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Ascend Summoning


DoomBeast

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[spoiler=Mechanics]
Ascend monsters go into the Main Deck and can be Normal Summoned. But they can also be Ascend Summoned.

Here is an example:
Mythic Goblin DARK
****(**)
Fiend / Ascend
FLIP: Special Summon 1 "Goblin" monster from your Deck.
* Increase the ATK and DEF of all face-up "Goblin" monsters you control by 500. Face-up "Goblin" monsters you control cannot be destroyed by battle or by card effects, except "Mythic Goblin".
1300(1700)/1200(1600)

Notice the 2 stars in the ( )? The its Ascension Level, meaning once it's Ascend Summoned it becomes a Level 6. To Ascend Summon you have to have the face-up monster whose sub-type is Ascend. And a monster(s) whose Level(s) equal to stars and Banish them. Then apply the Ascend Effect, which is marked by an *. And it's ATK and DEF become the number in the ( ). Sometimes thier ATK and/or DEF say the same, so there is no ( ). If an Ascend monster has been Ascend Summoned and then is flipped face-down or removed from the field, it must be Ascend Summoned again.
[/spoiler]

Mythic Goblin DARK
****(**)
Fiend / Ascend
FLIP: Special Summon 1 "Goblin" monster from your Deck.
* While this monster remains face-up: Increase the ATK and DEF of all face-up "Goblin" monsters you control by 500. Face-up "Goblin" monsters you control cannot be destroyed by battle or by card effects, except "Mythic Goblin".
1300(1700)/1200(1600)

Spacial Dragon LIGHT
****(***)
Dragon / Ascend
If this monster is Normal Summoned: select 1 Banished Dragon-Type monster: Special Summon it.
* Once per turn: Return 1 Banished Dragon-Type monster, you control, to your Deck. This monster gains ATK equal to the returned monster's Level x200.
1600(2000)/1700(2100)

Raver - Borux FIRE
***(**)
Sea Serpent / Ascend
If this monster is added to your hand by an effect of a "Raver" monster: Special Summon it (this is treated as an Ascend Summon).
* Once per turn: Return 1 card your opponent controls to thier hand.
1300(1700)/200(600)

Raver - Kuaxe EARTH
**(***)
Sea Serpent / Ascend
When this monster is Normal Summoned: Special Summon 1 Ascend monster from your hand or Deck.
* Once per turn: take control of 1 monster your opponent controls, until the End Phase. This monster is treated as a Tuner.
1500(1900)/1200(1600)

Raver - Lageh WIND
********(****)
Sea Serpent / Synchro / Ascend
1 "Raver" Tuner + 1 or more non-Tuners
When this monster is Synchro Summoned: Special Summon 1 Level 4 or lower "Raver" monster from your hand, Deck or Graveyard (this is treated as an Ascend Summon).
* When this monster is Ascend Summoned: return up to 2 cards on the field to thier controler's hand.
2800(3200)/2000(2400)

Twin Seed's cards:
Raver - Lish WATER
Sea Serpent/Ascend
***(**)
When this card is Normal Summoned: you can add one Ascend monster from your Graveyard to your hand.
* When this card is successfully Ascend Summoned: you can banish this card to Ascend Summon 1 Ascend-Type monster from your hand.
1300(1700)/1300(1700)

Raver - Fellen DARK
Reptile/Ascend
*(**)
If this face-down card is removed from the field by a card effect: you can banish 1 card to Ascend Summon this card in face-up Defense Position.
* During your opponent's Standby Phase: all monsters you control gain 200 ATK and DEF. During either player's turn: you can banish all face-up monsters you control (min 3) to negate the activation of a Spell Speed 3 or lower card and destroy it; if you do, neither player can declare an attack for 2 turns.
500(900)/300(700)

Raver - Shekk FIRE
Winged-Beast/Ascend
***(***)
* If control of this card is switched, it is treated as a Normal Monster for the rest of the duel. If this card attacks your opponent directly: draw 1 card; if it is a Level 4 or lower monster, Special Summon it in face-up Defense-Position.
1500/1500



C & C welcome. Feel free to post your own.

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I love this concept. Similar cost to Gemini monsters, but opens up a lot of doors synchro-wise. Take a lv4 monster and banish another level 4 monster, and you immediately change your star count from 8 to 6.

I'd like to see a spell card that automatically ascends your monsters. Definitely looking forward to more cards in this set.

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I just re-read the mechanics and have a question. For Goblin, would you banish a level 4 or a level 6 monster? Also, do these count as Special or Normal Summons?

Also, I have a few.

Raver - Lish WATER
Sea Serpent/Ascend
***(**)
When this card is Normal Summoned: you can add one Ascend-Type monster from your Graveyard to your hand.
* When this card is successfully Ascend Summoned: you can banish this card to Ascend Summon 1 Ascend-Type monster from your hand.
1300 (1700)/1300 (1700)

Raver - Fellen DARK
Reptile/Ascend
*(**)
If this face-down card is removed from the field by a card effect: you can banish 1 card to Ascend Summon this card in face-up Defense Position.
* During your opponent's Standby Phase: all monsters you control gain 200 ATK and DEF. During either player's turn: you can banish all face-up monsters you control (min 3) to negate the activation of a Spell Speed 3 or lower card and destroy it; if you do, neither player can declare an attack for 2 turns.
500 (900)/ 300 (700)

Raver - Shekk FIRE
Winged-Beast/Ascend
***(***)
* If control of this card is switched, it is treated as a Normal Monster for the rest of the duel. If this card attacks your opponent directly: draw 1 card; if it is a Level 4 or lower monster, Special Summon it in face-up Defense-Position.
1500/1500

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I'm confused. :3

[quote name='DoomBeast' timestamp='1318965976' post='5586542']
Ascend monsters go into the Main Deck and can be Normal Summoned. But they can also be Ascend Summoned.

Here is an example:
Notice the 2 stars in the ( )? The its Ascension Level, meaning once it's Ascend Summoned it becomes a Level 6. To Ascend Summon you have to have the face-up monster whose sub-type is Ascend. And a monster(s) whose Level(s) equal to stars and Banish them. Then apply the Ascend Effect, which is marked by an *. And it's ATK and DEF become the number in the ( ). Sometimes thier ATK and/or DEF say the same, so there is no ( ). If an Ascend monster has been Ascend Summoned and then is flipped face-down or removed from the field, it must be Ascend Summoned again.
[/quote]

So It's like a sub-version of Gemini in a way, but easier to use. Few major questions. So first you have to Normal Summon it. But where is the other monster banished from? The field, hand or grave (and please don't say grave cuz that's the easy get out). What does its level have to equal? It's normal level? Ascend level? Or the difference?

In any case, it should be written into the effect of each card anyway, not just scribbled into a rule book or on the Internet for people to have to search for.

Ps: Spacial Dragon, effect makes it capable of running over almost anything and everything after being used just once. Example BEWD = 5000 ATK very easily.

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[quote name='TwinSeed' timestamp='1318985027' post='5587304']I just re-read the mechanics and have a question. For Goblin, would you banish a level 4 or a level 6 monster? Also, do these count as Special or Normal Summons?

Also, I have a few.

Raver - Lish WATER
Sea Serpent/Ascend
***(**)
When this card is Normal Summoned: you can add one Ascend-Type monster from your Graveyard to your hand.
* When this card is successfully Ascend Summoned: you can banish this card to Ascend Summon 1 Ascend-Type monster from your hand.
1300 (1700)/1300 (1700)

Raver - Fellen DARK
Reptile/Ascend
*(**)
If this face-down card is removed from the field by a card effect: you can banish 1 card to Ascend Summon this card in face-up Defense Position.
* During your opponent's Standby Phase: all monsters you control gain 200 ATK and DEF. During either player's turn: you can banish all face-up monsters you control (min 3) to negate the activation of a Spell Speed 3 or lower card and destroy it; if you do, neither player can declare an attack for 2 turns.
500 (900)/ 300 (700)

Raver - Shekk FIRE
Winged-Beast/Ascend
***(***)
* If control of this card is switched, it is treated as a Normal Monster for the rest of the duel. If this card attacks your opponent directly: draw 1 card; if it is a Level 4 or lower monster, Special Summon it in face-up Defense-Position.
1500/1500[/quote]

You would Banish a Level 2, the number of stars in the parentheses. I like your cards, I'll add them to the original post.

[quote name='Bahamut ZERO' timestamp='1319043453' post='5588198']I'm confused. :3



So It's like a sub-version of Gemini in a way, but easier to use. Few major questions. So first you have to Normal Summon it. But where is the other monster banished from? The field, hand or grave (and please don't say grave cuz that's the easy get out). What does its level have to equal? It's normal level? Ascend level? Or the difference?

In any case, it should be written into the effect of each card anyway, not just scribbled into a rule book or on the Internet for people to have to search for.

Ps: Spacial Dragon, effect makes it capable of running over almost anything and everything after being used just once. Example BEWD = 5000 ATK very easily.[/quote]

You Banish them from the Field. And the Level has to equal the stars in parentheses. So, the difference.

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