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Spellcasters 2: Making Endymion Playable


Agro

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[color=#ff8c00]Ammo Spell Magician
DARK / Level 2
[ Spellcaster / Effect ]
FLIP: Discard 1 Spell Card: Place 5 spell counters on one card on the field that you can place Spell Counters on.
ATK / 200 DEF / 1000

Ammo Spell Knight
DARK / Level 4
[ Spellcaster / Effect ]
Discard 1 Spell Card: Banish 1 Spellcaster-type monster from your Graveyard; place Spell Counters on a card that you can place Spell Counters on equal to the Level of the banished monster.
ATK / 1900 DEF / 1500

Ammo Spell Monk
DARK / Level 4[/color]
[color=#ff8c00][ Spellcaster / Effect ]
When this card is summoned: Discard up to 2 Spell Cards: Add 1 Spellcaster-type monster from your Deck to your hand with a Level equal to or less than the number of discarded Spell cards x4.
ATK / 1000 DEF / 1600[/color]

[color=#008000]Ammo Spell Shadowshock
Spell
If this card is discarded: inflict 500 points of damage to your Opponent's Life Points; add 1 "Ammo Spell" card from your Deck to your Hand; place 2 Spell Counters on a card you can place Spell Counters on.

Ammo Spell Lightning
Spell
If this card is discarded: destroy 1 Spell/Trap card on the field; add 1 "Ammo Spell" card from your Deck to your Hand; place 2 Spell Counters on a card you can place Spell Counters on.

Ammo Spell Ironhammer
Spell
If this card is discarded: destroy 1 Monster on the field; add 1 "Ammo Spell" card from your Deck to your hand; place 2 Spell Counters on a card you can place Spell Counters on.

Ammo Spell Blueflare
Spell
If this card is discarded: target 1 Spellcaster-type monster in your Graveyard and Special Summon it; add 1 "Ammo Spell" card from your Deck to your hand; place 2 Spell Counters on a card you can place Spell Counters on; place 2 Spell Counters on a card you can place Spell Counters on.

Ammo Spell Hightide
Spell
If this card is discarded: target 1 face-up monster your Opponent controls and take control of it until the End Phase; add 1 "Ammo Spell" card from your Deck to your hand; place 2 Spell Counters on a card you can place Spell Counters on.

Ammo Spell Southern Gust
Spell
Add 2 "Ammo Spell" cards from your Deck to the hand. If this card is discarded: randomly target 1 card in your Opponent's hand and send it to the Graveyard; place 4 Spell Counters on a card you can place Spell Counters on.[/color]

[color=#008000]Endymion's Pot of Rapacity[/color]
[color=#008000]Spell[/color]
[color=#008000]Target 3 "Ammo Spell" cards in your Graveyard: Shuffle them into your Deck; Draw 2 cards; place 2 Spell Counters on a card you can place Spell Counters on.[/color]

[color=#dda0dd]Spell Null[/color]
[color=#dda0dd]Trap / Counter[/color]
[color=#dda0dd]Remove 2 Spell Counters from the field: negate the Effect of a Spell card and banish it.[/color]

[color=#dda0dd]Pentrap Hole[/color]
[color=#dda0dd]Trap[/color]
[color=#dda0dd]Activate only when a Monster(s) is summoned. Remove 5 Spell Counters from the field: banish every monster your Opponent controls.[/color]

[color=#dda0dd]Barrier of Endymion[/color]
[color=#dda0dd]Trap[/color]
[color=#dda0dd]Activate only when an Opponent's Monster declares an attack. Remove from cards you control, any number of Spell Counters in multiples of 2; for every 2 Spell Counters removed this way: destroy 1 card your Opponent controls.[/color]

More to come.

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[quote name='Reina Soho' timestamp='1320160189' post='5610776']
I don't know, but it's a very interesting concept. However, it seems as though your hand might get clogged with Spells you can't use.
[/quote]Eh, I figured wit the 3 monsters, Endymion, Summoner Monk, or even the Tricky, that wouldn't matter. And since these cards thin out your deck in the process, it could end up as less than just clogging up. And if your hand gets too big: HELLO DISCARDING :D

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I could do that, but I feel that I couldn't do such a thing for ANY spell. I'll make it for "Ammo Spells" only. good idea though.

EDIT: added Pot of Rapacity

EDITED: all effects after I learned that these spells activating their effects does nothing for citadel.

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