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Metroid Archtype


Lonk

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SR338 Metroid
Level 4
LIGHT
Reptile/Effect
ATK/2100 DEF/1300

Up to twice this turn, this card cannot be destroyed by battle. When this card declares an attack: the target monster's ATK becomes 0.

Tallon Metroid
Level 3
LIGHT
Reptile/Effect
ATK/1000 DEF/700

When this card declares an attack: Increase the ATK of this card by half of the ATK of attack target. When this card's ATK is greater than 3000: Destroy this card.

Hunter Metroid
Level 5
LIGHT
Reptile/Effect
ATK/2400 DEF/1500

You can Special Summon this card (from your hand) by Tributing 1 "Tallon Metroid". Once per turn; You can destroy 1 monster your opponent controls and increase your Life Points by the ATK of the destroyed monster. This card cannot declare a direct attack the turn this effect was activated.

Fission Metroid
Level 6
LIGHT
Reptile/Effect
ATK/2000 DEF/2000

This card cannot be destroyed by battle. When this card would be destroyed: discard 1 "Metroid" monster instead. If this card is removed from the field: Special Summon 2 "Metroid Tokens" (Level 6/LIGHT/Reptile/ATK 2000/DEF 2000). "Metroid Tokens" cannot be destroyed by battle or by card effects. You can Tribute 1 "Metroid Token" to Special Summon this card from your Graveyard.

Phazon Metroid
Level 6
LIGHT
Reptile/Effect
ATK/2200 DEF/2200

This card cannot be destroyed by card effects. If this card is destroyed: Draw 1 card and Special Summon 1 "Phazon Metroid" from your hand.

Metroid Prime - Exoskeleton
Level 8
LIGHT
Reptile/Effect
ATK/3000 DEF/3000

Cannot be Normal Summoned or Set. Cannot be Special Summoned except when a "Metroid" monster is removed from the field or by the effect of "Metroid Prime - Core Essence". During each of your End Phases: Roll a die. If the result is 1 or 2; This card cannot be destroyed by battle or be affected by the effects of Effect Monsters until the end of your next End Phase. If the result is 3 or 4; This card cannot be affected by the effects of Spell Cards until the end of your next End Phase. If the result is a 5 or 6; This card cannot be affected by the effects of Trap Cards until the end of your next End Phase. When this card is sent to the Graveyard: Special Summon 1 "Metroid Prime - Core Essence" from your hand, Deck or Graveyard.

Metroid Prime - Core Essence
Level 8
LIGHT
Reptile/Effect
ATK/2500 DEF/2500

Cannot be Normal Summoned or Set. Cannot be Special Summoned except by the effect of "Metroid Prime - Exoskeleton". This card cannot be destroyed by battle and is unaffected by card effects. This card can attack all of your opponent's monsters. Once per turn: You can Special Summon 2 Level 6 or lower "Metroid" monsters from your hand or Graveyard. If you do: This card can be destroyed by battle and card effects until your opponent's End Phase. If this card is destroyed: Special Summon 1 "Metroid Prime - Exoskeleton" from your Graveyard or "Metroid Prime - Dark Samus" from your hand or Deck.

Metroid Prime - Dark Samus
Level 10
LIGHT
Warrior/Effect
ATK/4000 DEF/4000

Cannot be Normal Summoned or Set. Can only be Special Summoned by the effect of "Metroid Prime - Core Essence". Once per turn; you can return any number of "Metroid" monsters in your Graveyard to your Deck. Activate the following effects for the number of "Metroid" monsters returned to the Deck: 1+ "Metroid" monsters: Banish 1 card on the field. 2+ "Metroid" monsters: Draw 2 cards. 3+ "Metroid" monsters: Send all Spell and Trap Cards to the Graveyard. 4+ "Metroid" monsters: Take Control of all monsters your opponent controls. 5+ "Metroid" monsters: Return all cards in your opponent's hand to their Deck. 6+ "Metroid" monsters: Inflict 1000 damage for each "Metroid" monster returned to Deck.

Metroid Dimensional Flux
Normal Spell Card

Banish 1 "Metroid" monster you control. Add 1 "Metroid" monster from your Deck or Graveyard to your hand.

Metroid Absorption
Quick-Play Spell Card

Select 1 monster your opponent controls and 1 "Metroid" monster you control. Reduce the attack of your opponent's monster to 0 and increase the ATK of the "Metroid" monster by the ATK of your opponent's monster.

Metroid Anti-Freeze Research
Continuous Spell Card

"Metroid" monsters you control cannot be removed from the field by card effects.

I got to love how annoying I made 'dem lil' crapheads.

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