The Dark Knight Posted October 2, 2011 Report Share Posted October 2, 2011 Chorus of Neverending Bloodshed |Trap/Normal| This card can only be activated if your LP are 2000 or lower. Destroy all cards on the field and discard all cards in both player's hands to the Graveyard. Each player then reveals the top 3 cards of their Deck. Any Monsters revealed are immediately Special Summoned, ignoring summoning conditions. All summoned Monsters' effects are negated. Any other Trap Cards are instead placed face-down on the field. Any Spell Cards are sent to the Graveyard. Flip a coin and call it. If you call it right, conduct your Battle Phase. If you call it wrong, your opponent conducts their Battle Phase. Whichever player did not conduct their Battle Phase first conducts it second. Both players can activate face-down Traps they control during any step of either player's Battle Phase. When the second Battle Phase has ended, destroy all cards on the field. Your opponent draws 4 cards. Draw 2 cards. You cannot conduct your Draw Phase for the rest of the duel after this card resolves. Just kind of made it up as I went along. Tell me what you think. I might try and work it into some weird CCD. EDIT: Changed it so that it can be stopped in the beginning, eliminates Spell spamming during the Battle Phases, and benefits your opponent more at the end than it does you. Link to comment
Bahamut - Envoy of the End Posted October 2, 2011 Report Share Posted October 2, 2011 Yeah when you said 'when you were making it up as you went along'... Anyway, long effect needs breaking down bit by bit: [b]This card's activation and effect cannot be negated and can only be activated if your LP are 2000 or lower[/b]. I can go with low LP cost activation given what's to come. No chance to stop it is a little unfair given how much it can swing a game, or be devastating if self engineered right. [b]Send all cards on the field and in both player's hands to the Graveyard. Each player then reveals the top 3 cards of their Deck. Any Monsters revealed are immediately Special Summoned, ignoring summoning conditions. All summoned Monsters' effects are negated. Any other cards are instead placed face-down on the field. [/b]Chaos Dragon is banned for reason. Although this does same thing to lesser extent. Lottery effect will be made less of a lottery by certain cards, but none come to mind right now. [b]Flip a coin and call it. If you call it right, conduct your Battle Phase. If you call it wrong, your opponent conducts their Battle Phase. Whichever player did not conduct their Battle Phase first conducts it second. Both players can activate face-down Spells and Traps they control during any step of either player's Battle Phase[/b]. Right, so baiscially one of you gets to command attacks with their 1-3 monsters, then the other guy straight away after in the same turn? And cards like Monster Reborn can be activated as a quick play? [b]When the second Battle Phase has ended, destroy all cards on the field and have both players draw 4 cards. You cannot conduct your Draw Phase for the rest of the duel after this card resolves. [/b]No draw phase is kamikaze effect, but given if you've pulled this off in tactical way (as opposed to desperation) it'll be over by then. I don't like this card because it just fucks around with the game too much, is random in some places, broken in others, and I think is a bit of a game spoiler. Sorry to say dude If anything summarises this card in my mind, it is this... Last Turn 2... Link to comment
The Dark Knight Posted October 2, 2011 Author Report Share Posted October 2, 2011 Okay...I made some changes based off what you said. I'm not sure if it helps its case but I tried at least. Link to comment
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