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A Tribute of Sorts


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Random idea struck me, so this was born:

[color=#ff8c00][b]Nightshroud Whitley
****
Machine/WIND/Effect
1800/550
While this card is face-up on the field, your opponent cannot activate Trap Cards during your Battle Phase. If you control another face-up Machine-Type monster, except "Nightshroud Whitley" your opponent cannot target this card for an attack.


Skyterror Lancaster
*****
Machine/WIND/Effect
2200/1400
You can Special Summon this card (from your hand) by Banishing 1 Machine-Type monster from your hand. This card inflicts Piercing Battle Damage. If you control 2 or more monsters, and the only monsters you control are WIND Machine-Type monsters: You can discard any number of cards in your hand; Destroy the same number of cards on the field, then return 1 other Machine-Type monster you control to your hand, or destroy this card.


Omnipresence Beaufighter
*****
Machine/WIND/Effect
2200/1400
If you control 1 face-up Level 4 Machine-Type monster, you can Special Summon this card (from your hand). You cannot Special Summon more than 1 "Omnipresense Beaufighter" per turn. During the End Phase of a turn where this card declared an attack: Destroy 1 card on your opponent's side of the field (even if this card leaves the field).


Hawkeye Hurricane
*****
Machine/WIND/Effect
2000/1500
You can Special Summon this card (from your hand) by Tributing 1 face-up Machine-Type monster you control. During your Main Phase: You can target this face-up card; Until the End Phase of this turn, this card gains ATK equal to the number of Machine-Type monsters you control x600 and can attack 3 times in each Battle Phase this turn. The effect of "Hawkeye Hurricane" can only be activated once per turn. During the turn this effect is activated, "Hawkeye Hurricane" is the only monster that can declare an attack. Destroy this card during the End Phase of the turn this effect is activated.


Hawkeye Tempest
*****
Machine/WIND/Effect
2300/1200
You can Special Summon this card (from your hand) while you control a different "Hawkeye" monster. Only 1 "Hawkeye Tempest" can be Summoned per turn. During your opponent's End Phase: Destroy 1 card your opponent controls. If the destroyed card was a monster: Inflict 800 damage to your opponent.


Subforce Sea Otter
****
Machine/WIND/Effect
1200/1800
This card is also treated as a WATER monster while face-up on the field. This card can attack your opponent directly. When this card is destroyed: Draw 1 card.


Air Force X
****
Warrior/EARTH/Effect
1700/1000
This card cannot be targeted for an attack or card effect if you control a face-up WIND Machine-Type monster. All face-up WIND Machine-Type monsters you control gain 300 ATK. You can Tribute this card to negate a card effect that would cause a WIND Machine-Type monster(s) to leave the field and destroy that card.[/b][/color]


[b]Avionic Glory Spitfire
*****
Machine/WIND/Xyz/Effect
2700/2200
2 Level 5 Machine-Type monsters
If this card has Xyz Material(s) attached, it cannot be destroyed by card effects your opponent controls. This card inflicts Piercing Battle Damage. When your opponent's monster declares an attack: You can detach 1 Xyz Material from this card; Change the attack target to this card and increase this card's ATK by 500 until the end of the damage step. Once per turn: You can detach 1 Xyz Material from this card; Add 1 Level 4 or lower Machine-Type monster from your Graveyard to your hand. If this card is destroyed: Target 1 Xyz Material that was detached from this card; Special Summon it.


[color=#008000]Upgrade Blueprints
Normal Spell
Target 1 face-up Machine-Type monster you control; Add 1 Machine-Type monster from your Deck to your hand whose Level is equal to the targeted monster's.


Fleet Formation
Normal Spell
Activate only when the only monsters you control are Level 5 or Rank 5 Machine-Type monsters. Destroy cards your opponent controls up to the number of monsters you control (max. 3).


Turret Booster
Quick-Play Spell
One face-up Machine-Type monster you control gains 1000 ATK until the End Phase. Any monster that battles that monster is destroyed at the end of the damage step.[/color]


[color=#800080]Evasive Action
Counter Trap Card
Activate only while you control a face-up WIND Machine-Type monster. Negate the activation and effect of a Spell card and destroy it.[/color][/b]


[color=#800080][color=#000000]Yeah, I'm a fan of British success. :3[/color][/color]

Feel free to tear this to shreds, guys, so long as it's justified.

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