Jump to content

Verz Bahamut Archtype - Mono


Recommended Posts

The 'Mono' are a series of level one monsters of different types and attributes, who can all be special summoned from the hand whilst you control another Mono monster or a monster of the same type (except multiple copies of themselves). The goal of the archtype is to swarm as many of them onto the field as possible in order to summon their ultimate Xyz monster (TBC). The Mono have weak stats, but as their numbers grow their levels increase, and their support cards aim to swarm them and protect them until you have enough to Xyz. They can also be used like Koa'ki Meiru to support decks based around their type as they are easy to summon to the field for Advance or Synchro summon material.

[spoiler=Monsters (6)]
VBC-007 [b]Mono Warrior[/b]
[color=#8b4513][b]EARTH[/b][/color]
*
Warrior/Effect
When you control a 'Mono' monster or a Warrior Type monster (except 'Mono Warrior'); you can Special Summon this card from your hand. This card gains 1 level for every other 'Mono' monster you control. During your Standby Phase: Target 1 monster your opponent controls; decrease that monsters ATK by 1000.
ATK 100 / DEF 100

VBC-008 [b]Mono Drago[/b]
[color=#ff0000][b]FIRE[/b][/color]
*
Dragon/Effect
When you control a 'Mono' monster or a Dragon Type monster (except 'Mono Drago'); you can Special Summon this card from your hand. This card gains 1 level for every other 'Mono' monster you control. During your Standby Phase: Target 1 monster you control; that monster inflicts Piercing Damage if it battles this turn.
ATK 100 / DEF 100

VBC-009 [b]Mono Pixie[/b] [color=#a9a9a9]S.Rare[/color]
[color=#00ff00][b]WIND[/b][/color]
*
Fairy/Effect
When you control a 'Mono' monster or a Fairy Type monster (except 'Mono Pixie'); you can Special Summon this card from your hand. This card gains 1 level for every other 'Mono' monster you control. During your Standby Phase: draw 1 card, then discard 1 card.
ATK 100 / DEF 100

VBC-010 [b]Mono Fish[/b]
[color=#0000ff][b]WATER[/b][/color]
*
Fish/Effect
When you control a 'Mono' monster or a Fish Type monster (except 'Mono Fish'); you can Special Summon this card from your hand. This card gains 1 level for every other 'Mono' monster you control. During your Standby Phase: Release this card; Special Summon 1 'Mono' monster from your Deck.
ATK 100 / DEF 100

VBC-011 [b]Mono Bolt[/b]
[color=#ffd700][b]LIGHT[/b][/color]
*
Thunder/Effect
When you control a 'Mono' monster or a Thunder Type monster (except 'Mono Bolt'); you can Special Summon this card from your hand. This card gains 1 level for every other 'Mono' monster you control. During your Standby Phase: Target 1 card your opponent controls; it cannot be activated and its effect is negated until your next Standby Phase.
ATK 100 / DEF 100

VBC-012 [b]Mono Necross[/b] [color=#8b4513]Rare[/color]
[color=#4b0082][b]DARK[/b][/color]
*
Psychic/Effect
When you control a 'Mono' monster or a Psychic Type monster (except 'Mono Necross'); you can Special Summon this card from your hand. This card gains 1 level for every other 'Mono' monster you control. During your Standby Phase: Target 1 'Mono' monster in your Graveyard (except Mono Necross); Special Summon it.
ATK 100 / DEF 100
[/spoiler]

[spoiler=Spells and Traps (4)]
VBC-047 [b]Strength in Numbers[/b]
[color=#40e0d0][b]SPELL[/b][/color]
Continuous Spell
When you activate this card; discard 1 card. While you control 2 or more 'Mono' monsters: your opponent cannot select 'Mono' monsters as an attack target.

VBC-048 [b]Emergence of One[/b] [color=#8b4513]Rare[/color]
[color=#40e0d0][b]SPELL[/b][/color]
Normal Spell
Special Summon 1 'Mono' monster from your Deck. It cannot be Released for an Advance Summon, or used as Synchro Material for a Synchro Summon.

VBC-066 [b]Power of One[/b]
[color=#800080][b]TRAP[/b][/color]
Normal Trap
Release 1 'Mono' monster: Destroy 1 face up card on the field; then draw 1 card.

VBC-067 [b]Two from One[/b]
[color=#800080][b]TRAP[/b][/color]
Normal Trap
Release 1 'Mono' monster: Target 2 'Mono' monsters in your Graveyard with different names to the Released monster and Special Summon them in Attack Position. Monsters summoned by this effect are destroyed during the End Phase.
[/spoiler]

[spoiler=Xyz Monsters (2)]
VBC-042 [b]Duo Shield - Monochampion[/b]
[color=#ff0000][b]FIRE[/b][/color]
Rank **
Warrior/Xyz/Effect
2 Level 2 'Mono' Monsters
This card gains 1000 DEF for each Xyz Material attached to it. If this card would be destroyed: Up to a number of times equal to the number of Xyz Materials attatched to this monster each turn; it is not destroyed. During your Standby Phase: You can return this card to your Extra Deck; Special Summon any Xyz Material monsters on this card to your field in face-up Attack Position.
ATK 100 / DEF 100

VBC-043 [b]Trio Blaster - Monohydra[/b] [color=#daa520]U.Rare[/color]
[color=#0000ff][b]WATER[/b][/color]
Rank ***
Sea-Serpent/Xyz/Effect
3 Level 3 'Mono' Monsters
This card gains 1000 ATK for each Xyz Material attached to it. When this card destroys a monster by Battle: You can detatch 1 Xyz Material to target 1 card your opponent controls; destroy it. During your Standby Phase: You can return this card to your Extra Deck; Special Summon any Xyz Material monsters on this card to your field in face-up Attack Position.
ATK 100 / DEF 100
[/spoiler]

Link to comment

I really like this idea. ZURG RUSH!! :lol: They seem rather balanced to me.
But there is quite a lot of room for Special Summoning in one turn which may potentially lead a player to summon more than 1 Xyz monster per turn - which are presumably very powerful [you can do that right? I'm afraid my experience with Xyz monster is pretty min]. And let us not forget our good ol' Normal Summon each turn. That's like MAJOR Summoning right there. How about placing a limit on how many Mono monsters can be Special Summoned from your hand each turn? I know your point is to swarm your enemy, but don't you think it's a tad overkill?

Also, in regards with your Mono Warrior, don't you think 1000 ATK points is quite a lot to reduce an enemy's monster by? Okay, given that these Monos are pretty weak by themselves, I would presume that you would have more powerful monsters alongside them.

What's the point of these Mono monsters increasing in level, I'm curious. It might be nice for Rituals, but what's your thinking behind it?
Anyway, food for thought and thought for food. Awesome idea though.

(and is it just me or does this side of the forum seem fairly dead in terms of feedback?)

Link to comment

[quote name='UnmagicMushroom' timestamp='1319550251' post='5599692']
I really like this idea. ZURG RUSH!! :lol: They seem rather balanced to me.

But there is quite a lot of room for Special Summoning in one turn which may potentially lead a player to summon more than 1 Xyz monster per turn - which are presumably very powerful [you can do that right? I'm afraid my experience with Xyz monster is pretty min]. And let us not forget our good ol' Normal Summon each turn. That's like MAJOR Summoning right there. How about placing a limit on how many Mono monsters can be Special Summoned from your hand each turn? I know your point is to swarm your enemy, but don't you think it's a tad overkill?

Also, in regards with your Mono Warrior, don't you think 1000 ATK points is quite a lot to reduce an enemy's monster by? Okay, given that these Monos are pretty weak by themselves, I would presume that you would have more powerful monsters alongside them.

What's the point of these Mono monsters increasing in level, I'm curious. It might be nice for Rituals, but what's your thinking behind it?
Anyway, food for thought and thought for food. Awesome idea though.

(and is it just me or does this side of the forum seem fairly dead in terms of feedback?)
[/quote]

I think I might have got the idea from cards like Jester Confit without realising. I dunno about limiting them, they don't do much on their own since their very weak and probably won't be on the field long enough to activate their effects, just set you up for fast plays that are hopefully versatile in several decks. The level increase will tie more into a 'Mono Deck' with their own Xyz, but they aren't finished yet.

If you only have Mono monsters on the field, they would each have a level equal to the amount of them. Meaning you could summon virtually any Rank 2 or 3 really easily, or a Rank 4 if you somehow got that many in your hand (I haven't done any support cards with 'add 1 Mono from your graveyard/Deck to your hand' at this point). Just remember if you had four out and used two to summon Utopia lets say, the levels of the unused Mono would drop back to two.

1000 points seems to be the standard in the Zexal era (points to Unprecedented Winds, Giant Shadow of Egotism).

Board has been quiet recently, although Written Cards is usually because unfortunately, some people find the cards aesthetic appearance the critical thing and go to RC. Which is more active, but theres a ;lot lower standard of quality overall. Thank you for taking the time to give such a detailed comment though.

Will put Spells and Traps up later, just wish for a second opinion on monsters first. (And I'm busy writing).

Link to comment

YEAH! You added the Spells and Traps! :D

Strength In Numbers
I like the idea of not having your Monos being designated as attack targets since they are quite vulnerable by themselves, but I'm not so sure about the cost of it - given that there is the condition that there must be two or more Monos on your side of the field. How about:
"Pay 1000 Life Points when you activate this card..."?

Emergence of One
I like it. Isn't the term "Advance Summon" more of a directly translated Japanese term and the English equivalent rather be "Tribute Summon"?

Power Of One
It seems a little overpowered to me especially since it's ANY face-up card that you can destroy PLUS you get to draw one card. It might be a little bit more balanced if you leave out the "draw 1 card" effect and/or if you were to give limits to what types of cards you can destroy.

Two From One
I like it.


Ooh ooh! Pick me! I have an idea for your Xyz monsters!
How about...
...you carry on in the number sequence for Xyz - "Duo"; "Trio", "erm...what's four lol?", etc.
It could be fitting since your Monos increase level as the more of them emerge, and can carry on through to the Xyz's ranks.
If you have the cost for the Xyzs as being 2 lvl 2 Mono monsters for Duo, 3 lvl 3 Mono monsters for Trio, etc.you could come up with some crazy powerful effects for them since they are being more difficult to summon as you go. Although with this thinking you would have to stop at Rank 5, but still, could be interesting.
Just an idea ^^, I like the series so far. :D

Link to comment

[quote name='UnmagicMushroom' timestamp='1319614422' post='5601304']
YEAH! You added the Spells and Traps! :D

Strength In Numbers
I like the idea of not having your Monos being designated as attack targets since they are quite vulnerable by themselves, but I'm not so sure about the cost of it - given that there is the condition that there must be two or more Monos on your side of the field. How about:
"Pay 1000 Life Points when you activate this card..."?

Emergence of One
I like it. Isn't the term "Advance Summon" more of a directly translated Japanese term and the English equivalent rather be "Tribute Summon"?

Power Of One
It seems a little overpowered to me especially since it's ANY face-up card that you can destroy PLUS you get to draw one card. It might be a little bit more balanced if you leave out the "draw 1 card" effect and/or if you were to give limits to what types of cards you can destroy.

Two From One
I like it.
[/quote]

Dunno why I just prefer Japanese phrases as minute. Especially 'Overlay Unit' over 'Xyz Material'. I was worried Emergence would be the one pinged for being OPd.

Life point costs are... well the card might as well be free. You have 8000 LP to play with, yet only ever a maximum of six (realistically) to discard. Setting up Necross isn't the greatest combination. As for Power of One; its fine if you compare it to 'Fish Depth Charge' which can destroy any card on the field face up or down, and has a lot more ammunition. If there are more concerns I will change it to monster.

[quote]
Ooh ooh! Pick me! I have an idea for your Xyz monsters!
How about...
...you carry on in the number sequence for Xyz - "Duo"; "Trio", "erm...what's four lol?", etc.
It could be fitting since your Monos increase level as the more of them emerge, and can carry on through to the Xyz's ranks.
If you have the cost for the Xyzs as being 2 lvl 2 Mono monsters for Duo, 3 lvl 3 Mono monsters for Trio, etc.you could come up with some crazy powerful effects for them since they are being more difficult to summon as you go. Although with this thinking you would have to stop at Rank 5, but still, could be interesting.
Just an idea ^^, I like the series so far. :D
[/quote]

Heh, great minds think alike :)

That was where I was going with the level increase effect, with the archtype goal to summon the first Xyz monster that requires four overlay units. Duo, Trio (who if No 4 is the goal I think now would have to have a sort of 'Photon Twin Lizard' effect for Xyz) were ideas I had floating around, but got similarly stuck on the big boss and the goal of the archtype for 4. Just happened settled on effects yet.

Boss monsters that needs 5 Level 5's would be a stretch though :D

Link to comment

[quote name='Verz Bahamut' timestamp='1319621933' post='5601348']
Dunno why I just prefer Japanese phrases as minute. Especially 'Overlay Unit' over 'Xyz Material'. I was worried Emergence would be the one pinged for being OPd.

Life point costs are... well the card might as well be free. You have 8000 LP to play with, yet only ever a maximum of six (realistically) to discard. Setting up Necross isn't the greatest combination. As for Power of One; its fine if you compare it to 'Fish Depth Charge' which can destroy any card on the field face up or down, and has a lot more ammunition. If there are more concerns I will change it to monster.

Heh, great minds think alike :)

That was where I was going with the level increase effect, with the archtype goal to summon the first Xyz monster that requires four overlay units. Duo, Trio (who if No 4 is the goal I think now would have to have a sort of 'Photon Twin Lizard' effect for Xyz) were ideas I had floating around, but got similarly stuck on the big boss and the goal of the archtype for 4. Just happened settled on effects yet.

Boss monsters that needs 5 Level 5's would be a stretch though :D
[/quote]

Yeah, I gave Emergence a little bit of a think and though that it you're using a Spell Card to Summon it, why not! The Monos are pretty weak, but I suppose if you're into their effects they can be quite useful (and annoying for your opponent :lol: ) as well as using it in a combo with Strength In Numbers...well that's quite nice for you. Since you mentioned it, why not have a "discard 1 card from your hand" cost?

Fish Depth Charge? *quickly Googles it*
Oh!
Well in that case, if it's a real and legit card, you can do the same I guess! ;)

Yeah! Great minds! I agree that the 5 Rank Xyz would be a stretch, could be interesting (and superpowered), but hey - it's your idea and you should do what you think is best at the end of the day. All I can do is discuss :lol::lol: Since your Monos are kinda of "Elementised" (neologism ;)), you could do the same with your Xyzs. (having a Duo of every element etc) although that could be quite a creative stretch too.

The Photon Twin Lizard effect would be interesting approach. Use the Overlay Units to activate the Xyz effects and the summon them back (or possibly just the one) to the field once the Xyz monster is destroyed for a new Xyz monster or perhaps for other Tributes?

Link to comment
  • 3 weeks later...

Right, I know this took a long time, but I finally got round to doing Xyz monsters for these guys. Monochampion is designed to protect you while you're still setting up for the boss, as well as respawn monsters for the destructive Monohydra. Might to do a '4 Level 4 Mono monsters' one later as RP dictates.

Am going to use these in an RP, why is why I came back to them, so could do with reviews.

Also: Was going to give them additional support of the Fortune Fairies 'Miracle Stone' variety, but thought that might be pushing it.

Link to comment

You can get a lot of mileage out of these guys, considering that you have:
One For One
Limit Reverse
Graceful Revival
Kinka-Byo
Emergency Teleport

Necross is ridiculously speedy considering that it can get another Necross from the Graveyard. So you could go Necross->Necross->Necross-> Another Mono, and have a rank 4 and a rank 3 in a single turn.

Link to comment

You know - I'm not the most active member, but I find it very strange that I see you've updated your Mono archetype just after I've been thinking about them (for no apparent reason, just happened to cross my mind).

The universe thus compels me to comment...

I would comment on you're Duo Shield - Monochampion properly, but I don't understand your 2nd sentence so yeah...
I like the effect of your Trio Blaster - Monohydra, but I can't help but think that's it too much of an epic double whammy to whip out a 3100 ATK monster and then have it destroy any card. Maybe it's your use of the word "can", thus making the effect optional. I don't think it should be optional.
I really like the idea of sending the Xyz back to the Extra Deck to bring back your Monos
Nice :)
but yeah...like Bringerofcake said, I'm digging the mileage and the versatility and all that.

Link to comment

[quote name='Bringerofcake' timestamp='1321215019' post='5638173']
You can get a lot of mileage out of these guys, considering that you have:
One For One
Limit Reverse
Graceful Revival
Kinka-Byo
Emergency Teleport

Necross is ridiculously speedy considering that it can get another Necross from the Graveyard. So you could go Necross->Necross->Necross-> Another Mono, and have a rank 4 and a rank 3 in a single turn.
[/quote]

Mystic Piper, A Major Upset...

Whoops. Good point about Necross. Will put the obligatory 'except itself' clause in, thanks for the spot.

[quote name='UnmagicMushroom' timestamp='1321215020' post='5638174']
You know - I'm not the most active member, but I find it very strange that I see you've updated your Mono archetype just after I've been thinking about them (for no apparent reason, just happened to cross my mind).

The universe thus compels me to comment...

I would comment on you're Duo Shield - Monochampion properly, but I don't understand your 2nd sentence so yeah...
I like the effect of your Trio Blaster - Monohydra, but I can't help but think that's it too much of an epic double whammy to whip out a 3100 ATK monster and then have it destroy any card. Maybe it's your use of the word "can", thus making the effect optional. I don't think it should be optional.
I really like the idea of sending the Xyz back to the Extra Deck to bring back your Monos
Nice :)
but yeah...like Bringerofcake said, I'm digging the mileage and the versatility and all that.
[/quote]

Monochampion - Might have worded it badly. Meant to avoid destruction twice a turn if has 2 units left, or just once if it has one unit left, and loses effect if its out. I've tried rewording it. See Gagaga Shield.

Will work on it.

Thanks, I always wanted to give them that effect as they wouldn't survive long enough to activate their effects or summon big guys otherwise.

Link to comment

[quote name='Verz Bahamut' timestamp='1321215445' post='5638208']
Monochampion - Might have worded it badly. Meant to avoid destruction twice a turn if has 2 units left, or just once if it has one unit left, and loses effect if its out. I've tried rewording it. See Gagaga Shield.
[/quote]

hmmm....for what i think you mean, wording might get a little bit complicated. Maybe work on a counter system? It may be simpler, but a bit more wordy. A sketch off the top of my head:
"When this card is destroyed as a result of battle or by an opponent's card effect, place 1 Counter on this card instead (damage calculation is applied normally). The amount of counters on this card cannot exceed the number of Xyz Materials attached. Remove 3 counters from this card to transform into a camel."

Link to comment

[quote name='UnmagicMushroom' timestamp='1321216320' post='5638276']
hmmm....for what i think you mean, wording might get a little bit complicated. Maybe work on a counter system? It may be simpler, but a bit more wordy. A sketch off the top of my head:
"When this card is destroyed as a result of battle or by an opponent's card effect, place 1 Counter on this card instead (damage calculation is applied normally). The amount of counters on this card cannot exceed the number of Xyz Materials attached. Remove 3 counters from this card to transform into a camel."
[/quote]

Well the logical thing to do would be copy Gachi and detatch units, but that defies the entire point.

Really don't want to use Counters. I have a thing about a single monster in an archtype using tokens or counters when none of the others in its family do.

And you're effects conflict. Good, I'm safe from becoming a camel.

Link to comment

[quote name='Verz Bahamut' timestamp='1321216798' post='5638322']
Well the logical thing to do would be copy Gachi and detatch units, but that defies the entire point.
[/quote]

This was the first thing that crossed my mind actually, but I also though it would defeat the point. But I see you point in keeping it the family too. Yeah, it's waaaay to late to think about tricky wording right now, sorry xD
(And I wouldn't want to turn into a camel either - unless it was a zamburak, that'd be pretty badass.

Link to comment
  • 2 months later...

I think that this set would actually be great to add to many different decks. I liked how they're all compatible with each other, and they could be useful to Summon big monsters.
[quote name='Verz Bahamut' timestamp='1319621933' post='5601348']
Boss monsters that needs 5 Level 5's would be a stretch though :D
[/quote]
Personally, I still think that you should do it. You never know what kind of cards you can draw. Also, if you really feel up to it, you could make a ridiculously overpowered Rank 6 Xyz Monster. Sounds impossible to Summon, but there are cards out there that boost level, like 'Synchro Boost', so it could still happen.

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...