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Terror of the Night - Gargoyles!


evawin

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[color=#FFA500][b]Gargoyle Leon[/b][/color]
Light
**** ( 4 )
Rock/Effect
When this card attacks, you may switch the original ATK and DEF of this card, until the End Phase. When this card declares an attack, your opponent cannot activate any Monster effects until the end of the Damage Step.
ATK: 200
DEF: 2000

[b][color=#FFA500]Gargoyle Nymph[/color][/b]
Water
*** ( 3 )
Rock/Effect
When this card attacks, you may switch the original ATK and DEF of this card, until the End Phase. During either player's Damage Step, when a face-up "Gargoyle" monster you control battles, you can send this card from your hand to the Graveyard to switch the original ATK and DEF of that monster, until the End Phase. You can banish this card in your Graveyard to switch the original ATK and DEF of a monster your opponent controls, until the End Phase.
ATK: 0
DEF: 1800

[b][color=#FFA500]Gargoyle Avian[/color][/b]
Wind
**** ( 4 )
Rock/Effect
When this card attacks, you may switch the original ATK and DEF of this card, until the End Phase. When this card destroys an opponent's monster by battle, you can Special Summon 1 "Gargoyle" monster with 2000 DEF or less from your deck, except for "Gargoyle Avian".
ATK: 300
DEF: 1800

[b][color=#FFA500]Gargoyle Monkey[/color][/b]
Earth
*** ( 3 )
Rock/Effect
When this card attacks, you may switch the original ATK and DEF of this card, until the End Phase. When this card is banished, send 1 "Gargoyle" monster from your deck to the Graveyard.
ATK: 400
DEF: 1400

[color=#FFA500][b]Gargoyle Demon[/b][/color]
Dark
**** ( 4 )
Rock/Effect
When this card attacks, you may switch the original ATK and DEF of this card, until the End Phase. When this card is Special Summoned, add 1 "Gargoyle Draco" from your deck to your hand.
ATK: 600
DEF: 1500

[b][color=#FFA500]Gargoyle Draco[/color][/b]
Fire
****** ( 6 )
Rock/Effect
When this card attacks, you may switch the original ATK and DEF of this card, until the End Phase. You can Special Summon this card from your hand by sending 1 "Gargoyle" monster from your hand or you control to the Graveyard.
ATK: 1600
DEF: 2500

[color=#FFA500][b]Gargoyle Chimera[/b][/color]
Wind
******** ( 8 )
Rock/Effect
When this card attacks, you may switch the original ATK and DEF of this card, until the End Phase. You can banish 2 "Gargoyle" monsters from your Graveyard to Special Summon this card from your hand or Graveyard. When this card is Special Summoned by this effect, select 1 card on your opponent's side of the field and destroy it.
ATK: 2150
DEF: 3000

[b][color=#800080]Gargoyle Lupis[/color][/b]
Dark
****** ( 6 )
Rock/Fusion/Effect
[i][color=#800080]1 "Gargoyle" monster + 1 DARK monster[/color][/i]
This card can only be Special Summoned by Fusion Summon (only). When this card attacks, you may switch the original ATK and DEF of this card, until the End Phase. When this card is destroyed and sent to the Graveyard, you can select up to 2 of your banished "Gargoyle" monsters, and add them to your hand.
ATK: 1700
DEF: 2700

[b][color=#00FF00]Bell Toll[/color][/b]
[i][color=#00FF00]Normal Spell[/color][/i]
Add 1 Level 4 or lower "Gargoyle" monster from your deck to your hand.

[b][color=#00FF00]Cathedral of the Bell[/color][/b]
[color=#00FF00][i]Continuous Spell[/i][/color]
Face-up "Gargoyle" monsters you control gain 300 ATK. When a "Gargoyle" monster you control battles, you can switch the original ATK and DEF of that monster and place 2 Toll Counters on this card. You can send this card to the Graveyard to Special Summon 1 "Gargoyle" monster from your hand or deck whose level is less than or equal to the number of Toll Counters on this card. When this card is sent to the Graveyard, add 1 "Cathedral of the Bell" from your deck to your hand.

[b][color=#00FF00]For Whom the Bell Tolls[/color][/b]
[i][color=#00FF00]Normal Spell[/color][/i]
Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on a "Gargoyle" Fusion Material Monster, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)

[color=#EE82EE][b]Wasserpeier[/b][/color]
[i][color=#EE82EE]Trap[/color][/i]
Target 1 "Gargoyle" monster in your Graveyard; add it to your hand, then you can destroy 1 face-up monster your opponent controls with ATK less than or equal to the target's DEF.

I plan on making more. Let me know if there's anything wrong with my wording. Also, let me know what you think of them; I like that the most. :3

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  • 3 weeks later...

Back from the grave to serve!

[color=#ff8c00][b]Gargoyle Keeper[/b][/color]
Fire
** ( 2 )
Rock/Effect
When this card attacks, you may switch the original ATK and DEF of this card, until the End Phase. When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Bell" spell card from your deck to your hand.
ATK: 400 DEF: 500

[b][color=#ff8c00]Gargoyle Hunter[/color][/b]
Wind
*** ( 3 )
Rock/Effect
When this card attacks, you may switch the original ATK and DEF of this card, until the End Phase. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 level 4 or lower "Gargoyle" monster from your deck.
ATK: 500 DEF: 600

[b][color=#800080]Gargoyle Leviathan[/color][/b]
Water
******* ( 7 )
Rock/Fusion/Effect
[color=#800080]1 "Gargoyle" monster + 1 WATER monster[/color]
This card can only be Special Summoned by Fusion Summon or by its own effect. When this card attacks, you may switch the original ATK and DEF of this card, until the End Phase. When this card declares an attack, you can send this card and the attack target to the Graveyard. During your next turn's End Phase, Special Summon this card from the Graveyard.
ATK: 1750 DEF: 2300

[b][color=#800080]Gargoyle Basilisk[/color][/b]
Earth
******* ( 7 )
Rock/Fusion/Effect
[color=#800080]1 "Gargoyle" monster + 1 EARTH monster[/color]
This card can only be Special Summoned by Fusion Summon (only). When this card attacks, you may switch the original ATK and DEF of this card, until the End Phase. If this card destroys an opponent's monster by battle, you can select 2 cards in your opponent's Graveyard and banish them.
ATK: 1900 DEF: 2500

[b][color=#800080]Gargoyle Guardian[/color][/b]
Light
******** ( 8 )
Rock/Fusion/Effect
[color=#800080]1 "Gargoyle" monster + 1 LIGHT monster[/color]
This card can only be Special Summoned by Fusion Summon (only). When this card attacks, you may switch the original ATK and DEF of this card, until the End Phase.
ATK: 2400 DEF: 3100

[b][color=#800080]Gargoyle Tiamut[/color][/b]
Fire
******* ( 7 )
Rock/Fusion/Effect
[color=#800080]1 "Gargoyle" monster + 1 FIRE monster[/color]
This card can only be Special Summoned by Fusion Summon (only). When this card attacks, you may switch the original ATK and DEF of this card, until the End Phase. When this card destroys an opponent's monster by battle, you can Special Summon 1 "Gargoyle" monster from your deck whose ATK is less than or equal to the ATK of the destroyed monster. That monster cannot declare an attack this turn.
ATK: 2000 DEF: 2600

[b][color=#00ff00]The Bell is Broken![/color][/b]
[color=#00ff00]Quick-play Spell[/color]
Activate only when a "Gargoyle" monster you control is destroyed and sent from the field to the Graveyard. Special Summon 1 "Gargoyle" monster with DEF less than the sent monster from your Deck.

[b][color=#00ff00]The Bell Rings[/color][/b]
[color=#00ff00]Normal Spell[/color]
Banish 1 "Gargoyle" Fusion monster from your Extra Deck and note the Fusion Material Monsters. Special Summon, from your hand or your Graveyard, those Fusion Material Monsters.

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[quote name='metaleaddy' timestamp='1320408975' post='5616399']
I had an idea for a villian with a gargoyle deck
except he could turn his opponent's monsters into a paperweight with his Gargoyle's effects
and had a cool card called Gargoyle Infinity

good job though
[/quote]

Thanks. :3

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