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Realms Game (sorta complex)


Developous

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Begin by explaining the land. It must be 35 miles by 35 miles.

You can create things... but at a cost. The more resources you consume, the more toxic the land becomes.

Its forbidden to make forces that actually eat it, but you are allowed survival equipments in that matter.

You also create 5 species on it. They begin with exactly 1500 each of themselves. You command them to do whatever.

The goal... Is to secure as much land as you can before your people die from the toxins involved.

The toxins have a rating system. 10,000 points is the most lethal. At that level, you need the very best biohazard suit and an oxygen mask to survive out in the open.

There is also another way to gain an instant win. Build sufficient biospheres to self-contain everyone in your empire. Good luck.

[b]Laws:[/b]

No godmodding, Powerplaying... etc, much like an RP.
You can divide the actions of your forces, but keep it sorta realistic.
ONE multipost per day.

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okok... GREATLY reducing.

[b]My Land: [/b]

On the edges is ocean.... not too large, but still its spanning all the edges. This is followed by mountains, except for ONE port area.
The port is fairly open. A small modern city could fit in that area, with a major port there.
The mountains are very high... some of the highest in existance, save deep inland mountain ranges.
This is followed by massive forest areas.....
In the middle, there is a good sized freshwater lake. All around it is a good sized grassland perfect for farming...
North of the lake is mount dreadnought, the highest mountain in the game.
Then a diagnoal chain of mountains veers from the major mountain, to the edges of the continent.
In there are the ores... and a few caves to the sealed places...
Inside the sealed area is a swamp, then the middle of that has a ruins...

[color=#008000]Location: Exact center of the world.[/color]

[b][b]My Races: (follow this template, record your population!)[/b][/b]

Name: Humans
Pic: [img]http://img.photobucket.com/albums/v421/Developous/Scarlet_Mage_by_Ironshod.jpg[/img]
Explanation: Humans are the most well rounded of all the species. With few pros and cons, they are very adaptable and good at survival. They have an affinity for technologies.
Bonuses(max 3): Expert Specialists. Expert Leadership. Diplomatic Affinity.
Popl: 1500

Name: Kitsune
Pic: [img]http://img.photobucket.com/albums/v421/Developous/Scarlet_Mage_by_Ironshod-1.jpg[/img]
Explanation: A fox based human. Not as as strong, but very cunning and deceptive.
Bonuses: Expert Cunning, Keen Senses, Better at Night.
Popl: 1500

Name: Wizzrobe
Pic: [img]http://img.photobucket.com/albums/v421/Developous/Scarlet_Mage_by_Ironshod-2.jpg[/img]
Explanation: While wizzrobes are very slow and weak, nobody in their right mind would dare to challenge their spellcasting powers.
Bonuses: Expert Spellcasting, Expert Wisdom, Expert Economist.
Popl: 1500

Name: Draconian
Pic: [img]http://img.photobucket.com/albums/v421/Developous/Scarlet_Mage_by_Ironshod-3.jpg[/img]
Explanation: Draconians are one of the mightiests species in existance, strong and loyal, but slow to reproduce.
Bonuses: Expert Tacticians, Deadly Warriors, Unbreakable Loyalty.
Popl: 1500

Name: Gerudians
Pic: [img]http://img.photobucket.com/albums/v421/Developous/Scarlet_Mage_by_Ironshod-4.jpg[/img]
Explanation: The winfolk are odd but noble. While they are rather nomadic in nature, they often make good friends with most races. The only real drawback is their odd behaviors.
Bonuses: Able to Fly, Expert Scouts, Reliable.
Popl: 1500

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This game looks fun:

[b]Ifnivirna: [/b]

On the Edges is mostly a Desert wasteland, which the heat there is sweltering, Normal beings cannot cross this desert without a large supply of water. The North Edge has an Ocean, vast and open, great for fishing. The Inlands is pretty much a vast wasteland ravaged by violent sandstorms, although they skim just a bit above the ground, causing people caught above ground when the storms hit to be affected direly by them, Cities are built either underneath this wasteland or far above into the sky, but no city has survived within the Disaster Area. The Land is mostly Clay Ground, Preventing any and all Farming Operations, There are a few lakes in this land, but all are polluted with sand and the Water must be filtered out before you're able to drink it. Ruins of once populated cities is plentiful above ground, and Ores are never scarce underground, There is very few mountains, All of them are high enough to keep a city built on the summit out of the Disaster Area...

There is a plethora of Less Sentient Species dwelling above and below ground for the residents of Ifnivira to hunt, inhabitants of other regions sometimes hunt for the adrenaline rush...

Most races list Ifnivira as having the harshest climate anywhere, like to how the center of the world having the highest mountains...

[color=#FF0000]Location: 15 Miles South from south edge of the Exact Center of the world.[/color]

[color=#FF0000]Note: The Disaster Area is from 1 foot above ground to 2,000 feet high, It does not affect underground cities.[/color]


[b][b]Races(Note, I will not use pictures, but a description of appearance instead, which tends to be a lot better): [/b][/b]

Name: Siphlinar
Appearance: They are a Black, human-like insectoid race with 2 Antennae, 4 legs, 2 arms, and 6 claws on each hand, Females are distinctive from males due to being larger and having a Crest on their heads.
Explanation: Siphlinar are an Insectoid Race that have built massive cities under the ground of Ifnivira, They are like a hive Mind. Although they have poison on their claws, it is too weak to kill anything human-like... They communicate via clicks and buzzes, preventing any interaction with other non-insectoid races
Bonuses(max 3): Toxin resistance(They are capable of crossing Toxic wastelands with a rating of 4,000 or lower without any form of protection, and require less protection to cross higher rated wastelands, They cannot build cities in those plains though), Extreme Diggers, Highly Resilient to the elements.
Popl: 1500

Name: Arisnavir
Appearance: They are a Raven-like Humanoid Race with a few red feathers forming crests on their black wings, They have black skin with matching crests covering their body...
Explanation: The Arisnavir are an all-Female, bird-like race that is known to kidnap males from other races in order to reproduce. They have made their home on one of the mountains of Ifnivira, creating a nest, They are more sensitive to toxins than any other race, as well as being very sensitive to the elements , but they make up with a very fast birth rate.
Bonuses(max 3): Flight, Incredible Diplomatic Affinity to Humanoid Races, Immunity to Disease(Does not apply to Toxin Related Diseases)
Popl: 1500

Name: Tirissanva
Appearance: An Insect-like creature that's more like a Centipede that blends in with the sand, when interacting, it's skin can change color to indicate mood, it has 2 antennae that also work like arms and hands, and a long, slender, 6-segmented body with 12 legs on each segment...
Explanation: The Tirissanva are the only Sentient race capable of living within the Disaster Area of Ifnivira, They are also the Merchant Race of Ifnivira, which is a race who prefers to be a rather peaceful middleman in their dealings. They have no warring capabilities and need a lot of protection from warring races. They can be found dealing their utmost futuristic tech to other races, or they can be found dealing slaves to the Arisnavir
Bonuses(max 3): Immunity to the Elements (They can stand any and all weather, including Ifnivira's weather patterns), Diplomatic Affinity, Massive Technological Affinity
Popl: 1500

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