OmegaWave Posted October 11, 2011 Report Share Posted October 11, 2011 Just random crap I thought of on a spur of the moment kind of thing. Evil HERO Power Wall Type: Rock Attribute: EARTH Level: 4 ATK/DEF: 800/2000 Effect: Once per turn: You can discard 1 "Evil HERO" monster to add 1 "Dark Fusion" or "Dark Calling" from your Deck to your hand. This card's name is also treated as "Elemental HERO Clayman". Evil HERO Ember Lady Type: Fiend Attribute: FIRE Level: 3 ATK/DEF: 1200/800 Effect: Once per turn: You can target 1 "Evil HERO" monster you control except this card. This card gains ATK equal to half the ATK of the target until the End Phase. This card's name is also treated as "Elemental HERO Burstinatrix". Evil HERO Harrowing Twister Type: Fiend Attribute: WIND Level: 4 ATK/DEF: 1800/300 Effect: If you control no monsters: You can Special Summon this card (from your hand). If this face-up card is used as a Fusion Material Monster for a "Evil HERO" Fusion Monster: Draw 1 card. Evil HERO Darkheart Type: Fiend Attribute: EARTH Level: 4 ATK/DEF: 1500/1200 Effect: This card can attack a number of times equal to the number of Spell and Trap Cards you control. If you control 3 or more Spell or Trap Cards: Any battle damage this card inflicts to your opponent is halved. This card's name is also treated as "Elemental HERO Wildheart". Evil HERO Heatwave Type: Fiend Attribute: FIRE Level: 4 ATK/DEF: 1600/1200 Effect: All face-up monsters your opponent controls lose 300 ATK for each "Evil HERO" monster you control. This card's name is also treated as "Elemental HERO Heat". Evil HERO Depth Seeker Type: Fiend Attribute: WATER Level: 3 ATK/DEF: 800/1200 Effect: When your opponent activates an Effect Monster's Effect while you control no monsters: You can reveal this card in your hand to negate the activation and destroy the monster. Then; Special Summon this card. This card's name is also treated as "Elemental HERO Bubbleman". Evil HERO Mist Magnus Type: Fiend/Fusion Attribute: WATER Level: 5 ATK/DEF: 1800/1000 Effect: "Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Fusion Summoned by "Dark Fusion" and cannot be Summoned by other ways. Once per turn: You can banish 1 "Evil HERO" monster from your Graveyard to have this card gain 500 ATK. When this card battles a monster: Any battle damage inflicted to your opponent is doubled. Evil HERO Blood Falcon Type: Fiend Attribute: WIND Level: 3 ATK/DEF: 1000/1000 Effect: Once per turn: You can reveal 1 "Dark Fusion" or "Dark Calling" in your hand to add 1 "Evil HERO" monster from your Deck or Graveyard to your hand. This card's name is also treated as "Elemental HERO Avian". Evil HERO Hell Wind Type: Fiend/Fusion Attribute: WIND Level: 7 ATK/DEF: 2200/2100 Effect: "Evil HERO Harrowing Twister" + 1 "Evil HERO" monster Must be Fusion Summoned by "Dark Fusion" and cannot be Summoned by other ways. When this card is Fusion Summoned: Special Summon 1 "Evil HERO" monster from your hand. If the monster Special Summoned by this effect is used as a Fusion Material Monster for a "Evil HERO" Fusion Monster: Draw 1 card. Evil HERO Dark Lightning Type: Fiend Attribute: LIGHT Level: 4 ATK/DEF: 1600/1200 Effect: Once per turn: You can discard 1 "Evil HERO" monster to Special Summon 1 of your banished "Evil HERO" monsters. This card's name is also treated as "Elemental HERO Sparkman". Evil HERO Death Messenger Type: Fiend/Fusion Attribute: DARK Level: 8 ATK/DEF: 1900/2200 Effect: 2 "Evil HERO" monsters Must be Fusion Summoned by "Dark Fusion" and cannot be Summoned by other ways. Once per turn: You can target 1 face-up monster your opponent controls and banish it and this card. If you do: Return this card to your field during your next Standby Phase. Fruits of Evil Continuous Spell Card Effect: Once per turn when a "Evil HERO" Fusion Monster is Fusion Summoned: Draw 1 card. Link to comment
OmegaWave Posted October 11, 2011 Author Report Share Posted October 11, 2011 [quote name='Bringerofcake' timestamp='1318307104' post='5573736'] No Avian? [/quote] I'm still making them. I just posted some to get an early critique. Link to comment
Bringerofcake Posted October 11, 2011 Report Share Posted October 11, 2011 [quote name='~OW~' timestamp='1318306843' post='5573731'] Evil HERO Power Wall Type: Rock Attribute: EARTH Level: 4 ATK/DEF: 800/2000 Effect: Once per turn: You can discard 1 "Evil HERO" monster to add 1 "Dark Fusion" or "Dark Calling" from your Deck to your hand. This card's name is also treated as "Elemental HERO Clayman". [b]This is actually pretty solid support. It gives Evils the search they need, and sets up at the same time. If you monkeyed around with the ATK, it could even make for a decent Dark Gaia target.[/b] Evil HERO Ember Lady Type: Fiend Attribute: FIRE Level: 3 ATK/DEF: 1200/800 Effect: Once per turn: You can target 1 "Evil HERO" monster you control except this card. This card gains ATK equal to half the ATK of the target until the End Phase. This card's name is also treated as "Elemental HERO Burstinatrix". [b]Meh, beaters are nice, but she really doesn't have all that much over Burstinatrix. Not much else to say, as really that and her fiend typing are the only major differences between her and Burst.[/b] Evil HERO Harrowing Twister Type: Fiend Attribute: WIND Level: 4 ATK/DEF: 1800/300 Effect: If you control no monsters: You can Special Summon this card (from your hand). If this face-up card is used as a Fusion Material Monster for a "Evil HERO" Fusion Monster: Draw 1 card. [b]EVIL!Stratos sounds awesome, and it helps you + off Dark Fusion when your field is clear. Sounds pretty good to me. The only problem is a lack of Fusion Monsters (Dark Gaia is its only viable target atm).[/b] Evil HERO Darkheart Type: Fiend Attribute: EARTH Level: 4 ATK/DEF: 1500/1200 Effect: This card can attack a number of times equal to the number of Spell and Trap Cards you control. If you control 3 or more Spell or Trap Cards: Any battle damage this card inflicts to your opponent is halved. This card's name is also treated as "Elemental HERO Wildheart". [b]Starlight and this are best buddies, and 1500x3 or so isn't all that bad. I probably would still run Wildheart over this for its Trap immunity, though.[/b] Evil HERO Heatwave Type: Fiend Attribute: FIRE Level: 4 ATK/DEF: 1600/1200 Effect: All face-up monsters your opponent controls lose 300 ATK for each "Evil HERO" monster you control. This card's name is also treated as "Elemental HERO Heat". [b]Not half bad if you drop Evil!Stratos first. Burdening has never been so fun.[/b] Evil HERO Depth Seeker Type: Fiend Attribute: WATER Level: 3 ATK/DEF: 800/1200 Effect: When your opponent activates an Effect Monster's Effect while you control no monsters: You can reveal this card in your hand to negate the activation and destroy the monster. Then; Special Summon this card. This card's name is also treated as "Elemental HERO Bubbleman". [b]Better than Bubbleman, anyway. Though I'm wondering what you'd use the effect on. LaDD? JD? Whatever, this is still way better than Bubbleman.[/b] Evil HERO Mist Magnus Type: Fiend/Fusion Attribute: WATER Level: 5 ATK/DEF: 1800/1000 Effect: "Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman" Must be Fusion Summoned by the effect of "Dark Fusion" and cannot be Summoned by other ways. Once per turn: You can banish 1 "Evil HERO" monster from your Graveyard to have this card gain 500 ATK. When this card battles a monster: Any battle damage inflicted to your opponent is doubled. [b]Meh. While it's still better than its E-HERO counterpart, I wouldn't run it unless there were some sort of Evil HERO banish support (hint hint).[/b] [/quote] Eagerly awaiting more. Link to comment
OmegaWave Posted October 11, 2011 Author Report Share Posted October 11, 2011 Added new cards. Link to comment
bilaterus Posted October 11, 2011 Report Share Posted October 11, 2011 Other than that last card, which seems pretty underpowered to me, I like them all. Not much else to say. More fusions would be nice Link to comment
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