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Sector 7 // dat arcsys club ;)


Althemia

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[quote name='-Tsubaki-' timestamp='1320863192' post='5628566']
WHO THE F*** MESSED UP MY LAB :(
Nah, but seriously. I'll allow Bahamut to join as long as he's willing to actually bother learning stuff about the storyline.
[/quote]

Don't worry, I will do.

I just will do tomorrow, I have to go to work in 30 minutes... :)

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[quote name='-Noel-' timestamp='1320940388' post='5630761']
:(
[/quote]

We need a topic.
Obtw, Hakumen will probably defeat Terumi because he's the Susano'o Unit Armour. On that Topic, I was playing Haku-men With friends. Was using 3C quite a lot(Starts up in 9 frames, so it's quite quick) 4C to keep an opponent out and 6C for baiting. 2C and TK'd Hotaru to stop Jump ins. Doing it wrong, I assume. One thing I have to say: Hakumen does so much damage

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[quote name='Shard' timestamp='1320943694' post='5630837']
We need a topic.
Obtw, Hakumen will probably defeat Terumi because he's the Susano'o Unit Armour. On that Topic, I was playing Haku-men With friends. Was using 3C quite a lot(Starts up in 9 frames, so it's quite quick) 4C to keep an opponent out and 6C for baiting. 2C and TK'd Hotaru to stop Jump ins. Doing it wrong, I assume.
[/quote]

I dont know, spamming his drive when in close like you're poking seems to work quite well against Koko (not that I rely on it anymore I can do more of his moves much much better now).

Oh and while I know Unlimited Jin can be quite stupid with his Freeze-stuns, I rather like how his slashing special is actually GOOD in that version. Damn good wake-up from across the screen, and since the attack is so quick you can follow up with his Ice Car move to close the gap.

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[quote name='Icyblue' timestamp='1320943871' post='5630840']
I dont know, spamming his drive when in close like you're poking seems to work quite well against Koko (not that I rely on it anymore I can do more of his moves much much better now).
[/quote]

I only really like the counters when the attack is obvious(Like noel's drive moves or something)
But fun fact: Hakumen has the fastest 3C in the game

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Please, for the love of god can you please speak of it using the FBUD controls? I'm a bit of a traditionalist and I can't understand the number-scheme. Letters are fine, multiple consoles have different facebuttons, but the arrows won't EVER change unless you add a Z-axis and we aren't using the kinetic.

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[quote name='Shard' timestamp='1320944385' post='5630856']
Oh sorry. 3C is down forward + Strong
[/quote]

Then how is that move quick? I mean yeah it has a lot of possibilities and stuff (being chargeable) but it's never been that fast for me. I'd rather start it up with an A or with his spinning kick Magatama and then forward+b into that.

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[quote name='Icyblue' timestamp='1320944574' post='5630860']
Then how is that move quick? I mean yeah it has a lot of possibilities and stuff (being chargeable) but it's never been that fast for me. I'd rather start it up with an A or with his spinning kick Magatama and then forward+b into that.
[/quote]

Isn't that Forward+Strong?

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[quote name='Icyblue' timestamp='1320944796' post='5630866']
You said "C". Which I know on my controller as Circle. That's the button to use his sword moves, and it's a chargeable attack. Not fast at all. His standing C seems to be faster.
[/quote]

I'm talking about the low attack where he swings his sword across the floor, Knocks them over when it hits. But on the Frame Data chart on Dustloop, says his Standing C/Strong has 14 Frames of Startup where Diagonal forward down has 9 Frames of startup. I'm guessing we're talking about different attacks. Btw, number system is like this if you're interested:

789
456
123

5 is neutral, 6 is forward, 2 is down, 4 is back etc. Each number is that position on the thumbpad/Control Stick/Arcade Stick.

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So its a freaking number PAD. I can remember that after some time. And oh that freaking sweep, lol. Honestly havent used it that much to know. Only time I use it is in lolgames with Koko and we're using Unlimiteds.

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That couldn't look more confusing if you tried :o

Slowing reading up on characters, just quite tired and lethargic today and so is my damn computer.

Watching what I can on youtube looks good game, similar to Street Fighter which I'm no good at whatsoever (more an MK person) but looks interesting to say least.

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[quote name='Verz Bahamut' timestamp='1320945326' post='5630883']
That couldn't look more confusing if you tried :o

Slowing reading up on characters, just quite tired and lethargic today and so is my damn computer.

Watching what I can on youtube looks good game, similar to Street Fighter which I'm no good at whatsoever (more an MK person) but looks interesting to say least.
[/quote]

It's like street fighter but with Less Failure and more Fun.

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[quote name='Verz Bahamut' timestamp='1320946188' post='5630912']
I'm not really a big gamer, but being able to just pick up and play a fighter quite easily is something I like, especially with multi-player.

Thats why I like MK: much easier for a novice to pick up and play to a reasonable degree than Tekken or Street Fighter I've played.
[/quote]

BlazBlue is pretty simple without going into Specifics. Just a small tip: Instant blocking is god-tier. I guess I should explain what Instant Blocking is...

Pretty much, when you press the Block Button a few frames before an attack hits you(about 3 or 4) you Instant Block instead of Blocking. Your Character recovers from their blocking stance quicker making blockstrings a bit easier to punish, and you gain 3% of your Heat Meter which can be spent on Distortion Drives and Rapid Cancels mostly. There's also Counter-Assualts and Astral Heats, but the former is actually a waste of heat and the latter is mostly just used to show off. Astral Heat conditions are:

1) You are at 100% Heat.
2) You are at match point, you only need one more round to win the match.
3) Your Opponent's Health is less than 35%.
4) You have atleast one Unused Burst Icon.

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[quote name='Shard' timestamp='1320946310' post='5630918']
BlazBlue is pretty simple without going into Specifics. Just a small tip: Instant blocking is god-tier. I guess I should explain what Instant Blocking is...

Pretty much, when you press the Block Button a few frames before an attack hits you(about 3 or 4) you Instant Block instead of Blocking. Your Character recovers from their blocking stance quicker making blockstrings a bit easier to punish, and you gain 3% of your Heat Meter which can be spent on Distortion Drives and Rapid Cancels mostly. There's also Counter-Assualts and Astral Heats, but the former is actually a waste of heat and the latter is mostly just used to show off. Astral Heat conditions are:

1) You are at 100% Heat.
2) You are at match point, you only need one more round to win the match.
3) Your Opponent's Health is less than 35%.
4) You have atleast one Unused Burst Icon.
[/quote]

So a parry and counter basically. Well if its good and easy to pick up and go then happy days.

Never really got on with SF and from the screenshots Heat looks a lot similar to whatever SF charge thing is called, and looks very similar in general to be frank. Storyline cools cool from outset though.

I take it its obvious Astral Heat WILL finish given those conditions, nice way to show off like you said.

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[quote name='Verz Bahamut' timestamp='1320947248' post='5630936']

So a parry and counter basically. Well if its good and easy to pick up and go then happy days.

Never really got on with SF and from the screenshots Heat looks a lot similar to whatever SF charge thing is called, and looks very similar in general to be frank. Storyline cools cool from outset though.

I take it its obvious Astral Heat WILL finish given those conditions, nice way to show off like you said.
[/quote]

Ya, Astral Heats are instant kills

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[quote name='Verz Bahamut' timestamp='1320947248' post='5630936']

So a parry and counter basically. Well if its good and easy to pick up and go then happy days.

Never really got on with SF and from the screenshots Heat looks a lot similar to whatever SF charge thing is called, and looks very similar in general to be frank. Storyline cools cool from outset though.

I take it its obvious Astral Heat WILL finish given those conditions, nice way to show off like you said.
[/quote]

[media]http://www.youtube.com/watch?v=mBCc4gSaqIo[/media]

Just watch the awesome.

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