This Account is Unplayable Posted October 18, 2011 Report Share Posted October 18, 2011 Random idea struck me, so this was born: [color=#ff8c00][b]Nightshroud Whitley **** Machine/WIND/Effect 1800/550 While this card is face-up on the field, your opponent cannot activate Trap Cards during your Battle Phase. If you control another face-up Machine-Type monster, except "Nightshroud Whitley" your opponent cannot target this card for an attack. Skyterror Lancaster ***** Machine/WIND/Effect 2200/1400 You can Special Summon this card (from your hand) by Banishing 1 Machine-Type monster from your hand. This card inflicts Piercing Battle Damage. If you control 2 or more monsters, and the only monsters you control are WIND Machine-Type monsters: You can discard any number of cards in your hand; Destroy the same number of cards on the field, then return 1 other Machine-Type monster you control to your hand, or destroy this card. Omnipresence Beaufighter ***** Machine/WIND/Effect 2200/1400 If you control 1 face-up Level 4 Machine-Type monster, you can Special Summon this card (from your hand). You cannot Special Summon more than 1 "Omnipresense Beaufighter" per turn. During the End Phase of a turn where this card declared an attack: Destroy 1 card on your opponent's side of the field (even if this card leaves the field). Hawkeye Hurricane ***** Machine/WIND/Effect 2000/1500 You can Special Summon this card (from your hand) by Tributing 1 face-up Machine-Type monster you control. During your Main Phase: You can target this face-up card; Until the End Phase of this turn, this card gains ATK equal to the number of Machine-Type monsters you control x600 and can attack 3 times in each Battle Phase this turn. The effect of "Hawkeye Hurricane" can only be activated once per turn. During the turn this effect is activated, "Hawkeye Hurricane" is the only monster that can declare an attack. Destroy this card during the End Phase of the turn this effect is activated. Hawkeye Tempest ***** Machine/WIND/Effect 2300/1200 You can Special Summon this card (from your hand) while you control a different "Hawkeye" monster. Only 1 "Hawkeye Tempest" can be Summoned per turn. During your opponent's End Phase: Destroy 1 card your opponent controls. If the destroyed card was a monster: Inflict 800 damage to your opponent. Subforce Sea Otter **** Machine/WIND/Effect 1200/1800 This card is also treated as a WATER monster while face-up on the field. This card can attack your opponent directly. When this card is destroyed: Draw 1 card. Air Force X **** Warrior/EARTH/Effect 1700/1000 This card cannot be targeted for an attack or card effect if you control a face-up WIND Machine-Type monster. All face-up WIND Machine-Type monsters you control gain 300 ATK. You can Tribute this card to negate a card effect that would cause a WIND Machine-Type monster(s) to leave the field and destroy that card.[/b][/color] [b]Avionic Glory Spitfire ***** Machine/WIND/Xyz/Effect 2700/2200 2 Level 5 Machine-Type monsters If this card has Xyz Material(s) attached, it cannot be destroyed by card effects your opponent controls. This card inflicts Piercing Battle Damage. When your opponent's monster declares an attack: You can detach 1 Xyz Material from this card; Change the attack target to this card and increase this card's ATK by 500 until the end of the damage step. Once per turn: You can detach 1 Xyz Material from this card; Add 1 Level 4 or lower Machine-Type monster from your Graveyard to your hand. If this card is destroyed: Target 1 Xyz Material that was detached from this card; Special Summon it. [color=#008000]Upgrade Blueprints Normal Spell Target 1 face-up Machine-Type monster you control; Add 1 Machine-Type monster from your Deck to your hand whose Level is equal to the targeted monster's. Fleet Formation Normal Spell Activate only when the only monsters you control are Level 5 or Rank 5 Machine-Type monsters. Destroy cards your opponent controls up to the number of monsters you control (max. 3). Turret Booster Quick-Play Spell One face-up Machine-Type monster you control gains 1000 ATK until the End Phase. Any monster that battles that monster is destroyed at the end of the damage step.[/color] [color=#800080]Evasive Action Counter Trap Card Activate only while you control a face-up WIND Machine-Type monster. Negate the activation and effect of a Spell card and destroy it.[/color][/b] [color=#800080][color=#000000]Yeah, I'm a fan of British success. :3[/color][/color] Feel free to tear this to shreds, guys, so long as it's justified. Link to comment
Premier Alexander Romanov Posted October 18, 2011 Report Share Posted October 18, 2011 ...I don't get it. What is this a tribute to? Link to comment
This Account is Unplayable Posted October 18, 2011 Author Report Share Posted October 18, 2011 [quote name='Reina Soho' timestamp='1318959329' post='5586397'] ...I don't get it. What is this a tribute to? [/quote] British World War 2 fighter jets/bombers. Y'know, the things that basically won them the war. I just decided to base a set of cards off 'em. Link to comment
Premier Alexander Romanov Posted October 18, 2011 Report Share Posted October 18, 2011 Oh. OK. Cool. Link to comment
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