Jump to content

Realms (Jump-in Rpg)


Developous

Recommended Posts

Explanation:

 

A jump in rpg is an rp where you can simply just begin to rp right off the bat. Thats all to it.

 

 

20 elemental kindoms, one mythic champion destined to unite all of them.

Bound by 20 artefacts to be found, only the champion of ages can unleash the power of all the artefacts, thus uniting the kindoms.

But everyone believes the champion of ages is dead, and has no descendants. Everyone save his forgotten son.

Will this child fulfill his father's destiny, or will he be killed?.....

 

The Elements are Fire, Water, Wind, Earth, Light, Dark, Elec, Ice, War, Mystic, Hell, Astral, Fusion, Terra, Rainbow, Ultima, Eldritch, Dragon, Mythic, and Time....

 

Location: Near the enterance of the FIRE kingdom, in a remote area.

 

Jerron was just fixing some mushrooms in a remote cave, pondering when the way out of the caves would finally open up. It would not be long, knowing the volcano's usual patterns, but it would be highly dangerous as well. So there he was, waiting for the expected event, then he would venture out with the supplies he had obtained.

 

His father, the champion of ages, had warned him not to go out before a full moon would emerge directly over the passage after his 12th birthday, shining its greatest light. Jerron had also been told of his destiny, and readily had accepted it. He even knew that his mother and father had sacrificed themselves to ensure that jerron would become the destined unifier.

 

But who would become the king of all these empires? How would the artefacts play a role in deciding this fate? What would happen as a result of the unification? And most importantly, why did they need to unite in the first place?

 

It would take a very long time to answer these questions...

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...