Bringerofcake Posted October 29, 2011 Report Share Posted October 29, 2011 because Divine Neos works with them NOTE: For the purposes of this archetype, "Neo" refers to Neo Spacians, Neo Space Pathfinder, Elemental Hero Neos and its associated Fusions (including Rainbow Neos) and Neos Wiseman. Neo Space Architect LIGHT Spellcaster/Effect 4/1700/1900 Once per turn: You can add a "Neo Space" Spell Card from your Deck to your hand. If you control another "Neo" monster; "Neo Space" Spell Cards cannot be destroyed by card effects. Neo Space Phantasm LIGHT Fairy/Effect 3/0/0 You can Special Summon this card if you control a "Neo Space" Spell Card. If you control a "Neo Space" Spell Card: This card cannot be destroyed by your opponent (either battle or card effect), and any battle damage that results from battle with this card is 0. Neo Space Pairenos LIGHT Spellcaster/Effect 4/1800/1700 While you control a "Neo Space" Spell Card: Banish a "Neo Space" monster in your Graveyard: Add 1 "Neo Space" monster with an identical Level to the banished monster from your Deck to your hand. Neo Space Vintrones LIGHT Fairy/Effect 3/800/1600 When this card is Normal Summoned and you control a "Neo Space" Spell Card: Add 1 "Neo" card from your Graveyard to your hand. Neo Space Boroneon LIGHT Fiend/Xyz/Effect R3/1000/1000 2 Level 3 LIGHT monsters If a "Neo" card would leave the field: detach an Xyz Material monster from a "Neo Space" monster you control; it does not leave the field. If this card has no Xyz Material monsters: destroy this card and Special Summon a "Neo" monster from your Graveyard; it gains 700 ATK until the End Phase. Neo Space Auroneon LIGHT Fairy/Xyz/Effect R4/2000/2000 2 Level 4 "Neo Space" monsters Field Spell Cards cannot be activated, except for "Neo Space" cards. This card gains 300 ATK for each Xyz Material monster it has. Once per turn: detach an Xyz Material from this card and target 1 "Neo" card you control; That target cannot be destroyed by card effects as long as you control a "Neo Space" Field Spell card. Neo Space: Azure Night Field Spell "Neo" monsters gain 500 ATK and cannot leave the field except by being sent to the Graveyard. When a "Neo" monster is sent to the Graveyard: gain Life Points equal to its ATK. Once per turn: you can send 1 monster in your deck to the Graveyard. Neo Space: Verdant Vorpals Field Spell "Neo" monsters gain 700 ATK. Once per turn if a "Neo" monster battles a monster with higher ATK: Destroy that monster after Damage Calculation. Then gain Life Points equal to the "Neo" monster's ATK. Neo Space: Phantasmic Pathway *idk the effect, but I want to keep this name before I forget* Link to comment
Case_closed Posted October 29, 2011 Report Share Posted October 29, 2011 not bad, but they kinda fill the deck space. and neo decks dont really need these. Ill see when we see the field spells. Link to comment
Bringerofcake Posted November 3, 2011 Author Report Share Posted November 3, 2011 Field Spells added, along with a couple more monsters. Link to comment
Case_closed Posted November 5, 2011 Report Share Posted November 5, 2011 You should add the "Neo Space:" effect of not having to return the neos fusions to the field spells Link to comment
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