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Promethea, Land of the Flame


Lunar Origins

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Listening to Trivium makes me wanna learn more about Greek mythology.

So, without further ado, an archetype with FLAMING ROCKS.

[spoiler=Monsters]
[size=5][b]Prometheus, the Final Torch Bearer[/b][/size]
FIRE / Level 12
[ Rock / Synchro / Effect ]
2 "Promethean" Tuners + 2 or more non-tuner "Promethean" monsters
When this card is Synchro Summoned: Banish all other cards on the field. During the End Phase of the turn this card is Synchro Summoned: Banish this card. If this card is in your Banished Pile during your Standby Phase: You can Special Summon this card. When this card is Special Summoned this way: Halve this cards ATK. When this card is Summoned by its own effect: Both players lose 1500 Life Points. If your Life Points would be reduced to 0 by this cards effect: You win the Duel.
ATK / 3950 DEF / 4000

Promethean Hope
FIRE / Level 3
[ Rock / Tuner ] (Normal)
[i]This mysterious young child looks towards the stars, waiting for the coming of his or her long lost father.[/i]
ATK / 500 DEF / 200

Promethean Lovers
FIRE / Level 3
[ Rock / Effect ]
When this card is Summoned, you can tribute it to activate one of the following effects:[list]
[*]Special Summon 2 "Promethean Hope" from your Deck or Graveyard.
[*]Draw 1 card.
[/list]
ATK / 1500 DEF / 600

Promethean Farmer
FIRE / Level 3
[ Rock / Effect ]
Pay 500 Life Points: You can Normal Summon 1 extra "Promethean" monster this turn.
ATK / 500 DEF / 200

Promethean Breath
FIRE / Level 3
[ Rock / Tuner ]
Up to twice per turn: Pay 200 Life Points; Special Summon 1 Level 3 "Promethean" monster from your Graveyard, except "Promethean Breath".
ATK / 0 DEF / 200

Promethean Warrior
FIRE / Level 3
[ Rock / Effect ]
This card gains 200 ATK for each "Promethean" monster in your Graveyard.
ATK / 1000 DEF / 200

Promethean General
FIRE / Level 4
[ Rock / Effect ]
You can Tribute 1 "Promethean" monster you control; Special Summon this card from your hand. Once per turn: Discard 1 card; Draw 1 card.
ATK / 1900 DEF / 200

Promethean Peasant
FIRE / Level 2
[ Rock / Effect ]
When this card is sent from your hand to the Graveyard: Special Summon it.
ATK / 0 DEF / 200

[/spoiler]

[spoiler=Spells]
[size=5]Promethea, Land of the Flame[/size]
[ Spell / Field ]
Each time a "Promethean" monster is Summoned: You can add 1 "Promethean" monster from your Deck to your hand with a lower ATK than the ATK of the Summoned monster. During your End Phase: Both players take 300 damage.

Burning Desire
[ Spell ]
Discard 1 "Promethean" monster: Draw 2 cards, and both players take damage to their Life Points equal to the discarded monsters ATK.

Torturous Return
[ Spell ]
Both players take 500 damage. Add up to 2 "Promethean" monsters from your Graveyard to your hand.


Fanning the Fire
[ Spell ]
Send 1 "Promethean" monster from your Deck to your Graveyard; Both players take Damage equal to the sent monsters ATK. Then, draw 1 card.
[/spoiler]

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1 - You should only bump once per 24 hours.

2 - Prometheus is basically a wall for victory. Good strategy, a little like psychics but still interesting.

3 - Farmer is slightly Op'ed. Remember Ultimate Offering? 500 for another summoning.

4 - Farmer + Breath is broken. Easily abusable. Make sure it cannot Special Summon itself from the Graveyard.

5 - Quite versatile, could be used alongside Flamvell with their 200 DEF.

Overall, interesting.

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[quote name='Ṝaine™' timestamp='1319402324' post='5596523']
[color=#ff0000]"When this card is Summoned by its own effect: Both players lose 1500 Life Points. If your Life Points would be reduced to 0 by this cards effect: You win the Duel."[/color]

I may not know a lot about Yu-Gi-Oh but I think that last clause is bulls***.
[/quote]

I've always loved alt. win conditions. Oh, and you don't have to do much to stop him. Just somehow... get him in the Graveyard. Plus, he's harder to get out than usual Synchros.

[ not really ]

[quote name='*~Dark~Magician~*' timestamp='1319402577' post='5596533']
1 - You should only bump once per 24 hours. [b]but...[/b]

2 - Prometheus is basically a wall for victory. Good strategy, a little like psychics but still interesting.

3 - Farmer is slightly Op'ed. Remember Ultimate Offering? 500 for another summoning.

4 - Farmer + Breath is broken. Easily abusable. Make sure it cannot Special Summon itself from the Graveyard.

5 - Quite versatile, could be used alongside Flamvell with their 200 DEF.

Overall, interesting.
[/quote]

I'll up the cost for Farmer, and make that change to Breath.

[quote name='Rai of the Illuminence' timestamp='1319402638' post='5596536']
ok...seems this archtype is basically burn/beatdown style. Nothing unusual, but interesting concept.
[/quote]

Not even beatdown, just Burn/Swarm.

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