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[color=#008000][b]Anti-Special Summon Zone[/b][/color]
[color=#008000][b]Continous Spell[/b][/color]
[color=#008000][b]Monsters cannot be Special Summoned from the Deck. You can discard 1 card in your hand to destroy 1 Special Summoned Monster on the Field.[/b][/color]

[color=#800080][b]Synchro Deflect[/b][/color]
[color=#800080][b]Counter Trap[/b][/color]
[color=#800080][b]Activate when a Monster is Special Summoned from the Extra Deck; Banish that Monster, then draw 1 Card.[/b][/color]

[color=#008000][b]Field Controller Zone[/b][/color]
[color=#008000][b]Continous Spell[/b][/color]
[color=#008000][b]Activate by discarding 2 cards from your hand. Monsters cannot be Special Summoned. If you control no Monsters; Destroy this card. This card cannot be destroyed by Spell/Trap Effects.[/b][/color]

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