Toffee. Posted November 2, 2011 Report Share Posted November 2, 2011 Negative Force - Cosmo -EARTH- Lvl4 [Pyro/Effect] When this card is Summoned, Halve your Life Points. Once per turn: If the Opponent activates a Spell card, and your Life Points are lower then your Opponents; Negate the activation and effect of that card and destroy it. This effect can be activated during either player's turn. you can only control 1 "Negative Force - Cosmo". If this card battles a monster or declares an attack, return this card to it's owner's hand at the end of the Damage Step. 2000ATK / 500DEF Negative Force - Epsilon -EARTH- Lvl4 [Pyro/Effect] When this card is Summoned, Halve your Life Points. Once per turn: If the Opponent activates a Trap card, and your Life Points are lower then your Opponents; Negate the activation and effect of that card and destroy it. This effect can be activated during either player's turn. you can only control 1 "Negative Force - Epsilon". If this card battles a monster or declares an attack, return this card to it's owner's hand at the end of the Damage Step. 2000ATK / 500DEF Negative Force - Geode -EARTH- Lvl4 [Pyro/Effect] When this card is Summoned, Halve your Life Points. Once per turn: If the Opponent activates a Monster effect, and your Life Points are lower then your Opponents; Negate the activation and effect of that card and destroy it. This effect can be activated during either player's turn. you can only control 1 "Negative Force - Geod". If this card battles a monster or declares an attack, return this card to it's owner's hand at the end of the Damage Step. 2000ATK / 500DEF Negative Force - Counterweight -EARTH- Lvl6 [Pyro/Effect] If the Opponent declares an attack, and your Life Points are lower then your Opponent's: You can Special Summon this card(from your hand); and force the attacking monster to declare an attack against this card. If this card was Special Summoned in this way, it gains the following effect: Monsters that battle with this card cannot be destroyed as a result of battle, and have their ATK/DEF reduced by 800 at the end of the damage step. 2500ATK / 0DEF Negative Force - Baloonist -EARTH- Lvl6 [Pyro/Effect] this card cannot be Special Summoned, except by it's own effect. If you control 2 or more "Negative Force" monsters, you can Special Summon this card from your hand. Once per turn, if your Life Points are lower then your Opponent's: Halve your Life Points; Draw 2 cards. If you activate this effect, you cannot Special Summon until the End Phase of this turn. If this card is destroyed by a card effect your Opponent controls: Draw 1 card. 1600ATK / 2300DEF Negative Force - Daredevil -EARTH- Lvl10 [Pyro/Effect] If you have 3 or more "Negative Force" monsters in your Graveyard: Halve your Life Points; Special Summon this card(from your hand). This effect can be activated during either player's turn. Once per turn, if your Life Points are lower then your Opponent's: Reveal 1 monster in your hand to your Opponent and Target any number of face-up monsters you control; The targeted monster(s) level(s) are equal to the level of the revealed monster, until the End Phase. 1900ATK / 2800DEF Negative Force - Edge-Roller -EARTH- Lvl10 [Pyro/Effect] If your Life Points are lower then your Opponent's Life Points, and the Opponent controls a monster, you can Special Summon this card(from your hand). When this card is Special Summoned in this way, you can destroy 1 face-down card on the field. 0ATK / 0DEF Number 5, Negative Force - Duality -EARTH- Rank 6 [Pyro/Xyz/Effect] 2 level 6 "Negative Force" monsters. When this card is Xyz Summoned, Banish every other card you control, and in your Graveyard. Once per turn: Detach an Xyz material from this card; Banish every card in your Graveyard. As long as this card remains face-up on the field, and you have no cards in your Graveyard, the effect(s) of your Opponent's Spell, Trap, and monster effects are negated. 2200ATK / 500DEF Chaos Number 5, Negative Force - Dual-Fate -EARTH- Rank 6 [Pyro/Xyz/Effect] 3 level 6 "Negative Force" monsters. You cannot Summon this card during the turn in which you Summoned or Set a monster. You can Xyz Summon this card (from the Extra Deck) by attaching 1 face-up "Number 5, Negative Force - Duality" you control and all of its Xyz Material (if any) to this card as Xyz Materials. If you have 100 Life Points or less: As long as this card remains face-up on the field, and you have no cards in your Graveyard, the effect(s) of your Opponent's Spell, Trap, and monster effects are negated. Once per turn: Detach 1 Xyz Material from this card; Destroy 1 card on the field. 2200ATK / 500DEF Negative Block -Counter Trap- Activate if you control a "Negative Force" monster, and your Life Points are lower then your Opponent's, when the Opponent activates the effect of a Spell or Trap card. Negate the activation and effect of that card and destroy it. Then, Halve your Life Points and draw 1 card. Link to comment
Agro Posted November 2, 2011 Report Share Posted November 2, 2011 inb4selfdestructbutton I would use this for that reason and that reason alone. Link to comment
Toffee. Posted November 2, 2011 Author Report Share Posted November 2, 2011 [quote name='AggroDrago' timestamp='1320210224' post='5612578'] I would use this for that reason and that reason alone.[/quote] For casual duels, yes. In actual tournaments, I'm [i]PRETTY SURE[/i] Self Destruct Button is B& because it "wastes time", and isn't an actual win condition. Link to comment
Agro Posted November 2, 2011 Report Share Posted November 2, 2011 [quote name='Armadilloz' timestamp='1320211100' post='5612606'] For casual duels, yes. In actual tournaments, I'm [i]PRETTY SURE[/i] Self Destruct Button is B& because it "wastes time", and isn't an actual win condition. [/quote]Of course not, and you'd always lose when time is called because you'll have less life points. So now we just need an Opposite of Self Destruct Button. muahahahahaha Master of the Choke Trap Activate only if your Life Points are higher than the Opponent's and the difference is 5000 or more. Both player's Life Points become 0. Link to comment
Toffee. Posted November 2, 2011 Author Report Share Posted November 2, 2011 [quote name='AggroDrago' timestamp='1320211187' post='5612610'] Of course not, and you'd always lose when time is called because you'll have less life points. So now we just need an Opposite of Self Destruct Button. muahahahahaha Master of the Choke Trap Activate only if your Life Points are higher than the Opponent's and the difference is 5000 or more. Both player's Life Points become 0. [/quote] ...How does 'Master of the Choke' contribute to my Negative Force archetype? Link to comment
Agro Posted November 2, 2011 Report Share Posted November 2, 2011 I guess it doesn't. I was just pointing out what type of card you'd need to win with a no-win strategy. It also would work pretty well as a counter to the archetype. Link to comment
Toffee. Posted November 2, 2011 Author Report Share Posted November 2, 2011 [quote name='AggroDrago' timestamp='1320211458' post='5612622'] I guess it doesn't. I was just pointing out what type of card you'd need to win with a no-win strategy. It also would work pretty well as a counter to the archetype. [/quote] But you won't really accomplish anything if [i]both[/i] player's Life Points are 0. Plus, that card is just a cheesy out to the OTK you failed to finish. Link to comment
Agro Posted November 2, 2011 Report Share Posted November 2, 2011 [quote name='Armadilloz' timestamp='1320211741' post='5612633'] But you won't really accomplish anything if [i]both[/i] player's Life Points are 0. Plus, that card is just a cheesy out to the OTK you failed to finish. [/quote]I guess so. But here's how it accomplishes something, at least at the highest levels: who wins when time is called? Link to comment
Toffee. Posted November 2, 2011 Author Report Share Posted November 2, 2011 [quote name='AggroDrago' timestamp='1320211813' post='5612634'] I guess so. But here's how it accomplishes something, at least at the highest levels: who wins when time is called? [/quote] Methinks you missed the fact this is sort of a control archetype. It basically pins the Opponent into submission while you build up your forces. Then just attack for game, and your all set. Link to comment
Agro Posted November 2, 2011 Report Share Posted November 2, 2011 *looks through archetype again* You have a response to Granel right? Or Dark Hole, or really any FTK strategy? Link to comment
Bahamut - Envoy of the End Posted November 2, 2011 Report Share Posted November 2, 2011 Wow, these are like the Reactors. Except they actually stop cards. Yes! Baloonist I feel a card of its kind should have a lot weaker stats. Hell Edge Roller has 0 ATK and DEF when all it does is destroy 1 (face down) card. The Xyz are interesting, think there exists a card that sends every kind of card to the RFP zone but couldn't name it. Don't really see that much point in going into the Chaos Number though. But overall good stuff. Link to comment
Agro Posted November 2, 2011 Report Share Posted November 2, 2011 BTW, arms. Why not work with the Xyz as if they're Psychics? You know, the effect monsters decrease LP and the Xyz increase? It might be counter productive, considering many of the Effect monsters have their effects activate when your LP are lower, but it might do something to help balance out that ridiculously powerful Xyz. Link to comment
Bahamut - Envoy of the End Posted November 2, 2011 Report Share Posted November 2, 2011 [quote name='AggroDrago' timestamp='1320240739' post='5612770'] BTW, arms. Why not work with the Xyz as if they're Psychics? You know, the effect monsters decrease LP and the Xyz increase? It might be counter productive, considering many of the Effect monsters have their effects activate when your LP are lower, but it might do something to help balance out that ridiculously powerful Xyz. [/quote] I love the notion that an effect that increases your life points weakens/balances a card. Just love it Link to comment
{Galvantula} Posted November 2, 2011 Report Share Posted November 2, 2011 Against a burn deck, this would be lulzy as heck. just depends on what cards they get. Wouldn't wanna go second against burn. Link to comment
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