NeoRWBY65 Posted November 1, 2011 Report Share Posted November 1, 2011 These are all based on the dragons from How to Train Your Dragon Deadly Nadder WATER Level 5 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned from your hand by tributing one monster with 1000 or more ATK. 1500/1500 Hideous Zippleback WIND Level 8 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned from your hand by tributing two monsters with 2000 or more ATK. This card can attack twice per turn. 3000/3000 Gronckle EARTH Level 10 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned from your hand by tributing three monsters with 3000 or more ATK. This card can attack each monster your opponent controls once each every turn. 4500/4500 Monstrous Nightmare FIRE Level 11 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned from your hand by tributing four monsters with 4000 or more ATK. If your opponent controls a monster during your battle phase after this card has attacked, it can attack again. 5000/5000 Night Fury DARK Level 12 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned from your hand by tributing five monsters with 5000 or more ATK. This card gains 100 ATK for each card in your graveyard. This card can attack a number of times equal to the number of cards in your graveyard. 5000/5000 Link to comment
NeoRWBY65 Posted November 2, 2011 Author Report Share Posted November 2, 2011 Support Cards! Terrible Terror Light Level 2 Dragon/Effect You can special summon this card from your graveyard during your opponent's end phase. During your standby phase, increase the ATK of all your monsters by 100 points. 500/600 Ultimate Training Spell/Field Each monster on the field gains ATK equal to the number of monsters on their owner's field x1000 Dragon Training Arena Trap/Continuous When one of your monsters attacks, place 1 "Training" counter on this card. All Dragon type monsters you control gain 100 attack for each "Training" counter on this card. Once per turn, you can remove one "Training" Counter from this card to either destroy or banish one card on the field. This is all of the current support cards. I would like to have some comments on if this is a solid archetype or if it needs better support Link to comment
NeoRWBY65 Posted November 2, 2011 Author Report Share Posted November 2, 2011 I have some continuous Spell Supports Nadder's Nest When you take battle or effect damage of 1000 points or more, increase your life points by the amount you lost. Then, special summon one "Nadder Token" with ATK and DEF equal to the damage you received (WATER/Dragon/Level 1) Zippleback's Nest When you take battle or effect damage of 2000 points or more, increase your life points by the amount you lost. Then, special summon one "Zippleback Token" with ATK and DEF equal to the damage you received (WIND/Dragon/Level 2) Gronckle's Nest When you take battle or effect damage of 3000 points or more, increase your life points by the amount you lost. Then, special summon one "Gronckle Token" with ATK and DEF equal to the damage you received (EARTH/Dragon/Level 3) Nightmare's Nest When you take battle or effect damage of 4000 points or more, increase your life points by the amount you lost. Then, special summon one "Nightmare Token" with ATK and DEF equal to the damage you received (FIRE/Dragon/Level 4) Fury's Nest When you take battle or effect damage of 5000 points or more, increase your life points by the amount you lost. Then, special summon one "Fury Token" with ATK and DEF equal to the damage you received (DARK/Dragon/Level 5) Link to comment
Case_closed Posted November 2, 2011 Report Share Posted November 2, 2011 then Put these in the pop Cultures section? Link to comment
NeoRWBY65 Posted November 2, 2011 Author Report Share Posted November 2, 2011 I don't have pictures for these. That's why they are here Link to comment
NeoRWBY65 Posted November 22, 2011 Author Report Share Posted November 22, 2011 Just saw the short Book of Dragons, and decided to make some based off of those dragons. Whispering Death EARTH Level 7 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned from your hand by tributing 1 or more monsters with 1000 or more ATK. This card's ATK and DEF is equal to the number of monsters tributed x1000. Once per turn, you can destroy one set card your opponent controls. ATK ?/DEF ? Snaptrapper WIND Level 9 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned from your hand while your opponent has monsters. Once per turn, you can tribute one monster with 4000 or more ATK. When you do, this card gains 500 ATK. This card can attack up to the number of monsters tributed for its effect (if you have not tributed anything for its effect, it cannot attack). ATK 4000/DEF 4000 Timberjack WIND Level 8 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned while your opponent has spells or traps on the field. This card gains 500 ATK for every spell or trap your opponent controls. ATK 3000/DEF 3000 Scauldron WATER Level 9 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned from your hand by tributing 3 monsters with 2000 or more ATK. Once per turn, you can destroy one face up spell card. ATK 3500/DEF 3500 Thunderdrum WATER Level 10 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned from your hand by tributing 2 monsters with 3000 or more ATK. Once per turn, you can destroy one face up trap card. ATK 4000/DEF 4000 Changewing LIGHT Level 12 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned by tributing one or more monsters. This card gains 1500 ATK for each monster tributed to special summon it. If all the monsters tributed to special summon it had ATKs higher than the following amounts, this card gains the following effects. 1000: You can banish one face up spell or trap card during your standby phase. 2000: This card cannot be selected as an attack target. 3000: This card can attack your opponent directly. 4000: You can take control of one of your opponent's monsters until the end phase. 5000: This card is unaffected by the effects of your opponent's spells, traps, and monster effects. ATK? DEF? Boneknapper DARK Level 7 Dragon/Effect You can special summon this card by banishing three cards in your opponent's graveyard. This card gains 200 ATK for every monster in your graveyard. ATK 2500/DEF 2500 Skrill LIGHT Level 12 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned by tributing one or more monsters with 5000 or more ATK. During your standby phase, you can destroy spell and trap cards up to the number of monsters tributed to special summon this card. This card gains 200 ATK for every monster tributed to special summon it. ATK 5000 DEF 5000 Can I get some comments on these cards? Link to comment
NeoRWBY65 Posted November 23, 2011 Author Report Share Posted November 23, 2011 This group is now finished (unless Dreamworks decides to make more dragons in there next movie) Link to comment
NeoRWBY65 Posted November 25, 2011 Author Report Share Posted November 25, 2011 Can someone please comment on the whole group? Link to comment
NeoRWBY65 Posted November 26, 2011 Author Report Share Posted November 26, 2011 Can I get any critique on the cards? Link to comment
Bahamut - Envoy of the End Posted November 26, 2011 Report Share Posted November 26, 2011 [quote name='Tigerstar10' timestamp='1320121994' post='5610461'] Deadly Nadder WATER Level 5 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned from your hand by tributing one monster with 1000 or more ATK. 1500/1500 [b]So its still (for all intents and purposes) a tribute summon monster for 1500ATK and no additional effects? Eh?[/b] Hideous Zippleback WIND Level 8 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned from your hand by tributing two monsters with 2000 or more ATK. This card can attack twice per turn. 3000/3000 [b]Think this is fairly balanced, although probably shouldn't be able to attackdirectly if it destroyed a monster.[/b] Gronckle EARTH Level 10 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned from your hand by tributing three monsters with 3000 or more ATK. This card can attack each monster your opponent controls once each every turn. 4500/4500 [b]Way too hard to summon to be worth it. Especially if you manage it and get Bottomless Trap Hole'd. Fuu....[/b] Monstrous Nightmare FIRE Level 11 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned from your hand by tributing four monsters with 4000 or more ATK. If your opponent controls a monster during your battle phase after this card has attacked, it can attack again. 5000/5000 [b]What? Really?[/b] Night Fury DARK Level 12 Dragon/Effect Cannot be normal summoned or set. Can only be special summoned from your hand by tributing five monsters with 5000 or more ATK. This card gains 100 ATK for each card in your graveyard. This card can attack a number of times equal to the number of cards in your graveyard. 5000/5000 [b]You intend to summon this how? Effect doesn't matter, it'll never be summoned.[/b] [/quote] [quote name='Tigerstar10' timestamp='1320201542' post='5612236'] Terrible Terror Light Level 2 Dragon/Effect You can special summon this card from your graveyard during your opponent's end phase. During your standby phase, increase the ATK of all your monsters by 100 points. 500/600 [b]Generic free summon during your opponents End Phase. It's a level 2 Treeborn Frog! Plus you can summon multiple copies. Maybe too splashable as is without restriction, maybe the Immortal Bushi effect for dragons? Other effect is pretty irrelevant.[/b] Ultimate Training Spell/Field Each monster on the field gains ATK equal to the number of monsters on their owner's field x1000 [b]Far too powerful and splashable. "I activate Rekindling to summon five monsters with 5000 ATK each..."[/b] Dragon Training Arena Trap/Continuous When one of your monsters attacks, place 1 "Training" counter on this card. All Dragon type monsters you control gain 100 attack for each "Training" counter on this card. You can remove one "Training" Counter from this card to either destroy or banish one card on the field. [b]Why destroy when I can banish? Again far too low cost, not even a once per turn effect.[/b] [/quote] Link to comment
NeoRWBY65 Posted November 26, 2011 Author Report Share Posted November 26, 2011 Deadly Nadder: Supposed to be used with the second effect of the Terrible Terrors to summon out larger monsters. Hideous Zippleback: except for the Night Fury, it is the only one of the original five that can attack directly after it has attacked once. Thanks for saying it is balanced. Gronckle: Yeah, most of them are in bad shape if they get hit by a bottomless trap hole (except for Whispering death with one tribute). Monstrous Nightmare: That effect was the only effect I could think of that was better than the Gronckle. Night Fury: 2 Monstrous Nightmares + 3 Terrible Terrors after they get high enough attack through effects. Terrible Terror: Maybe a bit too splashable. He is meant to increase the attack of your other monsters so that they can be tributes for the larger dragons of this group. Ultimate Training: Both players get the advantage, so if each player has the same number of monsters on the field, the battle damage returns to what it would be if the field spell wasn't in effect. Dragon Training Arena: At the time, I was thinking of "Imperial Iron Wall". I will change it to a once per turn effect. Link to comment
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