Toffee. Posted October 12, 2011 Report Share Posted October 12, 2011 You guys remember [url="http://yugioh.wikia.com/wiki/Dark_Matter"]Dark Matter[/url], right? And how it set cards, and just randomly treated them as monsters? Yea, ima do that same thing, but me more descriptive (hopefully) to make these seem more legit. Mechaniloid Saber -DARK- Lvl1 [Thunder/Effect] This card cannot be used as a Synchro Material monster. When this card is removed from the field: Place the top card of your deck in face-down Defense Position (you do not look at the card) in one of your open Monster card zones, and treat it as a Monster card (DARK/Level 1/Thunder/100ATK/100DEF). When it is removed from the field, Banish it. 1000ATK / 0DEF Mechaniloid Hopper -DARK- Lvl1 [Thunder/Effect] FLIP: Place the top card of your deck in face-down Defense Position (you do not look at the card) in one of your open Monster card zones, and treat it as a Monster card (DARK/Level 1/Thunder/100ATK/100DEF). If this card was flipped during the Battle Phase, place 1 more card off the top of your deck with the above listed effect. When either of those cards are removed from the field, Banish it. This card cannot be used as a Synchro Material monster. 0ATK / 1000DEF Mechaniloid Junkie -DARK- Lvl1 [Thunder/Effect] This card cannot be used as a Synchro Material monster. If this card is destroyed by your Opponent's card(either by battle, or card effect), the following effect is active. During your next Standby Phase, Banish this card in your Graveyard and Place the top 2 cards of your deck in face-down Defense Position (you do not look at the card) in two of your open Monster card zones, and treat them as Monster cards (DARK/Level 1/Thunder/100ATK/100DEF). When either of those cards are removed from the field, Banish it. 500ATK / 500DEF Mechaniloid Jetter -DARK- Lvl1 [Thunder/Effect] This card cannot be used as a Synchro Material monster. This card cannot be Special Summoned. This card can attack your Opponent's Life Points directly. If this card inflicts battle damage to your Opponent: Place the top card of your deck in face-down Defense Position (you do not look at the card) in one of your open Monster card zones, and treat it as a Monster card (DARK/Level 1/Thunder/100ATK/100DEF). When it is removed from the field, Banish it. 300ATK / 700DEF Mechaniloid Wheels -DARK- Lvl1 [Thunder/Effect] This card cannot be used as a Synchro Material monster. The battle damage this card inflicts to either player's Life Points is 0. If this card destroys an Opponent's monster as a result of battle: Place the top card of your deck in face-down Defense Position (you do not look at the card) in one of your open Monster card zones, and treat it as a Monster card (DARK/Level 1/Thunder/100ATK/100DEF). When it is removed from the field, Banish it. During each of your End Phases, you can send 1 card from your hand to the Graveyard. If you do not, destroy this card. 2000ATK / 0DEF Mechaniloid Military -DARK- Lvl1 [Thunder/Effect] This card cannot be used as a Synchro Material monster. If you control 2 or more "Mechaniloid" monster, you can Special Summon this card from your hand. Once per turn you can Banish 1 face-down card in your monster card zone, that is being treated as a monster card, to inflict 100 damage to your Opponent's Life Points. 0ATK / 0DEF Mechaniloid Berserk -DARK- Lvl1 [Thunder/Effect] You can Special Summon this card(from your hand) by also Banishing any number of cards in your hand(except this card). When this card is Summoned in this way, Place cards off the top card of your deck equal to the number of cards you Banished from your hand, in face-down Defense Position (you do not look at the card) in your open Monster card zones, and treat them as Monster cards (DARK/Level 1/Thunder/100ATK/100DEF). When they are removed from the field, Banish them. 0ATK / 500DEF Mechaniloid Dragon -DARK- Rank 1 [Thunder/Xyz/Effect] 5 Level 1 monsters. The original ATK and DEF of this card are equal to the number Xyz Materials it has, X=1000. Once per turn, you can detach an Xyz Material monster to activate 1 of the following effects: •Draw 1 card. •Banish 1 card on the field. This card cannot declare an attack the turn you activate this effect. While this card has 4 or more Xyz Materials on it, this card cannot be destroyed by card effects. 0ATK / 0DEF Mechaniloid Giant -DARK- Rank 1 [Thunder/Xyz/Effect] 5 level 1 monsters. If this card would be destroyed by a card effect, you can detach 1 Xyz Material Monster instead. If this card is destroyed by your Opponent's card(either by battle, or card effect), take 3000 damage. The following effect can only be activated, if you control at least 1 other card. Once per turn, during the start of your Battle Phase, you can detach 1 Xyz Material monster from this card to destroy Banish all other cards you control, and destroy all cards on the Opponent's side of the field. 2500ATK / 3000DEF Escaping Goats -Spell- Banish 1 "Mechaniloid" monster in your hand. Place the top 4 cards of your deck in face-down Defense Position (you do not look at the card) in 4 of your open Monster card zones, and treat them as Monster cards (DARK/Level 1/Thunder/100ATK/100DEF). When any of them are removed from the field, Banish them. Ohjomatic Sentries -Trap- Activate only during your turn, and only if you control a face-up "Mechaniloid" monster. Place the top 2 cards of your deck in face-down Defense Position (you do not look at the card) in two of your open Monster card zones, and treat them as Monster cards (DARK/Level 1/Thunder/100ATK/100DEF). When either of those cards are removed from the field, Banish it. Machine Shop -Trap- Activate by targeting a "Mechaniloid" monster you control, while 12 or more cards in your Graveyard. Banish the target, and draw 2 cards. During your next Standby Phase, add the Banished monster to your hand. Link to comment
Toffee. Posted October 13, 2011 Author Report Share Posted October 13, 2011 Bump + added stuff Link to comment
wiithepeople Posted October 13, 2011 Report Share Posted October 13, 2011 Mechaniloid Booster * DARK/Thunder/Effect You can discard any number of cards in your hand to activate this effect: Place cards from the top of your deck in face-down Defense Position equal to the number of discarded cards (you do not look at the cards). Treat them as Monster Cards (DARK/Level 1/Thunder-Type/100ATK/100DEF). 400 ATK/ 400 DEF Link to comment
Toffee. Posted October 14, 2011 Author Report Share Posted October 14, 2011 [quote name='ケニヨン • ボリンガー' timestamp='1318545076' post='5578254'] Mechaniloid Booster * DARK/Thunder/Effect You can discard any number of cards in your hand to activate this effect: Place cards from the top of your deck in face-down Defense Position equal to the number of discarded cards (you do not look at the cards). Treat them as Monster Cards (DARK/Level 1/Thunder-Type/100ATK/100DEF).400 ATK/ 400 DEF[/quote] Yes, because we love Dark World shenanigans. Link to comment
wiithepeople Posted October 14, 2011 Report Share Posted October 14, 2011 [quote name='Armadilloz' timestamp='1318563253' post='5578814'] Yes, because we love Dark World shenanigans. [/quote] Funny that if this was actually made, I'd make a Dark World "Lightning" Deck. ucwhatididthar? Link to comment
Toffee. Posted October 14, 2011 Author Report Share Posted October 14, 2011 [quote name='ケニヨン • ボリンガー' timestamp='1318563625' post='5578831'] Funny that if this was actually made, I'd make a Dark World "Lightning" Deck.[/quote] I would prefer it if that didn't happen. Oh, and I added stuff. Link to comment
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