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Dark Fiends(Added more cards)


Blue-Eyes493

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Equipping Fiend
[Fiend/Level 1]
[Dark/Effect]
[ATK:100/DEF:100]
Lore: When this card is Normal Summoned, you can equip as many DARK Fiend-Type monsters to this card as your Spell/Trap card zone will allow. After 5 of your opponent's turns, you can special summon them and they cannot get destroyed as a result of battle and sent to the Graveyard for 3 of your opponent's turns.

Vampire Fiend
[Fiend/Level 2]
[Dark/Effect]
[ATK:500/DEF:500]
Lore: When this card is Normal or Special Summoned from the hand or field, you can flip a coin for all of your opponent's monsters and destroy all of the monsters that get heads.

Monster Eliminator
[Fiend/Level 4]
[Dark/Effect]
[ATK:0/DEF:0]
Lore: FLIP: Increase this card's ATK and DEF by 1000. You can keep that or discard 1 card to have it gain another 1000 ATK and DEF.

Shadow Fiend
[Fiend/Level 9]
[Dark/Effect]
[ATK:1000][DEF:2000]
Lore: This card cannot be Special Summoned. This card can be tribute summoned only by banishing two DARK Fiend-Type monsters on your side of the field. When this card is Tribute Summoned, it gains ATK equal to half the ATK of the monsters used to summon this card. Once per turn, you can pay 1000 LP; switch control of one of your monsters with one of your opponent's monsters for as long as this card remains face-up on the field.

Card Remover
[Counter/Trap]
Lore: Activate only if you have 2 or more DARK Fiend-Type monsters in your hand. Negate the activation of an opponent's Spell/Trap card and destroy all Spell/Trap cards on the field. Then, banish all cards in your hand.

Monster Gamble
[Normal/Spell]
Lore: You can activate this card if there is at least 1 monster on both sides of the field. Flip a coin, if it's heads banish 1 monster on your opponent's side of the field, if it's tails banish 1 monster on your side of the field.

Cloning Mechanism
[Quick-Play/Trap]
Lore: You can activate this if there are 1-4 monsters on both sides of the field. Flip a coin, if it's heads your opponent gets to create a token that is exactly the same as one of their monsters on the field, if it's tails you get to create a token that is exactly the same as one of your monsters on the field.

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[quote name='Bahamut ZERO' timestamp='1318837994' post='5583643']
As evawin stated, when a card is flipped face down its effect is reset. So this is really poor.

Maybe you could change it to gaining ATK every time it changes from defence to attack or vice versa. Although its still not worth the effort for just a beatstick when ones with base stats are much easier to summon, and harder to get rid of.
[/quote]
[quote name='evawin' timestamp='1318830505' post='5583584']
...so...it never goes above 1000 ATK and DEF? And you have to banish a monster you control to just flip it down again and have its stats reset?

: /
[/quote]
No, it keeps the 1000 ATK and DEF when it flips face-down again.

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Yes it does!!! Someone please back me up here.

And even if it didn't, this card would still be bulldozed before it became remotely threatening.

This card has the fact its DARK, and that is it. Why would I banish a monster just to flip this face down and then back up for 1000 ATK when there are cards that do it better.

Raging Flame Sprite is better than this. Its not great but its definately better than this.

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[quote name='Bahamut ZERO' timestamp='1318959445' post='5586400']
Yes it does!!! Someone please back me up here.

And even if it didn't, this card would still be bulldozed before it became remotely threatening.

This card has the fact its DARK, and that is it. Why would I banish a monster just to flip this face down and then back up for 1000 ATK when there are cards that do it better.

Raging Flame Sprite is better than this. Its not great but its definately better than this.
[/quote]
There, I fixed it.

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