Mecha Love Posted October 20, 2011 Report Share Posted October 20, 2011 [Booster Pic will be here] [spoiler= Information on Celestial Dawn] Celestial Dawn is the first Booster Pack to be created by No.34 電算機獣テラ・バイト and Thunder End Dragon. This Booster Pack introduces the 'Celestial', 'ZONE', 'Yin', 'Yang' and 'Yin-Yang' Archtypes and includes support for other Archetypes such as 'Blackwing', 'Photon', 'Evol', 'Wind-Up', 'Ninja' and 'Number'. Not only this; but it also brings support for Xyz and Synchro and also expands on Archetypes with less support such as 'Crashbug and 'Kuriboh'! [/spoiler] [spoiler= New Archetype Information] [spoiler= Celestial Archetype] Celestial (天の) is an Archetype of astrologically-based cards which focus on many Synchro and Xyz Summons. All the Monsters on this Archetype are named after celestial body or an astrological phenomenon. Celestials are used for extensive Synchro and Xyz Summonings. They can swarm the field with Level-altering Monsters quickly and easily. All of them are tuners but share the common effect that they can 'lose' their Tuner status for Synchro Summoning. As well as this, most can change their levels so that they fit Xyz Summoning Conditions. Celestials also go further than that, including more advanced Synchro and Xyz Summons. This includes Accel Synchro, Delta Accel and Omega Accel Synchro and also Chaos Xyz and Variable Xyz. [/spoiler] [spoiler= ZONE Archetype] The ZONE (ゾーン) Archetype is a set of Spell-Monsters whoch can be used for extensive Xyz, Synchro and Fusion Summons. They are all Continuous Spell Cards but can be treated as Monsters and played in the Monster Card Zone. They can swarm the field quickly and easily but have the weakness of taking up Spell and Trap Card Zone and that they are weak against anti-Spell and Trap Cards. [/spoiler] [spoiler= Yin, Yang and Yin-Yang Archetypes] These three Archetypes: Yin (陰), Yang (ヤン) and Yin-Yang (陰陽 - ヤン) focus on several different aspects of Duel Monsters. Yin (White) focuses on Xyz Summons and uses many swarming techniques and level altering effects. Due to Yin being peace, the Yin archetype focuses on Defense over attack. However, it also goes onto locking down your opponents strategies. Yin Monsters are all LIGHT-attribute. Yang (Black) focuses on Syncro Summons. Therefore it uses searching and swarming effects to get the correct cards on the field for extensive Synchro Summons. Because Yang is a symbol of chaos, it's monsters are much more powerful in terms of ATK and aggressive effects which can seriously damage your opponents Life Points. Yang Monsters are all DARK-attribute. Finally there is Yin-Yang Monsters. These Monsters focus on Fusions of Yina nd Yang Monsters. However, it also includes several 'Chaos Monsters' which use the LIGHT from Yin's and the DARK from the Yang's. Yin-Yang Monsters are beatsticks with powerful effects to finish the game off! [/spoiler] [/spoiler] [spoiler= Card List] [spoiler= Monsters] [/spoiler] [spoiler= Spells] [spoiler= CLDW CRB001 - Virus Outburst] Virus Outburst Quick-Play Discard 1 "Crashbug" monster from your hand. Special Summon 1 "Crashbug" monster from your graveyard with a different name to the Disarded Monster. [/spoiler] [/spoiler] [spoiler= Traps] [spoiler= CLDW CRB002 - Proto Crushbug Virus] Normal Trap Activate only when your opponent destroys a "Crashbug" monster (Either by Battle or by Card Effect) Destroy all monsters your opponent controls with 1500 or more ATK and banish those cards. [/spoiler] [spoiler= CLDW CRB002 - Proto Devastationbug Virus] Normal Trap Activate only when your opponent destroys a "Crashbug" monster (either by Battle or by Card Effect) Destroy all monsters your opponent controls with 1500 or less ATK and banish those cards. [/spoiler] [spoiler= CLDW CRB003 - Malicious Source] Normal Trap Send 1 of each "Crashbug X" "Crashbug Y" "Crashbug Z" from your deck to the graveyard. Draw 1 Card. [/spoiler] [/spoiler] [/spoiler] Link to comment
Premier Alexander Romanov Posted October 20, 2011 Report Share Posted October 20, 2011 ...OK... Where are the cards? Link to comment
Mecha Love Posted October 20, 2011 Author Report Share Posted October 20, 2011 Its a work in progress. 4 have been put in, a load of others are on the way. Me and No.34 are making 'em. Link to comment
CommanderVolt Posted October 26, 2011 Report Share Posted October 26, 2011 A bunch of cards from the ZONE Archetype added. More will be coming. [Spoiler= ZONE Cards] Spectral ZONE – Field Spell ZONE Spell-cards treated as monsters cannot be destroyed by effects that destroy Spells and Traps. When a ZONE Xyz Monster battles a monster with higher ATK, you can switch the ATK of the battling monsters. If you apply this effect, skip your next draw phase. You can only apply this effect once per turn during your opponent's battle phase. ZONE Lich – Monster/Xyz Rank 5/DARK/Zombie 2500/2500 2x Level 5 ZONE Monsters Once per turn by detaching one Xyz Material from this card, banish 1 card your opponent controls and draw 1 card. If the card you banished was an Xyz Monster, draw 2 cards. When this card is destroyed while having no Xyz Materials, special Summon this card in face-up defense position. When this card is removed from the field after being summoned by its own effect, banish it. ZONE Dullahan – Monster/Xyz Rank 4/EARTH/Zombie 2400/2000 3x Level 4 ZONE Monsters Once per turn, by detaching one Xyz Material from this card, banish 1 “ZONE” Spell card in your deck. When this card is removed from the field, add all banished cards by this effect to your hand. During your main-phase, if this card has no Xyz Materials, you can banish this card until your next Stand-By Phase. ZONE Succubus – Monster/Xyz Rank 6/DARK/Fiend 2600/2300 2x Level 6 ZONE Monsters Once per turn, by detaching one Xyz Material from this card, select 1 monster your opponent controls and switch it face-up defense position and gain control of it. It cannot change it's battle position and is destroyed when this card is removed from the field. When this card battles while it has no Xyz Materials, negate the effects of the monster it battles with. ZONE Covenant – Continuous Spell After activation, Special Summon this card; it is treated as an Effect Monster Card (Warrior-Type/EARTH/Level 3/ATK 1200/DEF1900). While this card is treated as an Effect Monster, declare one level between One and Twelve. This card becomes the declared level until your next stand-by phase. ZONE Baron – Continuous Spell You can only activate this card if you control no monsters. After activation, Special Summon this card; it is treated as an Effect Monster Card (Warrior-Type/EARTH/Level 5/ATK 2100/DEF1000) While this card is treated as an Effect-Monster; When a ZONE Continuous Spell treated as an Effect Monster destroys a monster as a result of battle, add 1 “ZONE” Continuous Spell from your deck to your hand. You cannot activate those card(s) this turn. ZONE Baroness – Continuous Spell After activation, Special Summon this card; it is treated as an Effect Monster Card (Warrior-Type/EARTH/Level 4/ATK 1700/DEF 0) While this card is treated as an Effect Monster, you can select 1 other Monster on the field. This cards level becomes the same as the Selected monster. ZONE Viscount – Continuous Spell After activation, Special Summon this card; it is treated as an Effect Monster Card. (Warrior-Type/EARTH/Level 4/ATK 1900/DEF 0) While this card is treated as an Effect-Monster, the effects of Synchro Monsters your opponent controls cannot activate and are negated. You cannot apply this effect if you control a non “ZONE” Monster. ZONE Viscountess – Continuous Spell After activation, Special Summon this card; it is treated as an Effect Monster Card (Warrior-Type/EARTH Level 4/ATK 0/DEF 2100) While this card is treated as an Effect-Monster Card, the effects of Xyz Monsters your opponent controls cannot activate and are negated. You cannot apply this effect if you control a non “ZONE” monster. ZONE Duke – Continuous Spell-card After activation, Special Summon this card; it is treated as an Effect Monster Card (Warrior-Type/EARTH Level 6/ATK 2200/DEF 1100) While this card is treated as an Effect-Monster Card, other ZONE Monsters cannot be destroyed in battle. When this card is destroyed in battle and sent to the graveyard, draw 1 card. ZONE Duchess – Continuous Spell-card After activation, Special Summon this card; it is treated as an Effect Monster Card (Warrior-Type/EARTH Level 6/ATK 1100/DEF 2200) While this card is treated as an Effect-Monster Card; when a ZONE monster is selected as an attack target, gain 500 Lifepoints and inflict 500 Damage to your opponent. [/Spoiler] Link to comment
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