ZeroBreaker Posted October 22, 2011 Report Share Posted October 22, 2011 Another archetype I thought of which consists of WIND Warrior-type Monsters. The main theme is Burn and Swarm while supporting Synchros. Will update once in a while. Everyone feel free to comment or even give any ideas for the archetype. Effect Monsters Aile, Gunslinger Rider WIND *(1)/ Warrior/ Tuner If this card is in your graveyard, you can special summon this card by discarding 1 card from your hand. When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Warrior Monster from your deck or Graveyard. Aero,Gunslinger Twin Gunner WIND **(2)/ Warrior/ Effect When this card is Summoned, you can discard the top 2 cards of your Deck to the Graveyard. If you do, deal 800 damage to the opponent. When your opponent attacks a WIND Monster you control, you can Banish this card from your Graveyard and Target that WIND monster. The Targeted monster gains 1200 ATK. 600/1200 Feather, Gunslinger Blader WIND **(2)/ Warrior/ Effect If this card is sent to the graveyard from your Deck or hand, you can Special Summon this card. when this card is Summoned, you can look the top 3 cards of your deck and return the cards in any order. Once per turn, you can send 1 monster from your Deck into the Graveyard. Deal 400X the Level of the sent Monster. 1400/1200 Hurricane, Gunslinger Rifler WIND ***(3)/ Warrior/ Tuner If you control a WIND Monster, you can Special Summon this card from your hand. Once per turn, you can send up to 4 cards on top your deck into graveyard. For each Monster card sent this way, deal 600 damage to the opponent. 1300/1100 Whirlwind, Gunslinger Reloader WIND ***(3)/ Warrior/ Effect If this card is sent to the graveyard by a card effect, you can Special Summon this card. When this card is Summoned, you can draw 4 cards. If you do, return 4 cards back into your deck in any order. 1600/1100 Silverwind, Gunslinger Sniper WIND ****(4)/ Warrior/ Tuner If this card is sent to the graveyard from your Deck or hand, you can Special Summon this card. Once per turn, you can discard the card on your top deck to deal 400 damage for each Monster you control. 1700/1300 Gale, Gunslinger Armored Sniper WIND ****(4)/ Warrior/ Effect If you control a WIND Monster, you can Special Summon this card from your hand. When this card is Summoned, you can draw a card. Once per turn, you can send up to 3 Monster(s) from your deck to Graveyard. Deal 500 damage to the opponent for each Monster sent this way. 1800/1200 Zephyr, Gunslinger Guardian WIND ****(4)/ Warrior/ Effect If you control a WIND Monster, you can Special Summon this card from your hand or Graveyard. If you do: Discard 1 card from your hand. Once per turn, if a "Gunslinger" Monster is destroyed by battle or effect, it is not. 1600/1200 Tornado, Gunslinger Heavy Arms WIND ****(4)/ Warrior/ Effect If this card is sent to the graveyard from your Deck or hand, you can Special Summon this card. When this card is Summoned, inflict 400 damage for each Monster you control. Once, if this card battles a Monster: You can send it to the Graveyard without applying damage calculations. This effect can only be activated once while this card is face-up on the field. 1850/1200 Storm, Gunslinger Thousand Gunner WIND *******(7)/ Warrior/ Effect You can Banish 2 WIND monsters in your Graveyard to Special Summon this card from your hand. When this card is Summoned, you can pay 1000 Life points. If you do, both players must discard their hand and deal 600 damage for each card send this way. Once per turn, you can send 1 WIND Monster from your deck into the Graveyard. If you do: this card gains 500 ATK. 2500/2100 Synchro Monsters Hail, Gunslinger Hundred Gunner *******(7)/ Warrior/ Synchro/ Effect You can discard any number of cards to the graveyard: Target the same number of monster cards with Defense less than this card's Attack as the number of cards discarded; Destroy the Targets. This card cannot be destroyed by battle. You take no battle damage from battles involving this card. 2500/2100 Spell Bullet Overload Normal Spell Special Summon 1 Level 4 or lower "Gunslinger" monster from your deck. Return it back to the deck during the End Phase. Bullet Reloader Normal Spell Discard 1 WIND monster from your hand into the graveyard. Draw 2 cards. Bullet Exchange Normal Spell Draw 3 cards. Return 3 cards back into your deck. Gamble Reloader Quick-Spell Return your hand and shuffle your deck. Draw the same amount of cards returned and deal 300 damage for every WIND monster drawn. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.