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Sector 7 // dat arcsys club ;)


Althemia

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That's Calamity Trigger, btw. Continuum Shift is the newest game.


Makoto is getting nerfed so bad in EXTEND...

[quote]
[b]Makoto[/b]
Character that has been hit by a giant nerf #3
Damage, kuzushi, hitboxes has all been taken, but she turned out to be balanced.
Only few left who use her, so there are rumours that they got died out.
[/quote]

[quote][b]Lichi[/b]
Character that has been hit by a giant nerf #1
They took her j.B and j.C loops, and signature move Daisharin is also dead!
However, lately they seem to dug out new loops... how will end?[/quote]

[quote][b]Tsubaki[/b]
Character that has been hit by a giant nerf #2, she won't get any gauge.
Combo damage is altogether lowered, her trusted [feint] 5B even got quite the [hitstop] and is hard to use.
The possibilities of the bonuses of [Haseiyoku] and 3C amongst others is being researched. Will she be able to cope?

牽制 = feint?
硬直 = hitstop/hitsun?
派生翼 = ?[/quote]

Meanwhile

[quote][b]Mu[/b]

Air Tsunugui is too strong, there is nothing to do about it,
is a lie I will put behind me, this character just like Ragna got stronger by losing competition.
If she gets ahead, her control is as good as ever. sj.[Shooting] is also as good as ever.[/quote]

[quote][b]Ragna[/b]
Has not really changed from CS2, just had some minor improvements here and there.
[u]As most other characters were nerfed[/u], he is relatively stronger.
With the new heavy emphasis on Barrier Guard, the long range low attack(s) are his strong point.[/quote]


*starts crying*

If this is true I might have to stick to CS2. Yea, great character balance. *sigh* my palm has never met my face so many times in one sitting at the computer.

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[quote][list]
[*][u][b][color="#00CED1"]Heat Cooldown after Specials changed from 180 frames to 90 frames[/color][/b][/u]
[*][b]6A - Now head attribute invulnerable[/b]
[*][b][color="#00CED1"]j.b - Air untechable time increased, can now j.2a during the 2nd half(?) of the move[/color][/b]
[*][b][color="#00CED1"]Yukikaze - Faster startup, easier to follow up on hit[/color][/b]
[*]4C - Can now be charged. On full charge, does large damage and chains to Renka
[*]Kishuu - Travel distance slightly increased, now projectile [color="#00CED1"]and body[/color] invulnerable [color="#00CED1"]after a certain number of frames[/color]
[*][color="#00CED1"]Shippu - Comes out faster, but follow-ups deal less damage[/color]
[*][color="#00CED1"][i]6B - No longer breaks a primer[/i][/color]
[*][i]Guren (214A) - Now has repeat proration[/i]
[*][i]6A - Now wall bounds. Can no longer do 5A>6A>5A[/i]
[/list]
[/quote]

:o
might become Hakumen main/sub in EXTEND.

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[quote name='Icyblue' timestamp='1320973133' post='5631819']
Shard, why does it matter as long as the person isn't dealing 1 damage a hit and dies in 4 smacks of []?
[/quote]

[quote]
[b][color=green]Makoto:[/color][/b][list]
[*][b]Stargazer - Can be followed up on hit (2A/5A > 6A > 2D)[/b]
[*][b]Shooting star - Decreased startup time, increased range (think pilebunker)[/b]
[*][color=#00CED1]Lunatic Upper - Air untechable time slightly increased[/color]
[*]Big Bang Smash - Has more hitstun
[*]Air Grab - Has more hitstun
[*]B, C astroid vision - Paths adjusted
[*]Comet Cannon - Slower startup, hitstun increased. lvl3 version does not wallbounce
[*]Infinite Rush - Has more hitstun, cannot followup even in corner
[*][color=#00CED1]5D - Faster startup. Untechable time partially un-nerfed from last loketest[/color]
[*][i]j.B - CH launches the opponent higher, opponent will tech before they land on the ground[/i]
[*][i]Mars chopper - Removed all D followups. Cannot combo into DD.[/i] [color=#00CED1]Proration improved[/color]
[*][i]6B - Slower startup, removed force crouch on hit, decreased hitstun[/i]
[*][i]5cc - No longer combos into 6b against standing opponents[/i]
[*][i]Various D moves - Untechable time decreased[/i]
[*][i]Lightning Arrows - Bound properties removed[/i]
[*][i]Corona Upper (DP) - Can no longer be looped[/i]
[*][i]Parry - Now has a cooldown where you can't parry again.[/i]
[/list]
[/quote]

I just love it when characters go from top to bottom tier for no reason

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[quote name='Icyblue' timestamp='1320989704' post='5632277']
Point taken, that actually makes me not scared of Makoto anymore. Which is bad, I like actually being scared against at least 1 character to play against.
[/quote]

You can still be scared if her underboob unzips.

...

actually, I'd not be scared by that, I'd WANT that to happen.

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[quote name='-Noel-' timestamp='1321028036' post='5632704']
You can still be scared if her underboob unzips.

...

actually, I'd not be scared by that, I'd WANT that to happen.
[/quote]

...
YES.
YES, JUST YES.

Anyway, New Sub Character for EXTEND is Mu-12-.
She can actually do sh*t now:


[media]http://www.youtube.com/watch?feature=player_detailpage&v=MB2s6Ulz6l0#t=497s[/media]

I guess we can still play CS2 if we want so :)

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