Lonk Posted November 4, 2011 Report Share Posted November 4, 2011 SR338 Metroid Level 4 LIGHT Reptile/Effect ATK/2100 DEF/1300 Up to twice this turn, this card cannot be destroyed by battle. When this card declares an attack: the target monster's ATK becomes 0. Tallon Metroid Level 3 LIGHT Reptile/Effect ATK/1000 DEF/700 When this card declares an attack: Increase the ATK of this card by half of the ATK of attack target. When this card's ATK is greater than 3000: Destroy this card. Hunter Metroid Level 5 LIGHT Reptile/Effect ATK/2400 DEF/1500 You can Special Summon this card (from your hand) by Tributing 1 "Tallon Metroid". Once per turn; You can destroy 1 monster your opponent controls and increase your Life Points by the ATK of the destroyed monster. This card cannot declare a direct attack the turn this effect was activated. Fission Metroid Level 6 LIGHT Reptile/Effect ATK/2000 DEF/2000 This card cannot be destroyed by battle. When this card would be destroyed: discard 1 "Metroid" monster instead. If this card is removed from the field: Special Summon 2 "Metroid Tokens" (Level 6/LIGHT/Reptile/ATK 2000/DEF 2000). "Metroid Tokens" cannot be destroyed by battle or by card effects. You can Tribute 1 "Metroid Token" to Special Summon this card from your Graveyard. Phazon Metroid Level 6 LIGHT Reptile/Effect ATK/2200 DEF/2200 This card cannot be destroyed by card effects. If this card is destroyed: Draw 1 card and Special Summon 1 "Phazon Metroid" from your hand. Metroid Prime - Exoskeleton Level 8 LIGHT Reptile/Effect ATK/3000 DEF/3000 Cannot be Normal Summoned or Set. Cannot be Special Summoned except when a "Metroid" monster is removed from the field or by the effect of "Metroid Prime - Core Essence". During each of your End Phases: Roll a die. If the result is 1 or 2; This card cannot be destroyed by battle or be affected by the effects of Effect Monsters until the end of your next End Phase. If the result is 3 or 4; This card cannot be affected by the effects of Spell Cards until the end of your next End Phase. If the result is a 5 or 6; This card cannot be affected by the effects of Trap Cards until the end of your next End Phase. When this card is sent to the Graveyard: Special Summon 1 "Metroid Prime - Core Essence" from your hand, Deck or Graveyard. Metroid Prime - Core Essence Level 8 LIGHT Reptile/Effect ATK/2500 DEF/2500 Cannot be Normal Summoned or Set. Cannot be Special Summoned except by the effect of "Metroid Prime - Exoskeleton". This card cannot be destroyed by battle and is unaffected by card effects. This card can attack all of your opponent's monsters. Once per turn: You can Special Summon 2 Level 6 or lower "Metroid" monsters from your hand or Graveyard. If you do: This card can be destroyed by battle and card effects until your opponent's End Phase. If this card is destroyed: Special Summon 1 "Metroid Prime - Exoskeleton" from your Graveyard or "Metroid Prime - Dark Samus" from your hand or Deck. Metroid Prime - Dark Samus Level 10 LIGHT Warrior/Effect ATK/4000 DEF/4000 Cannot be Normal Summoned or Set. Can only be Special Summoned by the effect of "Metroid Prime - Core Essence". Once per turn; you can return any number of "Metroid" monsters in your Graveyard to your Deck. Activate the following effects for the number of "Metroid" monsters returned to the Deck: 1+ "Metroid" monsters: Banish 1 card on the field. 2+ "Metroid" monsters: Draw 2 cards. 3+ "Metroid" monsters: Send all Spell and Trap Cards to the Graveyard. 4+ "Metroid" monsters: Take Control of all monsters your opponent controls. 5+ "Metroid" monsters: Return all cards in your opponent's hand to their Deck. 6+ "Metroid" monsters: Inflict 1000 damage for each "Metroid" monster returned to Deck. Metroid Dimensional Flux Normal Spell Card Banish 1 "Metroid" monster you control. Add 1 "Metroid" monster from your Deck or Graveyard to your hand. Metroid Absorption Quick-Play Spell Card Select 1 monster your opponent controls and 1 "Metroid" monster you control. Reduce the attack of your opponent's monster to 0 and increase the ATK of the "Metroid" monster by the ATK of your opponent's monster. Metroid Anti-Freeze Research Continuous Spell Card "Metroid" monsters you control cannot be removed from the field by card effects. I got to love how annoying I made 'dem lil' crapheads. Link to comment
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