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Clockwork Set [30/???]


T3RA PROWL3R

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[spoiler=MONSTER]
Grandfather Dragon / EARTH / 8 / Dragon / Effect / ? / 0
~ When this card is summoned, place 3 Time Counters on it. Increase the ATK of this card by 1000 for each Time Counter on it. Once per turn, you can remove 1 Time Counter from this card to destroy up to 2 cards on the Field.

Time Chick / EARTH / 2 / Dragon / Effect / 500 / 400
~ You can tribute this card to Special Summon 1 "Clockwork" monster from your Hand. You cannot conduct your Battle Phase during the turn this effect is activated.

Legionnaire of Time / EARTH / 6 / Warrior / Synchro / Effect / 2400 / 1300
~ 1 "Clockwork" Tuner monster + 1 or more non-Tuner monsters
Once per turn, you can place 1 Time Counter on a face-up card on the Field. When this card destroys a monster by battle, distribute new Time Counters among face-up monsters you control equal to the level of the destroyed monster.

Clockwork Legend - Zanoj / EARTH / 7 / Warrior / Synchro / Effect / 2700 / 1300
~ 1 "Clockwork" Tuner monster + 1 or more non-Tuner "Clockwork" monsters
When this card is Synchro Summoned, place 2 Time Counters on it. When this card destroys a monster by battle, you can remove 1 Time Counter to have it attack again. If this card is face-up on the Field During the End Phase while it has no Time Counters, destroy it.

Clockwork Legend - Grun / EARTH / 7 / Warrior / Synchro / Effect / 2700 / 1300
~ 1 "Clockwork" Tuner monster + 1 or more non-Tuner "Clockwork" monsters
When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower "Clockwork" monster from your Graveyard. Once per turn, you can tribute 1 other "Clockwork" monster you control to place 3 Time Counters on a face-up card you control.

Clockwork Legend - Bjorn / EARTH / 7 / Warrior / Synchro / Effect / 2700 / 1300
~ 1 "Clockwork" Tuner monster + 1 or more non-Tuner "Clockwork" monsters
When this card is Synchro Summoned, place 2 Time Counters on it (Max 2). Increase the ATK of each face-up "Clockwork" monster you control by 200 for each Time Counter on it. During each of your End Phases, remove 1 Time Counter from this card. If you cannot, destroy it.

Vanguard of Time / EARTH / 4 / Warrior / Xyz / Effect / 2400 / 1300
~ 2 Level 4 "Clockwork" monsters
Once per turn, you can remove 1 Xyz material from this card. Destroy 1 face-up card on the Field and place 1 Time Counter on a face-up monster you control. When this card would be destroyed by battle, you can remove 2 Time Counters from anywhere on the Field instead.

Clockwork Grinder / EARTH / 6 / Spellcaster / Effect / 2400 / 1300
~ When this card is Tribute Summoned by tributing a "Clockwork" monster, you can destroy 1 card on the Field and place 2 Time Counters on a face-up card on the Field that can have a Time Counter on it.

Clockwork Drake / EARTH / 4 / Dragon / Effect / 1600 / 1300
~ Once per turn, you can remove 2 Time Tokens from anywhere on the Field to have this card attack twice during this Battle Phase.

Clockwork Powerman / EARTH / 5 / Machine / Effect / 2100 / 1300
~ You can Special Summon this card if you control a face-up "Clockwork" monster.

Clockwork Warrior / EARTH / 4 / Warrior / Effect / 1500 / 1300
~ When this card is Normal Summoned, place 1 Time Counter on it (Max 1). Increase the ATK of this card by 300 for each Time Counter on it. Once per turn, you can remove 1 Time Counter from this card to destroy 1 card your opponent controls.

Clockwork Magician / EARTH / 4 / Spellcaster / Effect / 1300 / 1300
~ When this card is Normal Summoned, place 1 Time Counter on it (Max 1). Increase the ATK of all face-up "Clockwork" monsters you control by 500 for each Time Counter on this card. Destroy this card if it is selected as an Attack target.

Clockwork Sprite / EARTH / 2 / Fairy / Tuner / Effect / 800 / 500
~ You can Special Summon this card from your Hand if you control another "Clockwork" monster.

Clockwork Synchron / EARTH / 3 / Machine / Tuner / Effect / 1000 / 800
~ When this card is Normal Summoned, place 1 Time Counter on it (Max 1). Once per turn, you can remove 1 Time Counter from this card to Special Summon 1 Level 2 or lower "Clockwork" monster from your Graveyard. Its effect is negated.

Clockwork Prodigy / EARTH / 4 / Warrior / Effect / 1500 / 1300
~ When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Clockwork" monster from your Hand. It's effect is negated.

Clockwork Gardna / EARTH / 4 / Warrior / Effect / 1300 / 2100
~ When this card is Normal Summoned, place 1 Time Counter on it (Max 1). Once per turn, you can remove 1 Time Counter of this card to change the battle position of one face-up monster on the Field.

Clockwork Chimera / EARTH / 4 / Beast / Effect / 1500 / 1300
~ When this card is Normal Summoned, place 1 Time Counter on it (Max 1). Increase the ATK of this card by 300 for each Time Counter on it. Once per turn, you can remove 1 Time Counter from this card to draw 1 card.[/spoiler]

[spoiler=SPELL]
Clockland / Field Spell Card
~ Each time a "Clockwork" monster is summoned, place 2 Time Counters on this card. Increase the ATK of all face-up "Clockwork" monsters you control by 100 for each Time Counter on this card. If this card would be destroyed, you can discard 1 "Clockland" from your Hand to the Graveyard instead.

Clockwork Respite / Continuous Spell Card
~ Place 1 Time Counter on a face-up card you control during each of your End Phases.

Analog Clock / Normal Spell Card
~ Discard 1 "Clockwork" monster and Draw 2 cards.

Digital Clock / Normal Spell Card
~ Shuffle 3 "Clockwork" monsters from your Graveyard into your Deck and draw 2 cards.

Alarm Set / Continuous Spell Card
~ Decrease the ATK of all face-up monsters your opponent controls by 300 for each face-up "Clockwork" monster you control.

Clockwork Cannon / Continuous Spell Card
~ This card can only gain Time Counters from its own effect. During each of your Standby Phases, place 1 Time Counter on this card. During your Main Phase, you can destroy this card and inflict damage to your opponent for each Time Counter on this card x800.

Clockwork Antiquebox / Normal Spell Card
~ Add 1 "Clockwork" monster from your Graveyard to your Hand. Send it to the Graveyard during your End Phase.

Broken Gear / Normal Spell Card
~ Tribute 1 "Clockwork" monster you control. Special Summon 1 "Clockwork" monster from your Hand whose Level is equal to or Less than the Tributed monster.

Time Re-alignment / Normal Spell Card
~ Place 2 Time Counters on a face-up monster on the Field. Destroy that monster during the End Phase.[/spoiler]

[spoiler=TRAP]
Tick-Tock-BOOM / Counter Trap Card
~ Activate only when your opponent activates a card effect that targets a face-up "Clockwork" monster you control. Discard 1 card to negate the activation and effect of that card and destroy it.

Stopping Time / Normal Trap Card
~ Remove 10 Time Counters from anywhere on the Field. Destroy all cards your opponent controls.

Re-Wind / Normal Trap Card
~ Special Summon 1 "Clockwork" monster from your Graveyard in face-up Defense position. When this card is removed from the Field, destroy the Special Summoned monster. When the Special Summoned monster leaves the Field, destroy this card.

Clockwork Barrier / Counter Trap Card
~ Activate only when your opponent selects a "Clockwork" monster you control as an attack target. Negate the attack and destroy the attacking monster.[/spoiler]

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I love the concept of Time counters. The "Clockwork" architype is preety neat. My favorite card is "stopping time". Reminds me of the card "Mega Ton Magicial Cannon" except it removes spell counters. In my opinion it is a lot like the spellcaster Spell counter theme, but this time its clockwork time counter. Very nice idea and I woul actually use these cards :) so I rate this whole set 9/10. creative and fun.

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