Case_closed Posted October 14, 2011 Report Share Posted October 14, 2011 Monsters Blood Mage [Fire/Level 4] [Spellcaster/Effect] [Atk:1600/Def:1000 Lore: When this card is summoned: this card's controller takes 500 damage. Once per turn, you can pay 500 life points to destroy 1 spell/trap card on the field.This card cannot attack the turn you activate this effect. When this card is destroyed; you can take 500 damage to add 1 "Blood" monster from your deck with 1500 attack or less to your hand. Blood Assassin(EDITED) [Fire/ Level 4] [Warrior/Effect] [ATK:500/Def:500] Lore: When this card is summoned: this card's controller takes 800 damage. Once per turn, you can select 1 monster on the field and flip a coin. if heads, destroy the target and take 800 damage. If tails, take 800 damage. Blood Marauder [Fire/Level 4] [Warrior/Effect] [Atk:1800/Def:1600] Lore: When this card is summoned: this card's controller takes 1000 damage. When this card attacks, you can pay up to 1000 life points. This card gains attack equal half to how many life points you paid, until the end phase. Blood Supporter [Fire/Level 3] [Spellcaster/Effect/Tuner] [Atk:1000/Def:1000] Lore: When this card is summoned: this card's controller can pay up to 500 points. All "Blood" monsters on your side of the field, besides this card, gain attack equal to how many life points you paid. When this card is destroyed; you can add 1 "Blood" monster with 1500 attack or less from your deck to your hand. Blood Lord-Warfare [Fire/Level 5] [Warrior/Effect/Synchro] [Atk:2400/Def:2000] Lore: 1 tuner+1 or more "Blood" non-tuners When this card is summoned; this card's controller takes 1300 damage. All "Blood" monsters on your side of the field, besides this card, gain 800 attack points. No "Blood" monsters can be attacked, besides this card. Blood Lord-Revival [Fire/Level 6] [Warrior/Effect/Synchro] [Atk:2600/Def:2300] Lore:1 tuner+1 or more "Blood" non-tuners When this card is summoned; this card's controller takes 1300 damage. Once per turn, you can pay 1000 life points to special summon 1 "Blood" monster from your graveyard. It is destroyed during the end phase. if this card is destroyed; take 800 damage and add 1 "Blood" monster from your graveyard to your hand. Blood Lord-Nullification [Fire/Level 8] [Warrior/Effect] [Atk:2800/Def:2500] Lore: You do not take any damage from the effects of "Blood" monsters. If this card is destroyed, take 2000 damage. Blood Ruler [Fire/Level 8] [Warrior/Effect/Synchro] [Atk:3000/Def:2700] Lore:1 tuner+1 or more "Blood" non-tuners When this card is summoned; this card's controller takes 2000 damage. When this card is on the field,"Blood" monsters cannot be destroyed by card effects. Once per turn, you can take 1500 damage to destroy all cards on your opponents field. You cannot attack the turn you activate this effect. Spells Blood Magic- Conservation(EDITED) [Spell/Continuous] Lore: As long as this card is on the field, you take half damage from the effects of "Blood" monsters. If you are to take damage from the effect of a "Blood" monster, you can destroy this card instead. Vein break(EDITED) [Spell/Normal] Lore: Destroy all "Blood" monsters on your side of the field. You take damage equal to the combined attack of the destroyed monsters. Then, special summon "Blood" monster's from your deck, hand, graveyard, or extra deck whose combined levels are equal to or more than the combined levels of the destroyed monsters. Hemorrhage(EDITED) [Spell/Quick-play] Lore: Destroy 1 "Blood" monster on your side of the field and take damage equal to its attack points. Select and destroy 1 monster on the field and deal the controller of the selected card 1000 damage during each of your standby phases, until the damage the player takes is equal to or more than the attack of the destroyed monster. Blood Magic-Vision(EDITED) [Spell/Continuous] Lore: When you have less than 4000 life points, your opponent must show their hand and all set cards on their field. If your opponent have less than 4000 life points, you must show your hand and all set card's on your field. If you have no "Blood" monsters on your side of the field, this card's effect becomes: Both player's must show their hand as long as this card is face-up on the field when 1 player has less than 4000 life points. Blood Pack(EDITED) [Spell/Quick-Play] Lore: Destroy a "Blood" monster on your side of the field. Gain life points equal to that "Blood" monster's ATK + 1000 Temple Of Blood(EDITED) [Spell/Field] Lore: When you would take damage from a "Blood" monster, place "Blood" counters on this card,equal to the damage you would've took instead.(Max. 10000) If this card is destroyed, take damage equal to how many counters are on this card x100. If you gain life points due to a card effect, reduce this cards counter's equal to the amount you gained x1. Blood Magic-Necromancy(NEW) [Spell/Continuous] Lore: Once per turn, you can select 1 "Blood" monster on the field. Take damage equal to its attack, and special summon monsters from your graveyard whose combined attack equal the attack of the selected monster. Bloodlust(NEW) [Spell/Quick-Play] Lore: Special summon 1 "Blood" monster from your hand. During the end phase, destroy it, and take damage equal to half its ATK. Traps: Blood Corpse Combustion(EDITED) [Trap/Normal] Lore: Banish up to 2 "Blood" monsters in your graveyard. Both players take damage equal to half of the combined ATK of the banished monster(s). Cannibalism(NEW) [Trap/Continuous] Lore: Once per turn, when a "Blood" monster destroys a monster in battle, you can banish 1 "Blood" monster in your graveyard to activate this effect: Gain life points equal to half of the destroyed monster's combined ATK and DEF. Comment,Rate, etc. Link to comment
Case_closed Posted October 15, 2011 Author Report Share Posted October 15, 2011 Bump?Bumpy Dumpty Sat on a Site. Bumpty Dumpty Waits for replies. ahah Link to comment
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