Lunar Origins Posted October 1, 2011 Report Share Posted October 1, 2011 [color=#ff0000][b]NEW! [/b][/color]Lunar Guardian - Origin Spark DARK / Level 10 [ Rock / Effect ] Cannot be Normal Summoned or Set. Must first be Special Summoned by the effect of "Lunar Ruins". The ATK and DEF of all monsters on the field becomes 0, except "Lunar Guardian - Origin Spark". Your opponent cannot Special Summon monsters during your turn. You can only control 1 "Lunar Guardian - Origin Spark". ATK / 4000 DEF / 4000 Lunar Tantalizer DARK / Level 1 [ Rock / Effect ] When this card declares an attack: Discard 1 card; this monster gains ATK equal to the discarded monsters ATK. During the End Phase: Halve this cards ATK. ATK / 0 DEF / 2000 Lunar Phase Queen DARK / Level 3 [ Rock / Tuner / Effect ] FLIP: Special Summon 1 "Lunar" monster from your Deck with 0 ATK in either face-up ATK position or face-down Defense position. ATK / 0 DEF / 2000 Lunar Overload Commander DARK / Level 8 [ Rock / Effect ] This card gains ATK equal to the total DEF of all "Lunar" monsters you control. You can banish this card in your Graveyard; Special Summon 1 "Lunar" monster from your Deck in face-down Defense position. ATK / 0 DEF / 1000 Lunar Spark Guard DARK / Level 4 [ Rock / Effect ] You can discard this card: Destroy 1 monster on the field with DEF lower than the total DEF of all "Lunar" monsters on the field. ATK / 1900 DEF / 1000 [b][color=#ff0000]NEW! [/color][/b]Lunar Ruination DARK / Level 7 [ Rock / Effect ] Rock-type monsters cannot be destroyed by the effects of Spell and Trap cards. This card gains 500 ATK for each "Lunar" monster in your Graveyard. ATK / 0 DEF / 1000 [b][color=#FF0000]NEW! [/color][/b]Lunar Devil DARK / Level 2 [ Rock / Tuner / Effect ] Rock-type monsters cannot be destroyed by the effects of Spell and Trap cards. This card gains 500 ATK for each "Lunar" monster in your Graveyard. ATK / 0 DEF / 1000 Lunar Guardian - Sealed Core DARK / Level 11 [ Rock / Synchro / Effect ] 1 Rock tuner + 1 or more non-tuner monsters Once per turn: Change the battle position of all monsters on the field. You can discard 1 card; change 1 monster on the field to face-down Defense position. ATK / 2000 DEF / 3500 [color=#ff0000][b]NEW![/b] [/color]Lunar Ruins [ Spell/Field ] Monsters cannot be Normal Summoned. Each time a monster is changed to Defense position or Set: Place 1 "Eclipse" counter on this card. "Lunar" monsters gain 300 ATK for each "Eclipse" counter on this card. If this card would be destroyed: remove 1 "Eclipse" counter from this card instead. You can remove 10 "Eclipse" counters from this card; Special Summon 1 "Lunar" monster from your hand, Deck, or Graveyard. [b][color=#FF0000]NEW! [/color][/b]Moonfall [ Spell/Quick Play ] Tribute 1 "Lunar" monster you control and change all "Lunar" monsters you control to face-down defense position; Destroy all face-up ATK position monsters on the field. [b][color=#FF0000]NEW! [/color][/b]Mara's Lament [ Trap/Continuous ] Your opponent cannot negate the Summon of a "Lunar" monster. The effects of "Lunar" monsters you control cannot be negated. Link to comment
Agro Posted October 1, 2011 Report Share Posted October 1, 2011 Well rnt u a little narcisses? OT: Tantilizer in DW: YES I always hated cards that SS themselves from the deck, it doesn't make sense. (talking bout origin spark) Rest of cards I get, my only problem is spark guard and sealed core, just because ur monsters look like they'll be sticking around and that effect could get ridiculous. Sealed Core needs better summoning restrictions (make something need to be rock, it still works with the jars that way) Most of these cards are just meant for beatsticking tho... wich i hv a slight problem with. Link to comment
Lunar Origins Posted October 1, 2011 Author Report Share Posted October 1, 2011 [quote name='AggroDrago' timestamp='1317501522' post='5553172'] Well rnt u a little narcisses? OT: Tantilizer in DW: YES I always hated cards that SS themselves from the deck, it doesn't make sense. (talking bout origin spark) Rest of cards I get, my only problem is spark guard and sealed core, just because ur monsters look like they'll be sticking around and that effect could get ridiculous. Sealed Core needs better summoning restrictions (make something need to be rock, it still works with the jars that way) Most of these cards are just meant for beatsticking tho... wich i hv a slight problem with. [/quote] Beatsticking is the best! Anyways, added new cards and edited the effects of others. Link to comment
Agro Posted October 1, 2011 Report Share Posted October 1, 2011 I'm not continuing until I get past the fact that u named them after urself. Link to comment
Lunar Origins Posted October 1, 2011 Author Report Share Posted October 1, 2011 [quote name='AggroDrago' timestamp='1317503339' post='5553251'] I'm not continuing until I get past the fact that u named them after urself. [/quote] And who said I couldn't? Aggro... you've changed, I just can't explain how. Link to comment
Agro Posted October 1, 2011 Report Share Posted October 1, 2011 BECAUSE I'M FOREVER INEXPLICABABLE. No one said u couldn't, i just need to get over that fact. Link to comment
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