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Because I'm not sure where to put these.


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It's kinda Pop Culture, but I want them to be taken kinda seriously. Basically, it's all the Advance Wars CO's turned into cards that can hopefully be used. I'm starting with Orange Star, then Blue Moon, Yellow Comet, Green Earth, then finally Black Hole. Going to go all the way through Advance Wars Dual Strike.

[color=#ffa500][size=4][size=5]Orange Star[/size][/size][/color]
[spoiler=Orange Star]
Commanding Officer - Andy
****
Warrior / EARTH
When this card is summoned, place 1 “CO Meter” counter on it. When a monster is destroyed in battle: Place 1 “CO Meter” counter on this card. You can remove any number of “CO Meter” counters: Activate the appropriate effect.
-3 Special Summon 1 monster destroyed in battle this turn to your side of the field. Destroy it during the End Phase.
-6 Increase this card’s ATK by 500. Special Summon 2 monsters destroyed by battle to your side of the field. They cannot be used as Synchro Material Monsters. Destroy them during the End Phase. This effect can be activated on either player’s turn.
ATK: 1800 / DEF: 1000

Commanding Officer - Max
*****
Warrior / EARTH
You can send the top card of your Deck to the Graveyard: Special Summon this card from your hand. This card gains 300 ATK for each monster your opponent controls. When a monster is destroyed in battle: Place 1 “CO Meter” counter on this card. You can remove any number of “CO Meter” counters: Activate the appropriate effect.
-3 All monsters you control gain 300 ATK and DEF until your opponent’s next End Phase.
-6 All monsters you control gain 500 ATK and DEF until your opponent’s next End Phase. If your opponent declares an attack: Increase the ATK of the target by half of the attacking monster's ATK.
ATK: 2100 / DEF: 0

Commanding Officer - Sami
****
Warrior / EARTH
Once per turn: You can move a monster you control to an adjacent unoccupied Monster Card Zone. If a monster you control is in a column with an unoccupied Monster Card Zone: That monster may attack your opponent directly. When a monster is destroyed in battle: Place 1 “CO Meter” counter on this card. You can remove any number of “CO Meter” counters: Activate the appropriate effect until the End Phase.
-3 You can activate this card's first effect twice this turn. Increase the ATK of all monsters you control by 300 until your opponent's next End Phase.
-8 You can activate this card's first effect three times this turn. In addition, if your opponent controls a Spell or Trap card in that column, destroy it. Increase the ATK of all monsters you control by 600 until your opponent's next End Phase.
ATK: 1600 / DEF: 1000
[/spoiler]

[color=#0000ff][size=5]Blue Moon[/size][/color]
[spoiler=Blue Moon]
Commanding Officer - Santa Olaf
********
Warrior / WATER
You can tribute 1 "Commanding Officer" monster: Special Summon this card from your hand. When this card is summoned, target 1 card your opponent controls, that card cannot be activated or attack. When a monster is destroyed in battle: Place 1 “CO Meter” counter on this card. You can remove any number of “CO Meter” counters: Activate the appropriate effect.
-3 Your opponent's monster's cannot attack a monster in a different column. This card gains 300 ATK. These effects last until your second End Phase after activation.
-7 Your opponent's monster's cannot attack a monster in a different column. This card gains 500 ATK. Your opponent's monsters lose 400 ATK. These effects last until your second End Phase after activated.
ATK: 2500 / DEF: 2300
[/spoiler]

[color=#ffff00][size=5]Yellow Comet[/size][/color]
[spoiler=Yellow Comet]
Commanding Officer - Emperor Kanbei
********
Warrior / EARTH
You can pay 2000 Life Points: Special Summon this card from your hand or Graveyard. All monsters you control gain 1000 ATK and DEF, except "Commanding Officer - Emperor Kanbei". All monsters in your hand gain 3 Levels. When a monster is destroyed in battle: Place 1 “CO Meter” counter on this card. You can remove any number of “CO Meter” counters: Activate the appropriate effect.
-4 All monsters you control gain 500 ATK and 200 DEF until your opponent's next End Phase.
-7 All monsters you control gain 800 ATK and 500 DEF until your opponent's next End Phase. If your opponent targets a monster you control as an attack target, increase the target's ATK by 500 until the end of the Battle Phase.
ATK: 2800 / DEF: 2500

Commanding Officer - Sonja
****
Warrior / LIGHT
Your opponent reveals all face-down monsters they control. When your opponent declares an attack, flip a coin: If Tails, the attack target loses 300 ATK during the Damage Step only. Your opponent cannot check the ATK of your monsters. When a monster is destroyed in battle: Place 1 “CO Meter” counter on this card. You can remove any number of “CO Meter” counters: Activate the appropriate effect.
-3 Your opponent reveals all face-down cards they control until their next End Phase.
-6 Your opponent reveals their hand and all face-down cards they control. Negate this card's second effect until your opponent's next End Phase. When your opponent declares an attack, flip a coin. If tails, the attack target gains 600 ATK.
ATK: 1800 / DEF: 2000
[/spoiler]


OCG is stupid to me and I'm more worried about usability, and I think that sucks too.

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Your archetype here reminds me of Planeswalkers from Magic: The Gathering somewhat. Gaining counters, then removing any number to activate an effect. Most interesting.

NOTES:

-Andy does not have a type or attribute.

-I have noticed that every CO except Sonja is EARTH. It's good practice to standardize it or make it more varied.

-Max seems a bit underpowered as a Level 5. Maybe having him as a level 4, but dropping his base ATK by 300 points would be better. Or raise his ATK by 300 and keep him as-is.

-Sami's effect is quite unique as I have only ever seen two other cards in the past fully utilize monster card columns. Very nice!

-I like how the Yellow Comet cards are balanced. The "all monsters in your hand gain 3 levels" is a very nice touch. Makes me want to run it in a deck filled with Level 1 monsters, to be sure.

-Sonja is definitely interesting as she does not destroy cards, but rather reveals them. A much more clever strategy than just doing away with them.

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[quote name='HakuroDK' timestamp='1319443441' post='5597465']
Your archetype here reminds me of Planeswalkers from Magic: The Gathering somewhat. Gaining counters, then removing any number to activate an effect. Most interesting.

NOTES:

-Andy does not have a type or attribute.

-I have noticed that every CO except Sonja is EARTH. It's good practice to standardize it or make it more varied.

-Max seems a bit underpowered as a Level 5. Maybe having him as a level 4, but dropping his base ATK by 300 points would be better. Or raise his ATK by 300 and keep him as-is.

-Sami's effect is quite unique as I have only ever seen two other cards in the past fully utilize monster card columns. Very nice!

-I like how the Yellow Comet cards are balanced. The "all monsters in your hand gain 3 levels" is a very nice touch. Makes me want to run it in a deck filled with Level 1 monsters, to be sure.

-Sonja is definitely interesting as she does not destroy cards, but rather reveals them. A much more clever strategy than just doing away with them.
[/quote]

Andy was a mistake on my part.

I would, but these cards are based on characters from the Advance Wars series, up till now EARTH was the only choice that really fit for many of them, they get more varied with Blue Moon and Green Earth.

Increased his attack to put him up to CyDra, then with monsters up to Monarch level.

Kanbei was one of the weirder cards to make. In the game, his units are stronger, but they cost more. I tried to find a way to reflect that with the cards.

Sonja is a information specialist. She gets a better vision in Fog of War, so I reflected that with the "viewing" the opponent's card. Opponent's can't see her unit's HP until they attack, so I reflected that by not letting them check your monsters ATK. Fun times.

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