Agro Posted November 2, 2011 Report Share Posted November 2, 2011 Master of the Choke Trap Activate only if your Life Points are Higher than your Opponent's and the difference is over 5000: both you and you're Opponent's Life Points become 0. Master of the Choke #2 Trap / Continuous Activate only when your Opponents Life points are below 2000. During your Opponent's 4th End Phase after this card's activation: your Opponenet's Life Points become 0. If this face-up card is removed from the field OR if this set card is destroyed: your Life Points become 0. Link to comment
Bahamut - Envoy of the End Posted November 2, 2011 Report Share Posted November 2, 2011 [quote name='AggroDrago' timestamp='1320212009' post='5612638'] Master of the Choke Trap Activate only if your Life Points are Higher than your Opponent's and the difference is over 5000: both you and you're Opponent's Life Points become 0. [/quote] I can sort of see where this one is coming from, given OTK's that involve the Wall of Light/Lifeforce Equalizer combos, Offering/Gadget spams, and generally LP being the easiest cost to pay for cards in the short term in order to win. Bit situational though. [quote] Master of the Choke #2 Trap / Continuous Activate only when your Opponents Life points are below 2000. During your Opponent's 4th End Phase after this card's activation: your Opponenet's Life Points become 0. If this face-up card is removed from the field OR if this set card is destroyed: your Life Points become 0. [/quote] Don't see where this is coming from. If you've got your opponents life down to 2000, you should be able to knock out the rest in 8 turns of play. Also don't really see why you went for Choke as card names, given its double death or russian roulette effects. Link to comment
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