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Ame-no-Spirits (Extra Support Cards)


Max Darkness

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These cards are breaking the boundaries between normal summon and special summon... I dunno, some of the effect normal summon ones feel like they could just do with a "Cannot be Special Summoned except by..." clause. I don't really see the point, except that they bypass the likes of Special Hurricane, but that's about it.
Sengen has a neat summoning effect, can be good for recycling the ones that activate in the hand (returning them to the hand afterwards, etc) and I could imagine a few other situations where it could come in handy.
Koyane is very interesting and creative. Bypasses Necrogardna, etc, not Battle Fader if I'm reading this correctly, but I don't exactly see much uses. There isn't a lot of usage for negating destruction by battle, or at least what I know. Banishing effect seems like a bit too much, honestly.
Seizon is just another summoning effect, nothing really special in this light.
Sorry if my criticism isn't the best. I really... Well, yeah, sorry. It's just the Special Normal Summon thing that bugs me.

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[quote name='ragnarok1945' timestamp='1319733312' post='5603103']
well there's nothing really wrong with Sengen, though I'm curious why you made the end effect lv3 or lower summon and not lv4 or lower
[/quote]

Mainly because the focus is Level 3s and Level 5s.



[quote name='Clear Vice Dragon' timestamp='1319733561' post='5603106']
These cards are breaking the boundaries between normal summon and special summon... I dunno, some of the effect normal summon ones feel like they could just do with a "Cannot be Special Summoned except by..." clause. I don't really see the point, except that they bypass the likes of Special Hurricane, but that's about it.
[/quote]

'Super Double Summon' was the first card to allow an 'effect Normal Summon', so I've simply carried that on through to Monsters and Traps, making it the core focus and thus increasing the speed considerably. And I want to avoid Special Summoning because I want to keep the Spirit effects in place. The 'Cannot be Special Summoned except...' effects, in my view, go against what Spirits are supposed to do. That and, since a large number of Spirits have Summon-triggered effects, it's a nice way to get repeated activations.


[quote name='Clear Vice Dragon' timestamp='1319733561' post='5603106']
Sengen has a neat summoning effect, can be good for recycling the ones that activate in the hand (returning them to the hand afterwards, etc) and I could imagine a few other situations where it could come in handy.
[/quote]

Its main effect is to combine with the Level 3s and lower that have Summon trigger effects, like 'Ame-no-Konohana'. 'Konohana' searches, tribute it to summon 'Sengen', and then get 'Konohana' back and a second search effect.


[quote name='Clear Vice Dragon' timestamp='1319733561' post='5603106']
Koyane is very interesting and creative. Bypasses Necrogardna, etc, not Battle Fader if I'm reading this correctly, but I don't exactly see much uses. There isn't a lot of usage for negating destruction by battle, or at least what I know. Banishing effect seems like a bit too much, honestly.
[/quote]

It is supposed to be an easy beatstick, something the Spirits currently lack. At the moment, their biggest hitters are both two-tribute monsters, and their Level 5/6s max out at 2100 ATK, with effects that can easily be countered.

The battle-destruction-assurance effect is not its main focus, instead it is mainly to be looked at for its banishing effect. The first effect is merely a bonus that allows it to constantly plow through your opponent's defenses. (And stall Decks like 'Exodia' do make use of 'Shield Wing' and 'Dark Resonator')


[quote name='Clear Vice Dragon' timestamp='1319733561' post='5603106']
Seizon is just another summoning effect, nothing really special in this light.
[/quote]

It's supposed to be the one monster that gives a benefit to letting it return to the hand, which will also trigger whenever your opponent banishes, destroys or bounces 'Seizon'. Spirits lack a searcher, and field-replacer, so this becomes the work-horse.


[quote name='Clear Vice Dragon' timestamp='1319733561' post='5603106']
Sorry if my criticism isn't the best. I really... Well, yeah, sorry. It's just the Special Normal Summon thing that bugs me.
[/quote]

Like I said, this sort of 'effect Normal Summon' has already been done by Konami, so I'm just expanding an existing mechanic.

Thanks for the reviews.

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[center]Alright let me rate these.

[b]Ame-no-Umi[/b]
Mhh, it really is the opposite of 'Kojiki' isn't it?
Well the heal is something lesser then the burn, but could come in handy with 'Mausoleum of the Emperor'. Which Spirits often run, so that's good.
The lockdown effect is nice aswell, stops them from using card's like 'Level Eater'.
A 8.8/10

[b]Ame-no-Konohana[/b]
Mhh, I'm starting too see a trend here.
Anywho, the search effect is nice for searching out other Spirit support, which is was designed for. Though it might be a waste of a Normal Summon imo.
A 7.5/10

[b]Ame-no-Bisha[/b]
It's effect helps the uses of 'Mausoleum' and 'Ultimate Offerings', which are used quite often with Spirits.
A Normal Summon from the Graveyard, intersting indeed. But I'm wondering, if its NS from the Grave, do you need to Tribute a mon for it?
If not, then it's an nice and original card. A 9.3/10
If it does, then I feel it's UP, though still original. A 7.8/10

Seeing as those 'Special' Normal Summons are a trent, I shall awaite your responce before rating any farther.
[/center]

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[quote name='Lexadin' timestamp='1319896115' post='5605863']

[center]Alright let me rate these.

[b]Ame-no-Umi[/b]
Mhh, it really is the opposite of 'Kojiki' isn't it?
Well the heal is something lesser then the burn, but could come in handy with 'Mausoleum of the Emperor'. Which Spirits often run, so that's good.
The lockdown effect is nice aswell, stops them from using card's like 'Level Eater'.
A 8.8/10

[b]Ame-no-Konohana[/b]
Mhh, I'm starting too see a trend here.
Anywho, the search effect is nice for searching out other Spirit support, which is was designed for. Though it might be a waste of a Normal Summon imo.
A 7.5/10

[b]Ame-no-Bisha[/b]
It's effect helps the uses of 'Mausoleum' and 'Ultimate Offerings', which are used quite often with Spirits.
A Normal Summon from the Graveyard, intersting indeed. But I'm wondering, if its NS from the Grave, do you need to Tribute a mon for it?
If not, then it's an nice and original card. A 9.3/10
If it does, then I feel it's UP, though still original. A 7.8/10

Seeing as those 'Special' Normal Summons are a trent, I shall awaite your responce before rating any farther.[/center]
[/quote]

All 'Effect Normal Summons' do not need Tributes, in that sense they are similar to Gemini Summons.

In regards to 'Konohana', it can be used in conjunction with a lot of the Summon support to search, before being Tributed for a Level 5 Spirit. One of those is 'Ame-no-Sengen', which can revive 'Konohana' to trigger again. Mainly, the large number of oppertunities to re-trigger the effects is what makes up for the use of your Normal Summon.

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I feel cheated since none of these cards are called Abe-no-Seime.

OT: The only downside that I can see to these cards are that Spirits are rarely on the field to be attacked. You try to address it with a few of the cards, but nevertheless it remains a problem. I like the idea though, since that also allows you to make the honest-esque effects a bit OPed without making the cards OPed.

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[quote name='AggroDrago' timestamp='1319901327' post='5605952']
I feel cheated since none of these cards are called Abe-no-Seime.

OT: The only downside that I can see to these cards are that Spirits are rarely on the field to be attacked. You try to address it with a few of the cards, but nevertheless it remains a problem. I like the idea though, since that also allows you to make the honest-esque effects a bit OPed without making the cards OPed.
[/quote]

These would still be useable with "Izanagi" and the Spirit Equip Cards, both which keep them on the field. I have a Field Spell in the works for that, and the Quick-Play and Trap Normal Summoning cards can bring Spirits out during your opponent's turn.

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[quote name='ragnarok1945' timestamp='1320040213' post='5608935']
Eternal Gateway is better than Spiritual Energy Settling Machine

given its effects I really don't see a need for the 200 atk/def gain part
[/quote]

It adds a slight beat-down edge, and allows the Level 4 and Level 5 Spirit Monsters to have ATK equivilent to non-Spirit Effect monsters of the same Levels.

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