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Beam Wing archetype - Because Life Points dont matter


Toffee.

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Beam Wing Blue -LIGHT-
Lvl4
[Winged-Beast/Effect]
When this card is Summoned: Add 1 "Beam Wing" monster from your Graveyard to your had. When this card declares an attack, and the Opponent's monster's original ATK is equal to or less then the original ATK of this card + 1000: Destroy the Opponent's monster without applying damage calculation; Inflict 500 damage to the Opponent. When this card is destroyed by your Opponent's card(either by battle or card effect): Take 1000 damage.
1000ATK / 1500DEF

Beam Wing Yellow -LIGHT-
Lvl4
[Winged-Beast/Effect]
When this card is Summoned: Add 1 level 4 "Beam Wing" monster, except "Beam Wing Yellow" from your deck to your hand. When this card declares an attack, and the Opponent's monster's original ATK is equal to or less then the original ATK of this card + 1000: Destroy the Opponent's monster without applying damage calculation; Inflict 500 damage to the Opponent. When this card is destroyed by your Opponent's card(either by battle or card effect): Take 1000 damage.
1000ATK / 1500DEF

Beam Wing Red -LIGHT-
Lvl4
[Winged-Beast/Effect]
When this card is Summoned: If your Life Points are lower then the Opponent's by at least 2000; Draw 1 card for each "Beam Wing" monster you control. When this card declares an attack, and the Opponent's monster's original ATK is equal to or less then the original ATK of this card + 1000: Destroy the Opponent's monster without applying damage calculation; Inflict 500 damage to the Opponent. When this card is destroyed by your Opponent's card(either by battle or card effect): Take 1000 damage.
1000ATK / 1500DEF

Beam Wing Orange -LIGHT-
Lvl6
[Winged-Beast/Effect]
If your Life Points are lower then the Opponent's Life Points by at least 1000, you can Normal Summon this card without a Tribute. When this card battles an Opponent's monster, and it's original ATK is equal to or less then the original ATK of this card + 2000: Destroy the Opponent's monster without applying damage calculation; Inflict 1000 damage to the Opponent. When this card is destroyed by your Opponent's card(either by battle or card effect): Take 1000 damage.
1000ATK / 2000DEF

Beam Wing Green -LIGHT-
Lvl6
[Winged-Beast/Effect]
If your Life Points are lower then the Opponent's Life Points by at least 3000, you can Special Summon this card(from your hand). When this card battles an Opponent's monster, and it's original ATK is equal to or less then the original ATK of this card + 2000: Destroy the Opponent's monster without applying damage calculation; Inflict 1000 damage to the Opponent. When this card is destroyed by your Opponent's card(either by battle or card effect): Take 1000 damage.
1000ATK / 2000DEF

Beam Wing Purple -LIGHT-
Lvl6
[Winged-Beast/Effect]
Each time the Opponent activates a Spell or Trap card: Inflict 500 damage to the Opponent. When this card battles an Opponent's monster, and it's original ATK is equal to or less then the original ATK of this card + 2000: Destroy the Opponent's monster without applying damage calculation; Inflict 1000 damage to the Opponent. When this card is destroyed by your Opponent's card(either by battle or card effect): Take 1000 damage.
1000ATK / 2000DEF

Beam Wing White -LIGHT-
Rank 6
[Winged-Beast/Xyz/Effect]
3 level 6 "Beam Wing" monsters.
When this card is Xyz Summoned, take 3000 damage. The following effect is negated, if this card is without Xyz Materials. When this card battles an Opponent's monster, and it's original ATK is equal to or less then the original ATK of this card + 3000: Destroy the Opponent's monster without applying damage calculation; Inflict 2000 damage to the Opponent. During each of your End Phases, detach 1 Xyz Material monster from this card.
1000ATK / 3000DEF

Energy Wing -Spell-
Activate if you control a face-up "Beam Wing" monster, and your Life Points are lower then your Opponent's. Draw 2 cards: Take 1000 damage; Increase the Opponent's Life Points by 1000. If you activate this card, you cannot Summon or Set other monsters, except "Beam Wing" monsters.

Time-Space Battlefield -Spell-
Activate if you control a face-up "Beam Wing" monster, and your Opponent's Life Points are at least 6000 higher then yours. You can conduct your Battle Phase twice, but only "Beam Wing" monsters may attack this turn. During the End Phase of this turn, destroy all cards you control. You can only activate 1 "Time-Space Battlefield" per turn.

Charge-Up -Spell-
Activate by discarding 1 "Beam Wing" monster, while the Opponent's Life Points are 9000 or more, and your Life Points are 4000 or less: Draw 3 cards; take 1000 damage.

Shining Counter -Spell-
Activate if you control at least 2 "Beam Wing" monsters, and your Life Points are 2000 or less: During this turn, the Opponent cannot activate card effects.

Beam Wing Hangar -Continuous Spell-
You can Special Summon "Beam Wing" monsters(from your hand). Each time a monster is Summoned in this way, take 1000 damage. When this card is removed from the field, take 2000 damage.

Security Zone -Continuous Spell-
When this card is activated, flip all face-down monsters on the Opponent's side of the field face-up(FLIP effects are not activated at this time). As long as this card remains face-up on the field, the Opponent cannot set monster cards, and the effect(s) of all face-up monsters they control are negated. This card is destroyed unless you control a "Beam Wing" monster. during the Opponent's turn, the Opponent can tribute 1 monster to destroy this card. When this card is destroyed, take 2000 damage.

Acceleration Scope -Trap-
Add 1 "Beam Wing" monster from your deck to your hand: Take 1000 damage.

Worm-Hole Teleport -Trap-
The Opponent gains 2000 Life Points. Special Summon 1 "Beam Wing" monster from your deck. Then, take 1000 damage.

Future Sword -Continuous Trap-
Special Summon 1 "Beam Wing" monster from your Graveyard. The original ATK of the Summoned monster becomes 0, and it can attack twice during each Battle Phase. When this card is removed from the field, destroy the Summoned monster and take 1000 damage.

Shock Resistance -Counter Trap-
Activate only if your Life Points are 1000 or less, and you control a "Beam Wing" monster. Negate the activation and effect of card effect, or the Summon of a monster, and destroy it.

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[quote name='Neo D.3.S.' timestamp='1317775879' post='5561193']
[s]Life points DO mattter[/s]

Seems good, if not slightly similar to each other. They're pretty well balanced. Um.. I can't really think of anything else to say, sorry. But they're good!
[/quote]
The archetype itself is reckless, and promotes recklessness via rapid Life Point loss, but allows for massive payoffs via pluses.

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I was gonna comment on this last night, but my need to sleep defeated me at 11pm :(

Sounds like it can get somewhere, but it's somewhat specific as a whole. Some cards need you to have a certain minimum of LP difference while having your Life being the lower one. Yet, the archtype itself also burns your opponent in every attack. You can't get much lower than your opponent unless you are completely loosing. That or you [i]really[/i] have it well controlled enough as to ensure not loosing while recklessly lowering your Life and having your opponent help you.

There's also that Solemn-like Trap, I think it's ok, but 1000 or less Life might be a bit too specific.

Of course that's just a comment on their general idea. They seem interesting to say the least. Killing stronger cards by effect regardless of what side is attacking who and burning some Life at the same time sounds good to me. Also, they have their own Gadgets.

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