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Very limited Dragons


NeoRWBY65

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These are all based on the dragons from How to Train Your Dragon

Deadly Nadder
WATER
Level 5
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing one monster with 1000 or more ATK.
1500/1500

Hideous Zippleback
WIND
Level 8
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing two monsters with 2000 or more ATK. This card can attack twice per turn.
3000/3000

Gronckle
EARTH
Level 10
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing three monsters with 3000 or more ATK. This card can attack each monster your opponent controls once each every turn.
4500/4500

Monstrous Nightmare
FIRE
Level 11
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing four monsters with 4000 or more ATK. If your opponent controls a monster during your battle phase after this card has attacked, it can attack again.
5000/5000

Night Fury
DARK
Level 12
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing five monsters with 5000 or more ATK. This card gains 100 ATK for each card in your graveyard. This card can attack a number of times equal to the number of cards in your graveyard.
5000/5000

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Support Cards!

Terrible Terror
Light
Level 2
Dragon/Effect
You can special summon this card from your graveyard during your opponent's end phase. During your standby phase, increase the ATK of all your monsters by 100 points.
500/600

Ultimate Training
Spell/Field
Each monster on the field gains ATK equal to the number of monsters on their owner's field x1000

Dragon Training Arena
Trap/Continuous
When one of your monsters attacks, place 1 "Training" counter on this card. All Dragon type monsters you control gain 100 attack for each "Training" counter on this card. Once per turn, you can remove one "Training" Counter from this card to either destroy or banish one card on the field.

This is all of the current support cards. I would like to have some comments on if this is a solid archetype or if it needs better support

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I have some continuous Spell Supports

Nadder's Nest
When you take battle or effect damage of 1000 points or more, increase your life points by the amount you lost. Then, special summon one "Nadder Token" with ATK and DEF equal to the damage you received (WATER/Dragon/Level 1)

Zippleback's Nest
When you take battle or effect damage of 2000 points or more, increase your life points by the amount you lost. Then, special summon one "Zippleback Token" with ATK and DEF equal to the damage you received (WIND/Dragon/Level 2)

Gronckle's Nest
When you take battle or effect damage of 3000 points or more, increase your life points by the amount you lost. Then, special summon one "Gronckle Token" with ATK and DEF equal to the damage you received (EARTH/Dragon/Level 3)

Nightmare's Nest
When you take battle or effect damage of 4000 points or more, increase your life points by the amount you lost. Then, special summon one "Nightmare Token" with ATK and DEF equal to the damage you received (FIRE/Dragon/Level 4)

Fury's Nest
When you take battle or effect damage of 5000 points or more, increase your life points by the amount you lost. Then, special summon one "Fury Token" with ATK and DEF equal to the damage you received (DARK/Dragon/Level 5)

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  • 3 weeks later...

Just saw the short Book of Dragons, and decided to make some based off of those dragons.

Whispering Death
EARTH
Level 7
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing 1 or more monsters with 1000 or more ATK. This card's ATK and DEF is equal to the number of monsters tributed x1000. Once per turn, you can destroy one set card your opponent controls.
ATK ?/DEF ?

Snaptrapper
WIND
Level 9
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned from your hand while your opponent has monsters. Once per turn, you can tribute one monster with 4000 or more ATK. When you do, this card gains 500 ATK. This card can attack up to the number of monsters tributed for its effect (if you have not tributed anything for its effect, it cannot attack).
ATK 4000/DEF 4000

Timberjack
WIND
Level 8
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned while your opponent has spells or traps on the field. This card gains 500 ATK for every spell or trap your opponent controls.
ATK 3000/DEF 3000

Scauldron
WATER
Level 9
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing 3 monsters with 2000 or more ATK. Once per turn, you can destroy one face up spell card.
ATK 3500/DEF 3500

Thunderdrum
WATER
Level 10
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing 2 monsters with 3000 or more ATK. Once per turn, you can destroy one face up trap card.
ATK 4000/DEF 4000

Changewing
LIGHT
Level 12
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned by tributing one or more monsters. This card gains 1500 ATK for each monster tributed to special summon it. If all the monsters tributed to special summon it had ATKs higher than the following amounts, this card gains the following effects.
1000: You can banish one face up spell or trap card during your standby phase.
2000: This card cannot be selected as an attack target.
3000: This card can attack your opponent directly.
4000: You can take control of one of your opponent's monsters until the end phase.
5000: This card is unaffected by the effects of your opponent's spells, traps, and monster effects.
ATK? DEF?

Boneknapper
DARK
Level 7
Dragon/Effect
You can special summon this card by banishing three cards in your opponent's graveyard. This card gains 200 ATK for every monster in your graveyard.
ATK 2500/DEF 2500

Skrill
LIGHT
Level 12
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned by tributing one or more monsters with 5000 or more ATK. During your standby phase, you can destroy spell and trap cards up to the number of monsters tributed to special summon this card. This card gains 200 ATK for every monster tributed to special summon it.
ATK 5000 DEF 5000



Can I get some comments on these cards?

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[quote name='Tigerstar10' timestamp='1320121994' post='5610461']
Deadly Nadder
WATER
Level 5
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing one monster with 1000 or more ATK.
1500/1500

[b]So its still (for all intents and purposes) a tribute summon monster for 1500ATK and no additional effects? Eh?[/b]

Hideous Zippleback
WIND
Level 8
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing two monsters with 2000 or more ATK. This card can attack twice per turn.
3000/3000

[b]Think this is fairly balanced, although probably shouldn't be able to attackdirectly if it destroyed a monster.[/b]

Gronckle
EARTH
Level 10
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing three monsters with 3000 or more ATK. This card can attack each monster your opponent controls once each every turn.
4500/4500

[b]Way too hard to summon to be worth it. Especially if you manage it and get Bottomless Trap Hole'd. Fuu....[/b]

Monstrous Nightmare
FIRE
Level 11
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing four monsters with 4000 or more ATK. If your opponent controls a monster during your battle phase after this card has attacked, it can attack again.
5000/5000

[b]What? Really?[/b]

Night Fury
DARK
Level 12
Dragon/Effect
Cannot be normal summoned or set. Can only be special summoned from your hand by tributing five monsters with 5000 or more ATK. This card gains 100 ATK for each card in your graveyard. This card can attack a number of times equal to the number of cards in your graveyard.
5000/5000

[b]You intend to summon this how? Effect doesn't matter, it'll never be summoned.[/b]
[/quote]

[quote name='Tigerstar10' timestamp='1320201542' post='5612236']
Terrible Terror
Light
Level 2
Dragon/Effect
You can special summon this card from your graveyard during your opponent's end phase. During your standby phase, increase the ATK of all your monsters by 100 points.
500/600

[b]Generic free summon during your opponents End Phase. It's a level 2 Treeborn Frog! Plus you can summon multiple copies. Maybe too splashable as is without restriction, maybe the Immortal Bushi effect for dragons? Other effect is pretty irrelevant.[/b]

Ultimate Training
Spell/Field
Each monster on the field gains ATK equal to the number of monsters on their owner's field x1000

[b]Far too powerful and splashable. "I activate Rekindling to summon five monsters with 5000 ATK each..."[/b]

Dragon Training Arena
Trap/Continuous
When one of your monsters attacks, place 1 "Training" counter on this card. All Dragon type monsters you control gain 100 attack for each "Training" counter on this card. You can remove one "Training" Counter from this card to either destroy or banish one card on the field.

[b]Why destroy when I can banish? Again far too low cost, not even a once per turn effect.[/b]
[/quote]

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Deadly Nadder: Supposed to be used with the second effect of the Terrible Terrors to summon out larger monsters.
Hideous Zippleback: except for the Night Fury, it is the only one of the original five that can attack directly after it has attacked once. Thanks for saying it is balanced.
Gronckle: Yeah, most of them are in bad shape if they get hit by a bottomless trap hole (except for Whispering death with one tribute).
Monstrous Nightmare: That effect was the only effect I could think of that was better than the Gronckle.
Night Fury: 2 Monstrous Nightmares + 3 Terrible Terrors after they get high enough attack through effects.
Terrible Terror: Maybe a bit too splashable. He is meant to increase the attack of your other monsters so that they can be tributes for the larger dragons of this group.
Ultimate Training: Both players get the advantage, so if each player has the same number of monsters on the field, the battle damage returns to what it would be if the field spell wasn't in effect.
Dragon Training Arena: At the time, I was thinking of "Imperial Iron Wall". I will change it to a once per turn effect.

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