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~OW~ Evil HERO stuff and things


OmegaWave

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Just random crap I thought of on a spur of the moment kind of thing.


Evil HERO Power Wall
Type: Rock
Attribute: EARTH
Level: 4
ATK/DEF: 800/2000
Effect: Once per turn: You can discard 1 "Evil HERO" monster to add 1 "Dark Fusion" or "Dark Calling" from your Deck to your hand. This card's name is also treated as "Elemental HERO Clayman".

Evil HERO Ember Lady
Type: Fiend
Attribute: FIRE
Level: 3
ATK/DEF: 1200/800
Effect: Once per turn: You can target 1 "Evil HERO" monster you control except this card. This card gains ATK equal to half the ATK of the target until the End Phase. This card's name is also treated as "Elemental HERO Burstinatrix".

Evil HERO Harrowing Twister
Type: Fiend
Attribute: WIND
Level: 4
ATK/DEF: 1800/300
Effect: If you control no monsters: You can Special Summon this card (from your hand). If this face-up card is used as a Fusion Material Monster for a "Evil HERO" Fusion Monster: Draw 1 card.

Evil HERO Darkheart
Type: Fiend
Attribute: EARTH
Level: 4
ATK/DEF: 1500/1200
Effect: This card can attack a number of times equal to the number of Spell and Trap Cards you control. If you control 3 or more Spell or Trap Cards: Any battle damage this card inflicts to your opponent is halved. This card's name is also treated as "Elemental HERO Wildheart".

Evil HERO Heatwave
Type: Fiend
Attribute: FIRE
Level: 4
ATK/DEF: 1600/1200
Effect: All face-up monsters your opponent controls lose 300 ATK for each "Evil HERO" monster you control. This card's name is also treated as "Elemental HERO Heat".

Evil HERO Depth Seeker
Type: Fiend
Attribute: WATER
Level: 3
ATK/DEF: 800/1200
Effect: When your opponent activates an Effect Monster's Effect while you control no monsters: You can reveal this card in your hand to negate the activation and destroy the monster. Then; Special Summon this card. This card's name is also treated as "Elemental HERO Bubbleman".

Evil HERO Mist Magnus
Type: Fiend/Fusion
Attribute: WATER
Level: 5
ATK/DEF: 1800/1000
Effect: "Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned by "Dark Fusion" and cannot be Summoned by other ways. Once per turn: You can banish 1 "Evil HERO" monster from your Graveyard to have this card gain 500 ATK. When this card battles a monster: Any battle damage inflicted to your opponent is doubled.


Evil HERO Blood Falcon
Type: Fiend
Attribute: WIND
Level: 3
ATK/DEF: 1000/1000
Effect: Once per turn: You can reveal 1 "Dark Fusion" or "Dark Calling" in your hand to add 1 "Evil HERO" monster from your Deck or Graveyard to your hand. This card's name is also treated as "Elemental HERO Avian".

Evil HERO Hell Wind
Type: Fiend/Fusion
Attribute: WIND
Level: 7
ATK/DEF: 2200/2100
Effect: "Evil HERO Harrowing Twister" + 1 "Evil HERO" monster
Must be Fusion Summoned by "Dark Fusion" and cannot be Summoned by other ways. When this card is Fusion Summoned: Special Summon 1 "Evil HERO" monster from your hand. If the monster Special Summoned by this effect is used as a Fusion Material Monster for a "Evil HERO" Fusion Monster: Draw 1 card.

Evil HERO Dark Lightning
Type: Fiend
Attribute: LIGHT
Level: 4
ATK/DEF: 1600/1200
Effect: Once per turn: You can discard 1 "Evil HERO" monster to Special Summon 1 of your banished "Evil HERO" monsters. This card's name is also treated as "Elemental HERO Sparkman".

Evil HERO Death Messenger
Type: Fiend/Fusion
Attribute: DARK
Level: 8
ATK/DEF: 1900/2200
Effect: 2 "Evil HERO" monsters
Must be Fusion Summoned by "Dark Fusion" and cannot be Summoned by other ways. Once per turn: You can target 1 face-up monster your opponent controls and banish it and this card. If you do: Return this card to your field during your next Standby Phase.

Fruits of Evil
Continuous Spell Card
Effect: Once per turn when a "Evil HERO" Fusion Monster is Fusion Summoned: Draw 1 card.

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[quote name='~OW~' timestamp='1318306843' post='5573731']
Evil HERO Power Wall
Type: Rock
Attribute: EARTH
Level: 4
ATK/DEF: 800/2000
Effect: Once per turn: You can discard 1 "Evil HERO" monster to add 1 "Dark Fusion" or "Dark Calling" from your Deck to your hand. This card's name is also treated as "Elemental HERO Clayman".

[b]This is actually pretty solid support. It gives Evils the search they need, and sets up at the same time. If you monkeyed around with the ATK, it could even make for a decent Dark Gaia target.[/b]

Evil HERO Ember Lady
Type: Fiend
Attribute: FIRE
Level: 3
ATK/DEF: 1200/800
Effect: Once per turn: You can target 1 "Evil HERO" monster you control except this card. This card gains ATK equal to half the ATK of the target until the End Phase. This card's name is also treated as "Elemental HERO Burstinatrix".

[b]Meh, beaters are nice, but she really doesn't have all that much over Burstinatrix. Not much else to say, as really that and her fiend typing are the only major differences between her and Burst.[/b]

Evil HERO Harrowing Twister
Type: Fiend
Attribute: WIND
Level: 4
ATK/DEF: 1800/300
Effect: If you control no monsters: You can Special Summon this card (from your hand). If this face-up card is used as a Fusion Material Monster for a "Evil HERO" Fusion Monster: Draw 1 card.

[b]EVIL!Stratos sounds awesome, and it helps you + off Dark Fusion when your field is clear. Sounds pretty good to me. The only problem is a lack of Fusion Monsters (Dark Gaia is its only viable target atm).[/b]

Evil HERO Darkheart
Type: Fiend
Attribute: EARTH
Level: 4
ATK/DEF: 1500/1200
Effect: This card can attack a number of times equal to the number of Spell and Trap Cards you control. If you control 3 or more Spell or Trap Cards: Any battle damage this card inflicts to your opponent is halved. This card's name is also treated as "Elemental HERO Wildheart".

[b]Starlight and this are best buddies, and 1500x3 or so isn't all that bad. I probably would still run Wildheart over this for its Trap immunity, though.[/b]

Evil HERO Heatwave
Type: Fiend
Attribute: FIRE
Level: 4
ATK/DEF: 1600/1200
Effect: All face-up monsters your opponent controls lose 300 ATK for each "Evil HERO" monster you control. This card's name is also treated as "Elemental HERO Heat".

[b]Not half bad if you drop Evil!Stratos first. Burdening has never been so fun.[/b]

Evil HERO Depth Seeker
Type: Fiend
Attribute: WATER
Level: 3
ATK/DEF: 800/1200
Effect: When your opponent activates an Effect Monster's Effect while you control no monsters: You can reveal this card in your hand to negate the activation and destroy the monster. Then; Special Summon this card. This card's name is also treated as "Elemental HERO Bubbleman".

[b]Better than Bubbleman, anyway. Though I'm wondering what you'd use the effect on. LaDD? JD? Whatever, this is still way better than Bubbleman.[/b]

Evil HERO Mist Magnus
Type: Fiend/Fusion
Attribute: WATER
Level: 5
ATK/DEF: 1800/1000
Effect: "Elemental HERO Burstinatrix" + "Elemental HERO Bubbleman"
Must be Fusion Summoned by the effect of "Dark Fusion" and cannot be Summoned by other ways. Once per turn: You can banish 1 "Evil HERO" monster from your Graveyard to have this card gain 500 ATK. When this card battles a monster: Any battle damage inflicted to your opponent is doubled.

[b]Meh. While it's still better than its E-HERO counterpart, I wouldn't run it unless there were some sort of Evil HERO banish support (hint hint).[/b]
[/quote]

Eagerly awaiting more.

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