something new. Dungeons were fantastically complex.

I prefer Ocarina of Time, but I've played and beaten both. I didn't thnk MM was underrated, but then again, I dont really have much of an understanding of most people's opinions on it.

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I couldn´t agree with you more about it being underrated (atleast in my opinion)

The backstory is suprisingly deep, pretty much demanding that you pay attention to understand it and the reoccuring theme is beutiful in it´s execution, especialy with the (granted, most of it being assumed since little to no hints are given) history of the Ikana Kingdom (Once ruling over one of the four main areas you need to visit to finish the game story-wise atleast).
*Stopping there to avoid potential spoilers*

The atmosphere is genuinely creepy and eerie at some parts and it should be, you are walking in a world that you, and everybody else knows, will die three days after you arrive and when you start to dig in Ikanas history, you find the main reason why, and thus, Ikana is genuinely creepy at some parts.

The save system that forced you to turn back time to the first day did annoy me though and I see were the hate is comming from regarding that but I love how it is made in the "time goes on" (as I like to call it) way.
Some events require you to be there on a special time during the day and/or a particular day and if you are not there when it happens, well to bad, and they punish you for it story wise untill you turn back time.
The game does not wait around for you to arrive where something is supposed to happen, and it shouldn´t be.

The side-quests and mask rewards, believe it or not are acctualy explained (sort of) in the story of the game as the masks Link get for doing something
represents the hope and hapiness he is spreading in the world of Termina, a world that was destined to end, and the masks in the end is what grants you a transformation that, I agree, does make the final boss a joke but to get that, you need to sit through atleast an hour of so with nothing more than side-quests and then solve some additional puzzles (that can be quite hard if you do not know what you are supposed to do) before facing the final boss.
The side-quests are over all also what gives the game tremendus replay value.

This might be pure nostalgia speaking but I love this game and I do hope for a 3Ds release though a YCM petition is probably not gonna make it happen.

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[quote name='Shard' timestamp='1320700647' post='5624383'][list]
[*]The story was stupid
[*]Time system was annoying
[*]Sidequests still bore the f*** out of me
[*]Stupid save system
[*]Items where boring
[*]Final boss was easy
[*]Dungeons had terrible music
[*]Bosses where uninspired
[/list]
Need I continue why I hate this game?
[/quote]
[list]
[*]The story was amazing. It was actually an emotional and deep story. It had good characters and well executed subplots through optional sidequests.
[*]The time system was also well executed and needed for the game. You're able to slow down, speed up, or go back in time to get through the game, and it was a factor needed for the plot. They pulled it off correctly.
[*]Then don't do them? The sidequests are pretty unique, especially for the generation it came from. Only a few are actually any bit tedious and they all have different, unique goals to achieve.
[*]Why is it stupid? It's a good save system, that actually works very well for the gameplay element that they were trying to implement. I will agree, it f***ed you over at times, but it wasn't terrible.
[*]How so? Each item had it's own unique ability and own purpose throughout the game, and the masks provided such a deep gameplay changer. I really don't know how you're coming to these conclusions.
[*]Majora was a pretty easy boss, but it was intimidating the first time you play through the game.
[*]Kill yourself.
[*]Bosses were uninspired? What other game during or before that era had dungeon bosses like the ones in that game? Even more so, name one boss that was even REMOTELY like Majora.
[/list]
No need to continue on why, but you might want to revise your reasons.

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[quote name=''raiN' timestamp='1320769580' post='5626171'][list]
[*]The story was amazing. It was actually an emotional and deep story. It had good characters and well executed subplots through optional sidequests.
[*]The time system was also well executed and needed for the game. You're able to slow down, speed up, or go back in time to get through the game, and it was a factor needed for the plot. They pulled it off correctly.
[*]Then don't do them? The sidequests are pretty unique, especially for the generation it came from. Only a few are actually any bit tedious and they all have different, unique goals to achieve.
[*]Why is it stupid? It's a good save system, that actually works very well for the gameplay element that they were trying to implement. I will agree, it f***ed you over at times, but it wasn't terrible.
[*]How so? Each item had it's own unique ability and own purpose throughout the game, and the masks provided such a deep gameplay changer. I really don't know how you're coming to these conclusions.
[*]Majora was a pretty easy boss, but it was intimidating the first time you play through the game.
[*]Kill yourself.
[*]Bosses were uninspired? What other game during or before that era had dungeon bosses like the ones in that game? Even more so, name one boss that was even REMOTELY like Majora.
[/list]
No need to continue on why, but you might want to revise your reasons.
[/quote]

[b]I despise Majora's Mask.[/b][b] [b]Is that enough for you? It's just that 90% of other Zelda games where better. [/b][/b]

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@evilfusion

You pretty much answered your own question of how it was underrated by saying Ocarina was better. Since Majora's Mask is released too closely to Ocarina of Time and, therefore, shared many of the same elements as it, it was unable to physically break free from Ocarina's shadow. However, what makes this game much more unique is that instead of the eerily similar herpderp story most Zelda games seem to share, Majora's Mask broke the mold by not only making the continuation very different from the standard story, but it also has more of a focus on sidequesting, which actually helps you very significantly in completing your main goals. In that fashion on focusing more on extracurricular activities and quests, it also crosses into a Metroid-esque concept style which just only increases how good the game alone, but is left unappreciated by most people. That is why the game is underrated.

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[quote name='Shard' timestamp='1320769911' post='5626176']
[b]I despise Majora's Mask.[/b][b] [b]Is that enough for you? It's just that 90% of other Zelda games where better. [/b][/b]
[/quote]

Which is funny because Majora's Mask shares so much in common with all the other games.




I love this game but the time thing makes me want to tear my own hair out.

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[quote name='Shard' timestamp='1320781638' post='5626474']
Timer ruined the entire game imo
[/quote]

From what I heard, the entire game was designed around the system. And frankly, it was extremely innovative. Sure, people may not like it that much, but it's a different angle than most of the Zelda games.

My largest complaint was the game felt short due to having only 4 dungeons. My first Zelda game was Ocarina of Time, which had at least 8. But I feel Majora's Mask is deeper in terms of story and gameplay, no matter how good I find OoT to be.

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[quote name='evilfusion' timestamp='1320781947' post='5626489']
My largest complaint was the game felt short due to having only 4 dungeons. My first Zelda game was Ocarina of Time, which had at least 8. But I feel Majora's Mask is deeper in terms of story and gameplay, no matter how good I find OoT to be.
[/quote]

Yeh, and you have to take into account all of the other things to do in the game that didn't involve dungeons. Sure, it had 4 dungeons, but it also had awesome side quests, such as the Ranch/Alien Invasion side quest, or the Kafei/Anju Wedding side quest. Both of those, especially the latter, were really good at working in the deepness and emotional attachment of the game.

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