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Mech Archetype


DeckShuffler711

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Mech Commander
Light/Level 12
Machine/Synchro/Effect
ATK: 3500/DEF:3000
2 "Mech" Tuners + 1 or more non-tuner "Mech" Synchro Monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. Each of these effects can be activated once per turn:
● During your Standby Phase, by banishing 1 "Mech" monster in your Graveyard, you can Draw 1 card.
● You can Banish 1 "Mech" monster in your Graveyard to target 1 banished Level 4 or lower "Mech" monster; Special Summon that target to your side of the field during the End Phase.
● When a "Mech" monster would be destroyed by card effect, you can decrease this card's ATK by 300; negate the activation and banish it.



Combat Mech
Fire/Level 6
Machine/Synchro/Effect
ATK: 2000/ DEF: 2300

"Support Mech" + 1 or more non-Tuner Monsters
When this card is Synchro Summoned, destroy 1 card on your opponent's side of the field. During the Main Phase this card was Synchro Summoned, you can Banish up to 2 cards in the Graveyard. If you do so, this monster can attack twice during the Battle Phase of the turn this effect was used.

Support Mech
Fire/Level 2
Machine/Tuner
ATK: 500/ DEF: 1000
When this card is Normal Summoned, you can select 1 Equip Spell Card from your Graveyard and add it to your hand. If this card is in the Graveyard, you can activate its effect by selecting 1 Level 3 or higher monster you control. Increase that monster's Level by 1. Special Summon this card from the Graveyard.

Swarm Mech
Wind/Level 3
Machine/Effect
ATK: 600/ DEF: 800
During your Main Phase, by discarding this card, Special Summon 2 "Swarm Mech" from your Deck to your side of the field.


Survivor Mech
Dark/Level 3
Machine/Effect
ATK: 700/ DEF: 1000
This card cannot be used as Synchro Material Monster. When this card is Banished, Special Summon it to your opponent's side of the field, during your next Standby Phase in Attack Position. Traps cannot be activated during the turn this card is Special Summoned by either player. This card cannot be destroyed by battle. When this card is attacked, the controller takes 1000 damage after damage calculation.

Moonshine Mech
Light/Level 4
Machine/Effect
ATK: 1300/ DEF: 1800
When this card is changed from Attack Position to Defense Position by card effect, activate one of the following effects:
● Draw 1 card.
● Special Summon 1 Level 4 or lower "Mech" monster from your Graveyard in face-up Defense Position.
● Destroy Spell or Trap cards on the field, equal to the number of "Mech" Synchro Monsters on your side of the field.

Mech Sniper
Dark/Level 5
Machine/Effect
ATK: 2100/DEF: 1800
While you control another "Mech" monster with a different name, this card cannot be destroyed by battle. By discarding 1 card from your hand, destroy 1 card on your opponent's side of the field. If this card would be destroyed, you can destroy another "Mech" monster you control instead.

Phantom Mech
Wind/Level 3
Machine/Effect
ATK: 1600/DEF: 100
When this card is Special Summoned by the effect of a "Mech" monster, Banish 1 card in your Extra Deck. Until the End Phase, this card's name is treated as that monster's name, and it gains that monster's effect(s) and ATK.

Mech Guardian
Earth/Level 4
Machine/Effect
ATK: 500/DEF: 2500
While this card remains face-up on the field, all "Mech" monsters cannot be targeted by Spell Cards, Trap Cards, or Effect Monster's effects. When a face-up "Mech" monster you control is selected as an attack target, you can change the target to this card. You can only control 1 face-up "Mech Guardian".

Jet Dragon
Wind/Level 5
Dragon/Synchro/Tuner
ATK: 2400/ DEF: 700
1 "Mech" Tuner+ 1 or more non-Tuner monsters
When this card is Synchro Summoned, Special Summon 1 level 4 or lower monster from your Graveyard. For a Synchro Summon, you can substitute this card for any 1 "Mech" Tuner monster. When this card is used for Synchro Summon, you can Banish 1 card in your Graveyard.

Aim Mech
Wind/Level 1
Machine/Tuner
ATK: 400/ DEF: 600
When an opponent's monster declares a direct attack, you can Special Summon this card from your hand and end the Battle Phase. If this card is Special Summoned with this effect, destroy 1 card on your opponent's side of the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Mech" monster as a Tuner.

Assault Mech
Fire/Level 7
Machine/Synchro/Effect
ATK: 2500/DEF: 3000
"Aim Mech"+1 or more non-Tuner monsters
When this card is Synchro Summoned, you can Special Summoned 1 Level 3 or lower "Mech" monster from your Deck. The Special Summoned monster's effects are negated until the End Phase of your turn. During your opponent's Battle Phase, you can Banish 3 monsters in your Graveyard to halve the ATK of all the monsters they control, until their Main Phase 2.

Aerial Assault Mech
Light/Level 4
Machine/Effect
ATK: 1200/ DEF: 1400
When this card is Special Summoned, you can draw 1 card. If the card is a monster, you can reveal it to your opponent to Special Summon it.

Cannon Mech
Light/Level 6
Machine/Effect
ATK: 1500/ DEF: 2200
You can Tribute 1 "Mech" monster to Special Summon this card from your hand. If you do, it gains ATK equal to the Tributed monster's original ATK. Once per turn, you can inflict 700 damage to your opponent. If you activate this effect, this card cannot attack during this turn.

Proto-Mech
Earth/Level 4
Machine/Effect
ATK:1800/DEF: 1100
Once per turn, during your Main Phase: You can declare a Level from 1 to 6; this card becomes that Level until the End Phase. You can only control 1 face-up "Proto-Mech". This card cannot be Banished. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a monster that lists a "Mech" monster as a Tuner Monster.

Speed Mech
Wind/Level 3
Machine/Effect
ATK: 1300/DEF: 1200
During the Battle Phase of the turn this card was Normal Summoned, this card can attack you opponent's Life Points directly. When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Trap Card from your Graveyard, and places that card on the top of your Deck.

Loyal A.I.
Wind/Level 1
Psychic/Effect
ATK: 100/DEF: 100
During either player's Damage Step, when a face-up "Mech" monster you control battles, you can send this card from your hand to the Graveyard to reduce the opponents monster's ATK to 0, until the End Phase.

Mystic Mech
Light/Level 9
Machine/Fusion/Effect
ATK: 3000/ DEF: 1500
"Moonshine Mech"+"Moonshine Mech"
Once per turn, select 1 random card in your opponent's hand. If the card is a Monster, Special Summon 1 Monster from your Graveyard. If the card is a Spell, Inflict 300 damage to your opponent's Life Points. If the card is a Trap, you take 300 damage.

Mech Overlord
Dark/Level 10
Machine/Fusion/Effect
ATK: 3700/DEF:3000
"Proto-Mech"+ "Proto-Mech"+2 "Mech" monsters
This monster cannot be Special Summoned, except by Fusion Summoning. This card cannot be targeted by Spell Cards, Trap Cards, or Monster's Effects. Decrease the ATK of this card by 100 for each non Machine-Type monster in your opponent's Graveyard the turn this card is Fusion Summoned.

Repair Bay
Spell/Quickplay
When a "Mech" monster is destroyed during this turn, Special Summon it to your side of the field in face-up Attack Position during your next Standby Phase. The monster Special Summoned by this effect cannot attack, nor activate or apply its effect this during the turn it was Special Summoned.

Under Fire!
Trap/Continous
When a "Mech" monster in Attack Position is attacked, you can change the monster into Defense Position.

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