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Lady of Two Dice

Spellcaster/Effect
Level 2
200 ATK/200 DEF

When this card is Summoned: Roll 2 Six-Sided Die. Add the results of both rolls, and inflict damage to your opponent equal to the number rolled x100.

Lady of Four Dice

Spellcaster/Effect
Level 4
400 ATK/400 DEF

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 1 face-up "Lady of Two Dice" you control. You cannot Special Summon this card if you Normal Summoned this turn. When this card is Summoned: Roll 4 Six-Sided Die. Add the results of the four rolls, and inflict damage to your opponent equal to the number rolled x100.

Lady Luck

Spell Card
Continuous Spell

Once per turn: You can negate the effect of one Dice Roll or Coin Toss, and then roll/toss again.

Deadly Die

Spell Card
Continuous Spell

During your opponent's Standby Phase: Roll 1 Six-Sided Die. Apply the appropriate effect, depending on the result:

1: Discard 2 cards from your hand.
2: Deal damage equal to the number of monsters on your side of the field x100.
3: Deal damage equal to the number of monsters on your side of the field x200 OR Discard 1 card from you and your opponent's hand.
4: Deal damage equal to the number of monsters on your side of the field x300. Negate the effect of one monster you control this turn.
5: Deal damage equal to the number of monsters on your side of the field x500. You cannot Normal Summon monsters during this turn.
6: Destroy all cards on the field. Your opponent cannot Normal Summon monsters this turn.

OCG errors, obviously, need fixing. Would also like some work on Deadly Die.

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*old man voice* whats that about me having to go review something! I'll show you who's reviewing something! Something... what was I doing?

For Deadly Die: make sure your wording is rite on 5, cause as it is, you won't be able to summon as long as the card's on the field. I'd also tone it down so that you just can't Special Summon.

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[quote name='NumberCruncher' timestamp='1317270355' post='5547418']
Give two dice and 4 dice 900 ATK and 1800 ATK respectively.

Change the 6 effect on deadly dice to "6: Destroy all cards on the field. You cannot Normal Summon monsters this turn."
[/quote]

How is that the...

Oh, I get it now.

Why 900 and 1800? Is there some kind of math that I should be concerning myself with?

[quote name='AggroDrago' timestamp='1317271055' post='5547432']
For Deadly Die: make sure your wording is rite on 5, cause as it is, you won't be able to summon as long as the card's on the field.
[/quote]

No, that's only for when you roll a 5 that turn.

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[quote name='Dante v. Nero' timestamp='1317321864' post='5548258'] How is that the... Oh, I get it now. Why 900 and 1800? Is there some kind of math that I should be concerning myself with? [/quote]

If you don't want everything and their mother plowing down 4 Dice, it needs at least 1800 ATK, especially considering it's a Nomi monster. That way, at least Tengu can't kamakaze it. 900 ATK on 2 Dice, because it's half the ATK of 4 Dice. :)

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