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[Finished]My big, fat contest


Mew 2.0

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[size=8][font=georgia,serif]Ready? 1, 2, 3 GO![/font][/size]

Your mission is to create an Archtype, fresh and hopefully not to much like another. That's really it, it can be realistic, pop-culture, comedic (as long as the effect and stats are balanced). There are a few rules I'll touch over in the spoilers.

[spoiler=General Rules]
1) Archtypes must have at east 10 cards in them. I don't care if its trap, spell, vanilla, or whatever you young'ns are playing with now a days. But, the archtypes MUST be self-sufficient. In the type's ultimate goal (deck destruction, flood, effect damage) cannot be dependent on a card printed by Konami. It can share an effect, and if you were to make a deck of the archtype you can have other cards in it, but the goal cannot rely on an unoriginal card to much.

2) If you are entering as a team, all team members must be accounted for on your first post. All team members must share an equal part in the production of cards, and only 1 team member can post cards. This is to prevent confusion as to which archtype you are adding to.

3) I will judge each card on a scale of 1-10. The average of all your cards will be your final score. (the more cards you have made, the less of an impact a bad card will make).

3) prizes will be 1 like/rep thingey and a portion of the points I have( I don't know my total right now) Any and all donations having to do with the contest will be given as a prize, on top of my donation. Remember, there is no entry fee, but the more you donate, the more you get back.

4) after ALL your cards are made, make a post with the information in the other spoiler and JUST the information.

[/spoiler]

[spoiler=Info card]

Name of Archtype
Archtype goal (deck destruction, effect damage, sworm, etc.)
total number of cards in archtype


thats it for now, keep an eye out for more
[/spoiler]

[Anyone wanting to co-host can PM me, and I will probably agree. I really could use one. Oh, yeah, the contest ends October 31st (that may change, so keep an eye out). And results will be posted no later than 10 days after closing, assuming the world doesn't end or something of that nature.

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[quote name='sgrug4' timestamp='1318821310' post='5583328']
May i judge?
[/quote]
Just because I like your pic ;)

[quote name='Sage of Dreams' timestamp='1318832483' post='5583596']
Hey, can I just link to my archetype in RC? It will be much easier, especially with my Xyzs.
[/quote]
umm, I guess. As long as it meets the requirements set forth

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[spoiler='My Entry']
Name of Archetype: Magus
Archetype goal: Maintaining Field Advantage and Control; bring out Big Eye and Sorcerer of Dark Magic
Total No. of Cards: 14

Magus Diviser
DARK / Level 7
[ Spellcaster / Effect ]
When you control 2 or more Spellcaster-type Monsters you can Special Summon this card from your hand. When you do, you can banish 1 Spellcaster-type Monster in your Graveyard: select 1 Level 4 or lower Spellcaster-type monster in your Graveyard; Special Summon it.
ATK / 2600 DEF / 2300

Magus Gibbons
DARK / Level 3
[ Spellcaster / Tuner ]
When this card is Special Summoned: you can increase this cards Level by 1.
ATK / 1300 DEF / 800

Magus Toad
DARK / Level 4
[ Reptile / Effect ]
You can banish this face up card to Special Summon 1 Spellcaster-type Monster from your Deck that you can put Spell Counters on and Place 2 Spell Counters on it.
ATK / 1400 DEF / 1000

Magus Solace
DARK / Level 5
[ Spellcaster / Level 5 ]
You can remove 2 Spell Counters from the field to Special Summon this card from your hand. Once per turn, you can banish 2 cards in your Opponents Graveyard and place 2 Spell Counters on 1 card on the field that you can put Spell Counters on.
ATK / 2100 DEF / 1700

Magus Knight
DARK / Level 4
[ Spellcaster / Effect ]
You can remove 3 Spell Counters from the field to Special Summon 1 Level 3 or lower Spellcaster-type monster from your Deck.
ATK / 1800 DEF / 1400

Magus Destroyer
DARK / Level 5
[ Spellcaster / Effect ]
You can remove 3 Spell Counters from the field to Special Summon this card from your hand or Graveyard. If this card would be destroyed, you can remove 2 Spell Counters from the field instead. Whenever a card is banished, place 1 Spell counter on 1 card you can place a Spell Counter on.
ATK / 1500 DEF / 2600

Magus of Silence
DARK / Level 5
[ Spellcaster / Effect ]
You can reveal this card in your hand: shuffle this card into your Deck and draw 1 card. When this card is Special Summoned from the Deck, you can place 2 Spell Counters on this card. Once per turn, you can remove 2 Spell Counters from this card to select 1 monster on the field and banish it. Increase this card's level by the number of Spell Counters on it.
ATK / 2000 DEF / 1500

Magus of Dark Magic
DARK / Level 7
[ Spellcaster / Effect ]
You can tribute Spellcaster-type monsters on your side of the field whose total levels equal 7 or high to Special Summon this card from your hand. This card is not affected by the effects of Spell cards. When this card attacks, select 1 card your Opponent controls: at the end of the Damage Step: destroy it; place 1 Spell Counter on this card. This card gains 200 ATK for every Spell Counter on the Field.
ATK / 2500 DEF / 2000

Magus of Darkness
DARK / 8
[ Spellcaster / Effect ]
You can banish 1 Spellcaster-type monster on the field OR 2 Spellcaster-type monsters in your Graveyard: Special Summon this card from your hand. Once per turn, you can Specials Summon 1 Spellcaster-type Monster from your hand or Graveyard.
ATK / 2900 DEF / 2500


Magus Witch Doctor
DARK / Level 6
[ Spellcaster / Effect ]
You can reveal this card in your hand while you control a Face-up Spellcaster-type monster: Select 1 Spellcaster -type monster you control and other 1 Face-up card on the field: destroy them; Special Summon this card (from the hand).
ATK / 2200 DEF / 1000

Magus Monk
DARK / Level 4
[ Spellcaster / Effect ]
When this card is sent to the Graveyard: add 1 Level 4 or lower Spellcaster-type monster to your hand.
ATK / 400 DEF / 1800

Magus Enchanter
DARK / Level 3
[ Spellcaster / Effect ]
You can target this card and 1 other card on the field: Destroy them.
ATK / 400 DEF/ 1200

Magus Steelraven
DARK / Level 2
[ Spellcaster / Effect ]
You can send this card from the hand to the Graveyard: Increase the Level of all Spellcaster-type monsters on the field by 2.
ATK / 200 DEF / 200

Magus Crusader
DARK / Level 7
[ Spellcaster / Synchro / Effect ]
Whenever a Spell Card is activated or a Monster(s) is banished: place 1 Spell Counter on this card. Whenever this card would be destroyed or removed from the field by a card effect, you can remove 2 Spell Counters from this card instead. This card's ATK and DEF increase by 500 for every Spell Counter on it. You can remove 3 Spell Counters from this card to banish cards on the field.
ATK / 1000 DEF / 1000
[/spoiler]

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[quote name='sgrug4' timestamp='1319056212' post='5588450']
Extremely hard to judge written, since no effort at all was put into the picture or template....ugh.
Sage obviously appeals much more to me!
[/quote]
Oi! pictures can be hard to find! I understand where your coming from but, Aggro, it's just fine.

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[quote name='sgrug4' timestamp='1319227287' post='5591875']
For aggro and sage,
Sage obviously put WAY more effort into his set. I like the supports and the pics.
Aggro is extremely hard to judge. Therefore, PLEASE refrain from giving me written cards because really, i see no effort.
[/quote]
Lol, that's such a sad excuse.

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[quote name='sgrug4' timestamp='1319230702' post='5591980']

Can you TRY to make cards with template & pics?
[/quote]
Of course I CAN. But as a judge of card making, you should care more about the cards and their effects than the picture.

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He put 3x more effort into it than you did. Who plays with written YGO cards? If it has a nice template, it'll make it more realistic, after all, the main reason here is to make YGO cards to be judged and admired. How do we admire something we can't look at?

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