Resident Fascist Posted October 18, 2011 Report Share Posted October 18, 2011 [color=#008000][b]Anti-Special Summon Zone[/b][/color] [color=#008000][b]Continous Spell[/b][/color] [color=#008000][b]Monsters cannot be Special Summoned from the Deck. You can discard 1 card in your hand to destroy 1 Special Summoned Monster on the Field.[/b][/color] [color=#800080][b]Synchro Deflect[/b][/color] [color=#800080][b]Counter Trap[/b][/color] [color=#800080][b]Activate when a Monster is Special Summoned from the Extra Deck; Banish that Monster, then draw 1 Card.[/b][/color] [color=#008000][b]Field Controller Zone[/b][/color] [color=#008000][b]Continous Spell[/b][/color] [color=#008000][b]Activate by discarding 2 cards from your hand. Monsters cannot be Special Summoned. If you control no Monsters; Destroy this card. This card cannot be destroyed by Spell/Trap Effects.[/b][/color] Link to comment
Bahamut - Envoy of the End Posted October 18, 2011 Report Share Posted October 18, 2011 AS Summon Zone - Pretty damn awesome. Think its perfectly balanced. Synchro Back - There is already a card called Synchro Back (albeit unreleased). Not situational enough to have that good an effect I think. FC Zone - Steep cost for effect. Link to comment
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