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Illusionary Beasts


DoomBeast

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Illusionary Beast - Gagre DARK
****
Beast / Effect
FLIP: Select 1 "Illusionary Beast" monster in your Deck, except "Illusionary Beast - Gagre", and place it in your Spell/Trap Zone. While this monster is in your Spell/Trap Zone: It is treated as a Trap Card with the following effect:
Special Summon 1 Level 4 or lower "Illusionary Beast" monster from your Graveyard, except "Illusionary Beast - Gagre".
1600/200

Illusionary Beast - Loju DARK
****
Beast / Effect
When this monster is Normal Summoned: Select 1 "Illusionary Beast" in your Deck, except "Illusionary Beast - Loju", and place it in your Spell/Trap Zone. While this monster is in your Spell/Trap Zone: It is treated as a Trap Card with the following effect:
Draw 2 cards. Then discard 1 "Illusionary Beast" monster. If you cannot: Banish 2 cards in your hand.
300/1800

Illusionary Beast - Hefra DARK
***
Beast / Effect
If this monster is sent to the Graveyard: Select 1 "Illusionary Beast" monster in your deck, except "Illusionary Beast - Hefra", and place it in your Spell/Trap Zone. While this monster is in your Spell/trap Zone: It is treated as a Trap Card with the following effect:
Banish 1 monster your opponent controls: Inflict damage to your opponent equal to half it's ATK.
1200/1400

Illusionary Beast - Jito DARK
**
Beast / Effect
If this monster is Banished: Select 1 "Illusionary Beast" monster in your deck, except "Illusionary Beast - Jito", and place it in your Spell/Trap Zone. While this monster is in your Spell/Trap Zone: It is treated as a Trap Card with the following effect:
Select 2 Spell or Trap Cards your opponent controls: Banish them.
900/600

Illusionary Beast - Bequa DARK
*
Beast / Tuner
If this monster is destroyed: Select 1 "Illusionary Beast" monster in your deck, except "Illusionary Beast - Bequa", and place it in your Spell/Trap Zone. While this monster is in your Spell/Trap Zone: It is treated as a Trap Card with the following effect:
Special Summon 1 Level 4 "Illusionary Beast" monster. Then return this card to your hand.
300/500

Illusionary Beast - Zaex DARK
*****
Beast / Synchro / Effect
1 "Illusionary Beast" monster + 1 or more non-Tuner monsters
When this monster is Synchro Summoned: Select 1 "Illusionary Beast" monster in your deck and place it in your Spell/Trap Zone. While this monster is in your Graveyard: Banish 1 "Illusionary Beast" monster in your hand: Place this monster in your Spell/Trap Zone. While this monster is in your Spell/Trap Zone: It is treated as a Trap Card with the following effect:
Select 1 Synchro monster in your Extra Deck: Banish the correct Synchro Material from your Graveyard: Special Summon the selected monster.
2700/1000

Trickery Is Afoot
Normal Trap
Banish 2 cards in your hand: Place 2 "Illusionary Beast" monsters in your Spell/Trap Zone.

Where'd Ya Go?
Normal Trap
Activate only when a "Illusionary Beast" monster you control is destroyed: Place that monster in your Spell/Trap Zone.

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This is actually a really, really cool concept! I assume you mean that the Illusionary Beasts that go into the S/T-zone are flipped face-down: otherwise, they don't make as much sense. (You might want to put that on the cards, if that's the case.)

Overall, very interesting mechanic and good cards.

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Thanks. Updated version:

Illusionary Beast - Gagre DARK
****
Beast / Effect
FLIP: Select 1 "Illusionary Beast" monster in your Deck, except "Illusionary Beast - Gagre", and place it in your Spell/Trap Zone (face-down). While this monster is in your Spell/Trap Zone: It is treated as a Trap Card with the following effect:
Special Summon 1 Level 4 or lower "Illusionary Beast" monster from your Graveyard, except "Illusionary Beast - Gagre".
1600/200

Illusionary Beast - Loju DARK
****
Beast / Effect
When this monster is Normal Summoned: Select 1 "Illusionary Beast" in your Deck, except "Illusionary Beast - Loju", and place it in your Spell/Trap Zone (face-down). While this monster is in your Spell/Trap Zone: It is treated as a Trap Card with the following effect:
Draw 2 cards. Then discard 1 "Illusionary Beast" monster. If you cannot: Banish 2 cards in your hand.
300/1800

Illusionary Beast - Hefra DARK
***
Beast / Effect
If this monster is sent to the Graveyard: Select 1 "Illusionary Beast" monster in your deck, except "Illusionary Beast - Hefra", and place it in your Spell/Trap Zone (face-down). While this monster is in your Spell/trap Zone: It is treated as a Trap Card with the following effect:
Banish 1 monster your opponent controls: Inflict damage to your opponent equal to half it's ATK.
1200/1400

Illusionary Beast - Jito DARK
**
Beast / Effect
If this monster is Banished: Select 1 "Illusionary Beast" monster in your deck, except "Illusionary Beast - Jito", and place it in your Spell/Trap Zone (face-down). While this monster is in your Spell/Trap Zone: It is treated as a Trap Card with the following effect:
Select 2 Spell or Trap Cards your opponent controls: Banish them.
900/600

Illusionary Beast - Bequa DARK
*
Beast / Tuner
If this monster is destroyed: Select 1 "Illusionary Beast" monster in your deck, except "Illusionary Beast - Bequa", and place it in your Spell/Trap Zone (face-down). While this monster is in your Spell/Trap Zone: It is treated as a Trap Card with the following effect:
Special Summon 1 Level 4 "Illusionary Beast" monster. Then return this card to your hand.
300/500

Illusionary Beast - Zaex DARK
*****
Beast / Synchro / Effect
1 "Illusionary Beast" monster + 1 or more non-Tuner monsters
When this monster is Synchro Summoned: Select 1 "Illusionary Beast" monster in your deck and place it in your Spell/Trap Zone. While this monster is in your Graveyard: Banish 1 "Illusionary Beast" monster in your hand: Place this monster in your Spell/Trap Zone (face-down). While this monster is in your Spell/Trap Zone: It is treated as a Trap Card with the following effect:
Select 1 Synchro monster in your Extra Deck: Banish the correct Synchro Material from your Graveyard: Special Summon the selected monster.
2700/1000

Trickery Is Afoot
Normal Trap
Banish 2 cards in your hand: Place 2 "Illusionary Beast" monsters in your Spell/Trap Zone (face-down).

Where'd Ya Go?
Normal Trap
Activate only when a "Illusionary Beast" monster you control is destroyed: Place that monster in your Spell/Trap Zone (face-down).

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