Max Darkness Posted September 28, 2011 Report Share Posted September 28, 2011 I've showcased various parts of this set before, but after refreshing them and adding them to the whole set, the design is complete. In simple terms, this is designed to get Geminis up to the speed and strength of modern Decks by giving them a huge number more members, Special Summoning options, and easier (and less costly) ways to gain their effects. Alongside the new "Phoenix", "Elven", "Vulcan" and "Autumn" archetypes come a selection of new trump cards, either able to act as Geminis and gain additional effects, or that are Geminis themselves, giving access to much more power with much more speed. Also, with some abusing the Gemini rulings regarding the Graveyard, their effects cannot be stopped by any card currently in circulation! All have been written using my newest Hybrid OCG, which leaves out the standard Gemini ruling 'This card is treated as a Normal Monster while face-up on the field and in the Graveyard. You can Normal Summon this card: It is treated as an Effect Monster, and gains the following effect: ...' due to the fact that since all Geminis carry it, it should be taken as read for all of them. Also, the effects that begin on a new line are the monster's Gemini Effect, anything before usually are Summon effects, or effects that trigger while it is in your hand or Deck (where it is still treated as an Effect Monster). Enjoy. [center][center] [/center][/center] [center][center][spoiler=Main Deck Monsters : Part 1] [img]http://i54.tinypic.com/25gxow3.png[/img] [b]Effect:[/b] When this card is destroyed and sent to the Graveyard: You can Special Summon 1 Gemini Monster with 1500 ATK or less from your hand or Deck. When a Gemini Monster destroys a card(s) on the field, inflict 500 damage to your opponent. [img]http://i53.tinypic.com/x4ojm1.png[/img] [b]Effect:[/b] You can discard this card: Add 1 Level 4 or lower FIRE Gemini Monster from your Deck to your hand. Once per turn: You can select 1 Level 4 or lower FIRE Gemini Monster in your Graveyard; 1 FIRE Gemini Monster you control gains ATK equal to half the selected monster's ATK, until your opponent's next End Phase. [img]http://i52.tinypic.com/mjsh0k.png[/img] [b]Effect:[/b] When a FIRE Gemini Monster is destroyed by a card effect: You can activate this card's effect as the highest Chain Link; Special Summon this card (from your Graveyard). When this card gains its effect: Inflict damage to your opponent equal to the number of FIRE Gemini Monsters in your Graveyard x 200. [img]http://i56.tinypic.com/2lk4spt.png[/img] [b]Effect:[/b] When this card gains its effect: Select 1 Level 4 or lower FIRE Gemini Monster in your Graveyard; Add it to your hand during your next Standby Phase. This card is also treated as a Tuner Monster. [img]http://i55.tinypic.com/11ipk5h.png[/img] [b]Effect:[/b] When this card gains its effect: You can select 1 Level 4 or lower Gemini Monster in your Graveyard that was destroyed by battle or a card effect; Special Summon it in Attack Position. You can Tribute this card, except during the turn this card gained its effect: Special Summon 1 "Phoenix Seraph" from your hand or Deck. [img]http://i56.tinypic.com/2m6366s.png[/img] [b]Effect:[/b] You can discard this card: 1 FIRE Gemini Monster you control is treated as an Effect Monster, and gains its effect. [img]http://i52.tinypic.com/2edtanq.png[/img] [b]Effect:[/b] When this card gains its effect: You can Special Summon 1 Gemini Monster from your Graveyard OR have 1 Gemini Monster you control gain its effect. When a Gemini Monster you control would be flipped face-down: You can change it to face-up Defense Position instead. During your opponent's End Phase: You can Special Summon 1 Gemini Monster in your Graveyard that was destroyed by battle or a card effect during that turn. [img]http://i54.tinypic.com/2ptcf8j.png[/img] [b]Effect:[/b] If you Gemini Summon a monster(s): You can Special Summon this card in your hand during that Main Phase. This face-up card is also treated as a Union Monster and gains the following effect: * Must be equipped to a Gemini Monster. Once per turn: You can send 1 Gemini Monster from your hand or side of the field; The equipped monster gains that monster's effect, until your opponent's End Phase. If the equipped monster leaves the field by a card effect: You can return this card to your Deck. [img]http://i53.tinypic.com/2ir59qh.png[/img] [b]Effect:[/b] When you Special Summon a Gemini Monster: You can send this card (from your hand or side of the field) to the Graveyard; Gemini Summon that monster. Your opponent can only select the Gemini Monster you control with the highest ATK as an attack target. [img]http://i54.tinypic.com/m798qb.jpg[/img] [b]Effect:[/b] You can Tribute this card (from your hand): Special Summon 1 Level 4 or lower FIRE Gemini Monster from your Graveyard, until the End Phase; It is treated as an Effect Monster, and gains its effect. When you Summon a Gemini Monster: Inflict 400 damage to your opponent. [/spoiler] [spoiler=Main Deck Monsters : Part 2] [img]http://i52.tinypic.com/5d5e95.jpg[/img] [b]Effect:[/b] Once per turn: You can reveal the top 3 cards of your Deck, and send 1 FIRE Gemini Monster from them to the Graveyard; Special Summon this card (from your Graveyard). While this card is on the field and once per duel while this card is in the Graveyard: When a Gemini Monster is Special Summoned from your Graveyard; Inflict 600 damage to your opponent. [img]http://i55.tinypic.com/16lzsew.png[/img] [b]Effect:[/b] You can send 1 Gemini Monster from your hand to the Graveyard: Special Summon this card (from your hand). Once per turn: If you Normal Summoned a Gemini Monster from your hand; You can Gemini Summon 1 FIRE Gemini Monster you control. [img]http://i51.tinypic.com/j5y3ip.png[/img] [b]Effect:[/b] Once per duel: When a Gemini Monster gains its effect; You can Special Summon this card from your hand or Graveyard. When this card gains its effect: You can select 1 card in your Graveyard that was treated as an Equip Card while on the field; Add it to your hand. This face-up card is treated as a Tuner Monster. [img]http://i54.tinypic.com/2he916g.png[/img] [b]Effect:[/b] When a FIRE Gemini Monster gains its effect: You can reveal this card in your hand; Special Summon it from your hand during the End Phase. During the turn this card gains its effect: You can Normal Summon once more. You can send 1 face-up Equip Card you control to the Graveyard: Special Summon 1 Level 4 or lower FIRE Gemini Monster from your Graveyard. [img]http://i54.tinypic.com/i357px.png[/img] [b]Effect:[/b] You can equip this card from your hand to a face-up Gemini Monster you control. If the equipped monster would be destroyed: You can send this card to the Graveyard instead. If the equipped monster leaves the field: You can Special Summon this card from your Spell & Trap Zone. When this card gains its effect: You can send 1 Gemini Monster from your Deck to the Graveyard; Add 1 Equip Spell Card from your Deck to your hand. [img]http://i52.tinypic.com/2hn48oy.png[/img] [b]Effect:[/b] You can banish 1 FIRE Gemini Monster in your Graveyard: Special Summon this card (from your hand). This face-up card is treated as a Tuner Monster. Once: You can inflict damage to your opponent equal to the number of cards in your Graveyard that were treated as Equip Cards while on the field x 200. [img]http://i51.tinypic.com/6hre2x.png[/img] [b]Effect:[/b] The first time this card in your Deck is targeted for a Special Summon: You can select 1 FIRE Gemini Monster in your Graveyard; Draw 1 card. The selected monster cannot leave your Graveyard until this card returns to your hand or Deck. If this card attacks a face-down Defense Position monster, skip damage calculation and destroy that monster. [img]http://i56.tinypic.com/29axrph.png[/img] [b]Effect:[/b] When this card gains its effect: You can pick up the top 3 cards of your Deck. If there are any Equip Spell Cards among them: Add 1 to your hand; Return the rest to your Deck. Once per turn: You can select 1 face-up Spell or Trap Card you control and treat it as an Equip Card; Equip it to a Gemini Monster you control. [img]http://i54.tinypic.com/2wbs65e.png[/img] [b]Effect:[/b] Until this card is Special Summoned by its own effect: This card cannot be Special Summoned by other means. When this card is destroyed and sent to the Graveyard: You can banish 1 FIRE Gemini Monster in your Graveyard and Special Summon this card OR Banish this card in your Graveyard, return all monsters banished by this card's effect to the Graveyard and Special Summon 1 FIRE Gemini Monster from your Graveyard. FIRE Gemini Monsters you control cannot be sent to the Graveyard during the turn they are Special Summoned from the Graveyard. [/spoiler] [spoiler=Extra Deck Monsters] [img]http://i52.tinypic.com/2w7h3ch.png[/img] [b]Effect:[/b] 2 FIRE Gemini Monsters This card and all face-up Gemini Monsters you control gain 200 ATK and DEF for each Effect Gemini Monster you control. Once per turn: You can select 1 of this card's Fusion Material Monsters in the Graveyard; Gemini Summon 1 Gemini Monster you control. The selected monster cannot leave the Graveyard. [img]http://i55.tinypic.com/j6iwzc.png[/img] [b]Effect:[/b] 2 FIRE Gemini Monsters If a FIRE Gemini Monster you control would be destroyed: You can negate that destruction. That monster is treated as a Normal Monster (it loses its effect), and cannot be treated as an Effect Monster for the rest of the duel. Once per turn: You can select 1 Gemini Monster you control; If it attacks this turn, your opponent cannot activate card effects until the end of the Damage Step. [img]http://i56.tinypic.com/b6q7ar.png[/img] [b]Effect:[/b] 1 Tuner + 1 or more non-Tuner Gemini Monsters Once per turn: You can select 1 Gemini Monster you control; During that turn's Battle Phase, it can attack once again, in addition to its normal attack(s). [img]http://i55.tinypic.com/qohkhs.png[/img] [b]Effect:[/b] 1 Tuner + 1 or more non-Tuner Gemini Monsters Once per turn: You can attach 1 Gemini Monster you control to this card, until the End Phase; This card gains the attached monster's effect(s). Also, while this card has an attached monster, it can attack once more during your Battle Phase: If you use this effect, this card's ATK becomes equal to the attached monster's ATK during damage calculation. When this card leaves the field: Special Summon the attached monster. (If the attached monster had gained its effect, it is still treated as an Effect Monster) [img]http://i51.tinypic.com/htie5g.png[/img] [b]Effect:[/b] 1 Tuner + 1 or more non-Tuner Gemini Monsters This card is also treated as a Gemini Monster. If the monsters used for this card's Synchro Summon were Effect Gemini Monsters, and those monsters effects can be activated: You can activate them once each as this card's effect. If this card would gain its effect: It inflicts Piercing Damage. When this card is sent to the Graveyard: Special Summon 1 Gemini monster from your Graveyard. [img]http://i52.tinypic.com/ix9ytd.png[/img] [b]Effect:[/b] 1 Tuner + 1 or more non-Tuner Gemini Monsters This card on the field and in the Graveyard is treated as a Gemini Monster. When this card is sent to the Graveyard by a card effect: You can select 1 Gemini monster in your Graveyard; Special Summon it. It is treated as an Effect Monster, and gains its effect. If this card would gain its effect: This card gains the following effect: * This card inflicts Piercing Damage. When this card destroys a monster by battle: If you control another Gemini Monster; You can send 1 card on the field to the Graveyard. [IMG]http://i51.tinypic.com/ev6x4l.png[/IMG] [b]Effect:[/b] 2 Level 3 Gemini Monsters Once per turn: You can detach 1 Xyz Material from this card; Select and activate 1 of the following effects: * Inflict 1200 damage to your opponent. * Special Summon 1 Level 4 or lower Gemini Monster (from your hand); It cannot be used for a Summon, until the End Phase. [IMG]http://i51.tinypic.com/2d7ht2s.png[/IMG] [b]Effect:[/b] 2 Level 4 Gemini Monsters This face-up card is also treated as a Gemini Monster. You can detach 1 Xyz Material from this card: Gemini Summon 1 Gemini Monster you control. Once per duel: If this card would gain its effect and you control 2 or more Effect Gemini Monsters and have no cards in your hand; You can draw 2 cards instead. [/spoiler] [spoiler=Spells] [img]http://i56.tinypic.com/29m7y2p.jpg[/img] [b]Effect:[/b] When a FIRE Gemini Monster gains its effect: You can activate this card (in your Deck). Reveal cards from the top of your Deck equal to the number of FIRE Gemini Monsters you control: If there is an "Autumn Blessings" card among them; You can add it to your hand, and shuffle any other cards into your Deck. You can only activate 1 "Autumn Blessings" in your Deck per turn. Equip only to a FIRE Gemini Monster. It gains 600 ATK. If the equipped monster would have its effect negated: You can send this card to the Graveyard instead. [img]http://i55.tinypic.com/1108z1e.png[/img] [b]Effect:[/b] Treat 1 Effect FIRE Gemini Monster you control as a Normal Monster (it loses its effect): Inflict 400 damage to your opponent for each FIRE Gemini Monster you control; Draw 1 card. [img]http://i55.tinypic.com/ndahqg.png[/img] [b]Effect:[/b] Select 1 FIRE Gemini Monster you control: It is treated as an Effect Monster, and gains its effect. Also, it can attack once more during the next Battle Phase, and at the end of that Battle Phase, banish it. [img]http://i55.tinypic.com/6ydwl4.png[/img] [b]Effect:[/b] Target a number of monsters your opponent controls equal to the number of Effect Gemini monsters you control: Their effects are negated, and cannot be activated during this turn. [img]http://i56.tinypic.com/51bwxs.png[/img] [b]Effect:[/b] Pay 800 Life Points: Special Summon 1 Gemini Monster OR 1 monster that used a Gemini Monster(s) to Summon it from your Graveyard; Equip it with this card. When this card is destroyed: Banish the equipped monster. [img]http://i54.tinypic.com/2nc1amg.png[/img] [b]Effect:[/b] Select 1 FIRE Gemini Monster you control: Attach 1 FIRE Gemini Monster from your Graveyard to it. The selected monster's effect cannot be negated. If the selected monster would be destroyed: You can detach the attached monster instead. [img]http://i55.tinypic.com/20qxo4g.png[/img] [b]Effect:[/b] Special Summon 1 Level 4 or lower FIRE Gemini Monster from your hand. [img]http://i56.tinypic.com/2d0gbiq.png[/img] [b]Effect:[/b] Treat all Effect Gemini Monsters you control as Normal Monsters (they lose their effects): Select and activate 1 of the following effects: * Destroy a number of cards your opponent controls equal to the number of monsters affected by this card's effect. * Draw a number of cards equal to the number of monsters affected by this card's effect. [/spoiler] [spoiler=Traps] [img]http://i53.tinypic.com/20qnccx.png[/img] [b]Effect:[/b] When your opponent activates a card effect: Send 1 Gemini Monster from your hand or side of the field to the Graveyard; Negate the activation of that effect. It cannot be activated again during this turn. If this face-down card is destroyed by your opponent: Special Summon 1 FIRE Gemini Monster from your Graveyard. [img]http://i55.tinypic.com/33y71nb.png[/img] [b]Effect:[/b] Treat 1 Effect Gemini Monster you control as a Normal Monster (it loses its effect): Negate the activation of an opponent's Trap Card, and send it to the Graveyard. [img]http://i56.tinypic.com/2r6mii1.png[/img] [b]Effect:[/b] Send 1 FIRE Gemini Monster from your Deck to the Graveyard: Gemini Summon 1 FIRE Gemini Monster you control. If this face-down card is destroyed by your opponent: You can banish 1 FIRE Gemini Monster in your Graveyard; Banish 3 monsters in your opponent's Graveyard. [img]http://i55.tinypic.com/dzdnnt.png[/img] [b]Effect:[/b] Special Summon 1 of your banished Gemini Monsters. [img]http://i53.tinypic.com/s3hton.png[/img] [b]Effect:[/b] When an Effect Gemini Monster is destroyed by a card effect, you can activate this card's effect as the highest Chain Link: Inflict damage to your opponent equal to half that monster's original ATK; Draw 1 card. [/spoiler] [/center][/center] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 29, 2011 Report Share Posted September 29, 2011 Volcanic Burst is a bit too plain, kind of expected more than just a summoning effect Same goes with Solar Constellation but beyond that the effects are fine, so you get 9,8/10 Link to comment Share on other sites More sharing options...
Max Darkness Posted September 29, 2011 Author Report Share Posted September 29, 2011 [quote name='ragnarok1945' timestamp='1317285207' post='5547653'] Volcanic Burst is a bit too plain, kind of expected more than just a summoning effect Same goes with Solar Constellation but beyond that the effects are fine, so you get 9,8/10 [/quote] 'Volcanic Burst' is a counterpart to 'Photon Lead' while 'Solar Constellation' is a simple, but needed effect (to recover 'BTH'-ed and 'D.Prison'-ed Geminis). Link to comment Share on other sites More sharing options...
Master White Posted September 29, 2011 Report Share Posted September 29, 2011 Lots of cards, I'll have to come back and review them after I get done with my other tasks today, sorry, it just takes awhile..... Link to comment Share on other sites More sharing options...
Max Darkness Posted September 29, 2011 Author Report Share Posted September 29, 2011 [quote name='White Archaic Dæmon' timestamp='1317303593' post='5547876'] Lots of cards, I'll have to come back and review them after I get done with my other tasks today, sorry, it just takes awhile..... [/quote] Okay. Link to comment Share on other sites More sharing options...
Max Darkness Posted September 29, 2011 Author Report Share Posted September 29, 2011 Three new monsters added: 'Fervent Pyromancer', 'Witch of the Phoenix' and 'Vermillion Librarian'. Link to comment Share on other sites More sharing options...
Max Darkness Posted September 29, 2011 Author Report Share Posted September 29, 2011 Bump. Link to comment Share on other sites More sharing options...
Master White Posted September 30, 2011 Report Share Posted September 30, 2011 [center][center] [/center][/center] [center][center][img]http://i54.tinypic.com/25gxow3.png[/img] [b]Effect:[/b] When this card is destroyed and sent to the Graveyard: You can Special Summon 1 Gemini Monster with 1500 ATK or less from your hand or Deck. When a Gemini Monster destroys a card(s) on the field, inflict 500 damage to your opponent. [u][i][b]So, just 1 question, on all of them that are like this, do you need to summon it again to get their effects, assuming that the gemini lore still stands as it is? If so, then this is decent card and love the art as usual...[/b][/i][/u] [img]http://i53.tinypic.com/x4ojm1.png[/img] [b]Effect:[/b] You can discard this card: Add 1 Level 4 or lower FIRE Gemini Monster from your Deck to your hand. Once per turn: You can select 1 Level 4 or lower FIRE Gemini Monster in your Graveyard; 1 FIRE Gemini Monster you control gains ATK equal to half the selected monster's ATK, until your opponent's next End Phase. [u][i][b]I'm going to assume that you have to Normal Summon them to get their effects.. If I was you, I'd add just a tad bit more attack, even if this a set, I see the need this might be just tad weak, b/c you have to Summon it once, then yet again to get an effect to Special Summon.......I understand a lot of cards might help it, but maybe make it 1350 or 1400, just my opinion...or1330 to mimic a card that actually exists with a "30" in it, I love cards that have the oddball numbers at the end, makes people mad, especially when you use shrink....The art looks like an Pokemon, sorry, but it really is so close to one, like an involved cyndaquil, but I could be wrong, but it still looks like a pokemon....[/b][/i][/u] [img]http://i52.tinypic.com/mjsh0k.png[/img] [b]Effect:[/b] When a FIRE Gemini Monster is destroyed by a card effect: You can activate this card's effect as the highest Chain Link; Special Summon this card (from your Graveyard). When this card gains its effect: Inflict damage to your opponent equal to the number of FIRE Gemini Monsters in your Graveyard x 200. [b][i][u]This is fine, I like it, good advantage in the set, as these are FIRE gemini's...[/u][/i][/b] [img]http://i56.tinypic.com/2lk4spt.png[/img] [b]Effect:[/b] When this card gains its effect: Select 1 Level 4 or lower FIRE Gemini Monster in your Graveyard; Add it to your hand during your next Standby Phase. This card is also treated as a Tuner Monster. [i][u][b]Picture in my opinion is a little cartoony realistic, as it were a scale model turned cartoonished out of some weird reason, its okay, but bleh IMO....Yea, a tuner, which makes it okay......It might beslightly op'd, but not so much to bother with the set rating, as it makes the set flow smoothly better....[/b][/u][/i] [img]http://i55.tinypic.com/11ipk5h.png[/img] [b]Effect:[/b] When this card gains its effect: You can select 1 Level 4 or lower Gemini Monster in your Graveyard that was destroyed by battle or a card effect; Special Summon it in Attack Position. You can Tribute this card, except during the turn this card gained its effect: Special Summon 1 "Phoenix Seraph" from your hand or Deck. [u][i][b]Art overused, sorry, but its okay.....Heh, really good strategy, I hope it works out....[/b][/i][/u] [img]http://i56.tinypic.com/2m6366s.png[/img] [b]Effect:[/b] You can discard this card: 1 FIRE Gemini Monster you control is treated as an Effect Monster, and gains its effect. [b]Really Max, Really, good job for small effect....Really good gemini support, love it.....But now I am getting tired of fire support....lol[/b] [img]http://i54.tinypic.com/m798qb.jpg[/img] [b]Effect:[/b] You can Tribute this card (from your hand): Special Summon 1 Level 4 or lower FIRE Gemini Monster from your Graveyard, until the End Phase; It is treated as an Effect Monster, and gains its effect. When you Summon a Gemini Monster: Inflict 400 damage to your opponent. [b][u][i]Well, I see nothing wrong with this one, its good as it and better then any card so far....[/i][/u][/b] [img]http://i52.tinypic.com/5d5e95.jpg[/img] [b]Effect:[/b] Once per turn: You can reveal the top 3 cards of your Deck, and send 1 FIRE Gemini Monster from them to the Graveyard; Special Summon this card (from your Graveyard). While this card is on the field and once per duel while this card is in the Graveyard: When a Gemini Monster is Special Summoned from your Graveyard; Inflict 600 damage to your opponent. [b][u][i]More fire, ugh, jk, jk....If it were me, I'd make the effect twice per duel and 400 damage, and no more or less, but thats just my opinion.....[/i][/u][/b] [img]http://i55.tinypic.com/16lzsew.png[/img] [b]Effect:[/b] You can send 1 Gemini Monster from your hand to the Graveyard: Special Summon this card (from your hand). Once per turn: If you Normal Summoned a Gemini Monster from your hand; You can Gemini Summon 1 FIRE Gemini Monster you control. [img]http://i52.tinypic.com/2hn48oy.png[/img] [b]Effect:[/b] You can banish 1 FIRE Gemini Monster in your Graveyard: Special Summon this card (from your hand). This face-up card is treated as a Tuner Monster. Once: You can inflict damage to your opponent equal to the number of cards in your Graveyard that were treated as Equip Cards while on the field x 200. [img]http://i56.tinypic.com/29axrph.png[/img] [b]Effect:[/b] When this card gains its effect: You can pick up the top 3 cards of your Deck. If there are any Equip Spell Cards among them: Add 1 to your hand; Return the rest to your Deck. Once per turn: You can select 1 face-up Spell or Trap Card you control and treat it as an Equip Card; Equip it to a Gemini Monster you control. [img]http://i55.tinypic.com/6ydwl4.png[/img] [b]Effect:[/b] Target a number of monsters your opponent controls equal to the number of Effect Gemini monsters you control: Their effects are negated, and cannot be activated during this turn. [i][u][b]As so far this set is a gemini set, I would actually add a discard or drawback of some sort to this, I know it might be balanced, but to me, as this is a set, this would make it way op'd IMO....Well, it don't have to be a dramatical drawback, just like an actiavation drawbakc, you activate it once by paying the cost, and your finished....[/b][/u][/i] [img]http://i55.tinypic.com/20qxo4g.png[/img] [b]Effect:[/b] Special Summon 1 Level 4 or lower FIRE Gemini Monster from your hand. [img]http://i55.tinypic.com/dzdnnt.png[/img] [b]Effect:[/b] Special Summon 1 of your banished Gemini Monsters. [img]http://i53.tinypic.com/s3hton.png[/img] [b]Effect:[/b] When an Effect Gemini Monster is destroyed by a card effect, you can activate this card's effect as the highest Chain Link: Inflict damage to your opponent equal to half that monster's original ATK; Draw 1 card. [b][u][i]I stated what I though in bold, italicized, underlined segments, and so far, its a great set, and the score should be high on this, but not positive....[/i][/u][/b] [b]Art: .96/1[/b] [b]OCG: 1/1[/b] [b]Playability: .90/1[/b] [b]Balance: .94/1[/b] [b]Restriction: .98/1[/b] [b]Total: .95/1=A-[/b] [b]Not Full as not all 20 are there....[/b] [b]Great job, I want to see moar, just less fire as they are burning my eyes.....lol....[/b][/center][/center] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted September 30, 2011 Report Share Posted September 30, 2011 see with Fervant Pyromancer it's the same, just an effect siphoning effect, little more Link to comment Share on other sites More sharing options...
Max Darkness Posted September 30, 2011 Author Report Share Posted September 30, 2011 [quote name='White Archaic Dæmon' timestamp='1317345444' post='5549160'] [b]Searing Hellhound:[/b] [i]So, just 1 question, on all of them that are like this, do you need to summon it again to get their effects, assuming that the gemini lore still stands as it is? If so, then this is decent card and love the art as usual...[/i] [/quote] Because the upper half of the effect triggers in the Graveyard, it comes before the Gemini effect, so does not need to be Gemini Summoned to activate (as in, it has that like a standard Effect Monster). The burn effect is what needs to be unlocked. Also, because Geminis are treated as Normals while in the Graveyard, no Effect Monster negation card can stop it. For reference, place the standard Gemini lore 'This card is treated as a Normal Monster...' in the space between the first and second halves of the effect (ie in place of the new line). [quote name='White Archaic Dæmon' timestamp='1317345444' post='5549160'] [b]Solaris Chara:[/b] [i]I'm going to assume that you have to Normal Summon them to get their effects.. If I was you, I'd add just a tad bit more attack, even if this a set, I see the need this might be just tad weak, b/c you have to Summon it once, then yet again to get an effect to Special Summon.......I understand a lot of cards might help it, but maybe make it 1350 or 1400, just my opinion...or 1330 to mimic a card that actually exists with a "30" in it, I love cards that have the oddball numbers at the end, makes people mad, especially when you use shrink....The art looks like an Pokemon, sorry, but it really is so close to one, like an involved cyndaquil, but I could be wrong, but it still looks like a pokemon....[/i] [/quote] The first effect applies in the hand, where Geminis are still treated as Effect Monsters, so that can be activated at any time. As for the second, longer effect, that does need to be unlocked. Because I saw this as more a searcher than anything else, I did give it a somewhat redundant effect (it's not that useful). It's also there to be used as Fusion or Synchro fodder, over a field-presence card. I may up it's ATK slightly, to make it a low-Level buffer. As for the art, the caption underneath it (on Devaintart) didn't say anything about it being a Fakemon, so I guess it's just a co-incidence. [quote name='White Archaic Dæmon' timestamp='1317345444' post='5549160'] [b]Ember Dragon:[/b] [i]This is fine, I like it, good advantage in the set, as these are FIRE gemini's...[/i] [/quote] Since you raise this point again later, the reason so many of them are FIRE (and indeed Spellcasters and Warriors) is to give them access to the vast amounts of support avaliable to that Attribute and those Types. Considering that when they were first released in TAEV, they had Sea Serpents, Insects, Pyros, Rocks and Aquas, they were very undersupported, as those Types have little support. They also spanned the Attributes (mostly FIRE, WATER, WIND and EARTH), with no unifying factor. And when their trump card 'Superalloy Beast Raptinus' was revealed, it was a LIGHT Dragon. When SDWS was released, they finally got a little bit of unity from 'Evocator Chevalier's' and 'Phoenix Gearfried's' FIRE Attribute and Warrior Typing, allowing them to use the support and ATK-boosting cards avaliable to them. In SOVR, 'Knight of the Red Lotus' and 'Black Brutdrago' were released, and both were FIRE monsters. As such, I decided to keep that theme going and make all my Geminis FIRE (with a couple of WINDs, because of 'Tuned Magician'), and base the support on that. The choice for Warrior and Spellcaster Typing was both because of the huge amount of support and because I had a large number of pictures avaliable to me that fitted those Types (Pixiv artists like them, and Dragons). [quote name='White Archaic Dæmon' timestamp='1317345444' post='5549160'] [b]Phoenix Dragon:[/b] [i]Picture in my opinion is a little cartoony realistic, as it were a scale model turned cartoonished out of some weird reason, its okay, but bleh IMO....Yea, a tuner, which makes it okay......It might be slightly op'd, but not so much to bother with the set rating, as it makes the set flow smoothly better....[/i] [/quote] I picked that picture because it looks like an old Japanese print. I thought it looked quite nice. As for the effect, its balance comes from the fact it has no way of Special Summoning itself. It either needs to be Normal Summoned twice, or Special Summoned and then Normal Summoned, all of which takes support, or existing field presence. Its high ATK for its Level also means it doesn't qualify for the low-ATK support Traps. [quote name='White Archaic Dæmon' timestamp='1317345444' post='5549160'] [b]Phoenix Cherub:[/b] [i]Art overused, sorry, but its okay.....Heh, really good strategy, I hope it works out....[/i] [/quote] I know it is overused art, but I made the original version back when I started on this site, and wanted to find a way to incorperate it. To further what I said about 'Ember Dragon', I chose Dragon and Fairy-Type for a majority of the 'Phoenix' archetype to exclude them from the support the standard FIRE Gemini Deck would use, and to allow them to mesh into a seperate strategy Deck, focussed more on the Summoning of 'Phoenix Gearfried' and the Level 7 'Phoenix Seraph'. [quote name='White Archaic Dæmon' timestamp='1317345444' post='5549160'] [b]Phoenix Miko:[/b] [i]Really Max, Really, good job for small effect....Really good gemini support, love it.....But now I am getting tired of fire support....lol[/i] [/quote] Thanks. And like I said, making them all FIRE allows them to become stronger through shared support. [quote name='White Archaic Dæmon' timestamp='1317345444' post='5549160'] [b]Fervent Pyromancer:[/b] [i]Well, I see nothing wrong with this one, its good as it and better then any card so far....[/i] [/quote] Excellent. [quote name='White Archaic Dæmon' timestamp='1317345444' post='5549160'] [b]Witch of the Phoenix:[/b] [i]More fire, ugh, jk, jk....If it were me, I'd make the effect twice per duel and 400 damage, and no more or less, but thats just my opinion.....[/i] [/quote] The difference with this one is that its Graveyard effect is part of the Gemini Effect, as in it must be unlocked to activate. You can't just throw this to the Graveyard and trigger it, you must have it gain its effect, and then get sent, or blown up. And while on the field, it will most likely be used a couple of times before being used for a Summon. [quote name='White Archaic Dæmon' timestamp='1317345444' post='5549160'] [b]Dual Drain:[/b] [i]As so far this set is a gemini set, I would actually add a discard or drawback of some sort to this, I know it might be balanced, but to me, as this is a set, this would make it way op'd IMO....Well, it don't have to be a dramatical drawback, just like an actiavation drawbakc, you activate it once by paying the cost, and your finished....[/i] [/quote] Its balance comes from the added resource-use of Gemini Summoning. The only way to get a full-on nuke of your opponent's monster effects is to use 'Unleash your Power!' (which has a horrible side-effect) or several Gemini-Summoning cards (so using up a well-stocked hand/field). So at most times, you'll have two or just one Gemini Summoned monster(s) on the field (possibly along with one or two Normal Geminis). And it is only a temporary effect, unlike a growing number of modern cards. Thanks for the in-depth review. [quote name='ragnarok1945' timestamp='1317357552' post='5549598'] see with Fervant Pyromancer it's the same, just an effect siphoning effect, little more [/quote] Again, this set is meant to bring Geminis up to standard, so there will be boring (and less creative) cards in it, simply because they're designed to work everytime they're used. Link to comment Share on other sites More sharing options...
☼◄Firewolf►☼ Posted September 30, 2011 Report Share Posted September 30, 2011 [color=#0000ff][i]Awesome cards, keep it up!:--)[/i][/color] Link to comment Share on other sites More sharing options...
Max Darkness Posted September 30, 2011 Author Report Share Posted September 30, 2011 [quote name='=LucasKootStudios=' timestamp='1317402156' post='5550161'] [color=#0000ff][i]Awesome cards, keep it up!:--)[/i][/color] [/quote] Thank you. Link to comment Share on other sites More sharing options...
Master White Posted September 30, 2011 Report Share Posted September 30, 2011 @Max: Well, they all still look great IMO, and anything I say op'd is my opinion and you wouldn't have to change anything, as others would probably fine it balanced, as I look forward to seeing the rest of these cards and seeing Konami making even more op'd cards, I'd like to note that we should try to stay away from konami's overpowered cards, hence why i state what I see, and my cards are probably all over powered to, but I'll change them if I finally get some reviews in to them..... But you are welcome and I figured i might give insight to some people, whether ignored or not..... P.S: Well, thank you for explaining the Fire thing more, I kinda figured it was dealing a with a gemini fire, i hope you didn't take those offensive, I was just joking about it, thats all..... Link to comment Share on other sites More sharing options...
Max Darkness Posted September 30, 2011 Author Report Share Posted September 30, 2011 [quote name='White Archaic Dæmon' timestamp='1317405857' post='5550211'] @Max: Well, they all still look great IMO, and anything I say op'd is my opinion and you wouldn't have to change anything, as others would probably fine it balanced, as I look forward to seeing the rest of these cards and seeing Konami making even more op'd cards, I'd like to note that we should try to stay away from konami's overpowered cards, hence why i state what I see, and my cards are probably all over powered to, but I'll change them if I finally get some reviews in to them..... But you are welcome and I figured i might give insight to some people, whether ignored or not..... P.S: Well, thank you for explaining the Fire thing more, I kinda figured it was dealing a with a gemini fire, i hope you didn't take those offensive, I was just joking about it, thats all..... [/quote] I realise that a lot of them are borderline overpowered, since normally they would be balanced out by the Gemini Summoning mechanic, but with my attempts to offset that, they slowly become more and more powerful. I knew you were joking, but I thought I might take the oppertunity to explain it. Link to comment Share on other sites More sharing options...
Max Darkness Posted September 30, 2011 Author Report Share Posted September 30, 2011 Anyone else want to comment? Link to comment Share on other sites More sharing options...
Zkaiser Posted October 1, 2011 Report Share Posted October 1, 2011 Why are these Gemini monsters? Edit: Nevermind. I get it. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 1, 2011 Author Report Share Posted October 1, 2011 [quote name='ΩMEGA KAISER' timestamp='1317434702' post='5551489'] Why are these Gemini monsters? Edit: Nevermind. I get it. [/quote] Okay. You like? Link to comment Share on other sites More sharing options...
Master White Posted October 1, 2011 Report Share Posted October 1, 2011 Impatiently waiting to see more Max, would love to see this full They changed finished sets to CC YD meaning you can use your custom cards and regular cards in there with the tag CCD as you are probably are aware of this and was going to ask you if I could use your cards to build... Link to comment Share on other sites More sharing options...
Max Darkness Posted October 2, 2011 Author Report Share Posted October 2, 2011 [quote name='White Archaic Dæmon' timestamp='1317499518' post='5553100'] Impatiently waiting to see more Max, would love to see this full [/quote] [u][b]Update[/b][/u] 'Phoenix Seraph' (EN007), 'Phoenix Virtue' (EN008), 'Aurora Mage' (EN009), 'Phoenix Archer' (EN013), 'Scarlet Sword Master' (EN014), 'Verdant Elven' (EN015), 'Vulcan Heroine' (EN017), 'Fenghuang' (EN019), 'Autumn Heat' (EN029) and 'Scarlet Core' (EN033) added. Link to comment Share on other sites More sharing options...
Master White Posted October 2, 2011 Report Share Posted October 2, 2011 Will review them as soon as possible, been working on ycm related stuff..... Link to comment Share on other sites More sharing options...
Max Darkness Posted October 2, 2011 Author Report Share Posted October 2, 2011 [quote name='White Archaic Dæmon' timestamp='1317516811' post='5553821'] Will review them as soon as possible, been working on ycm related stuff..... [/quote] Very well. Link to comment Share on other sites More sharing options...
Max Darkness Posted October 2, 2011 Author Report Share Posted October 2, 2011 Any other comments? Link to comment Share on other sites More sharing options...
ragnarok1945 Posted October 3, 2011 Report Share Posted October 3, 2011 yeah see Phoenix Archer is better in that sense as it's not just completely effect siphoning, at least it has an effect of its own Link to comment Share on other sites More sharing options...
Max Darkness Posted October 3, 2011 Author Report Share Posted October 3, 2011 [quote name='ragnarok1945' timestamp='1317644480' post='5557138'] yeah see Phoenix Archer is better in that sense as it's not just completely effect siphoning, at least it has an effect of its own [/quote] The reason is, unlike 'Phoenix Miko', 'Fervent Pyromancer' or 'Aurora Mage', all of which are purely needed support monsters; 'Phoenix Archer' is designed to be the central Tuner for the set, and thus has a full variety of effects to use. It's the same with 'Scarlet Sword Master', 'Elven Swordsmistress' and 'Witch of the Phoenix', all key set cards. But I'm glad you like it. Link to comment Share on other sites More sharing options...
Lexadin Posted October 3, 2011 Report Share Posted October 3, 2011 [center][b]Searing Hellhound[/b] I can really remember this one, but I see you've changed it quite a bit. I really like how it's both an 'UFO Turtle' target and can actually summon itself aswell when destroyed. The Burn is quite nice. But being a Gemini I kinda doubt it'll last long enough to really abuse that burn. But hé, extra damage is always nice and it'll mainly be used for stalling your opponent's attacks out anyways. [b]Solaris Chara[/b] I remember this one aswell. Wasn't this part of that (Delta) Accell Synchro set you made once? Nice +0 discard effect. Just in case you don't need, or wouldn't be able to use this. As for it's Gemini Effect, I'm inclined to think it's somewhat UP. I mean, I know it's a Lvl 2 and stuff, but the chance of it lasting long enough to abuse its effect is slim. And only being able to select lvl 4 or lower FIRE Gemini's doesn't help it either. So it'll mainly be used as a recycler. [b]Ember Dragon[/b] Selfsummoning and Burning. I must say it's quite a handy mon. Just mill or Discard it and wait till your opp nukes/destroyes 1 of your Gemini's. Or heck, you could even destroy 1 of your own mons to Sp.Summon this. Being the highest link also saves it from being Solemn'd. I'd say it's a really nice mon, for FIRE Gemini's that is. [b]Phoenix Dragon[/b] Ah, here's the obligatory Tuner. Recycling is always nice, though it'll be -1 as you'll need to 'Super Double Summon' this or something like that and then Tune it immediatly afterwards for it to actually work. But I gues it's ok. [b]Phoenix Miko[/b] Basicly a costless monster version of 'Super Double Summon'. But I'm not quite shure why it's also an Gemini. Or do you need to Summon it again while in your hand? Which I can't really see happening. [b]Phoenix Cherub[/b] The Special Summon part is always nice. But again I feel it won't last that long. Unless you 'SDS' it or something like that. Giving it even less chances to Summon 'Seraph'. So it's imo a mehish card. Even with the Sp. Summon. [b]Phoenix Seraph[/b] This is really a boss card. It Special Summons like a mad (wo)man while saving Gemini's from thier worst nightmare, being turned face-down. Though 'Book' is limited to 1 (I think) it wouldn't be that big of a deal. But it's handy nonetheless. Being able to get around the 2 Tributes with 'Cherub' is nice aswell, but I doubt it will happen that often. Being a Gemini pretty much saves it from being OP, so overall it's a really nice card. [b]Phoenix Virtue[/b] For some reason I love the pic. Being Sp. Summonable is absolutly something that saves this card. Being a Union does help, but being a Gemini really doesn't. It'll probebly be most usefull as Synchro flodder. Though the Union effect is quite original. It really doesn't work that well with Gemini's. So usefull, but at the sametime kinda failed. [b]Aurora Mage[/b] Well fir... WHOA! It's a WIND Gemini. Quite unexpected tbh. But I'll continue rating it, it was just kinda random. Anywho, I must say. Considering this set, it's first effect is really handy. However, it's 2nd ability is truely something usefull. It's basicly a 'Raregold Armor' but always to your strongest mon. Making most of your Gemini's a lot more playable. Shame its not the strongest itself. But it can be quite abusable with a beatstick Gemini and 'Cherub'. Really usefull despite it being a WIND is kinda random. [b]Vervent Pyromancer[/b] I remember Tributing from your hand being allowed with Rituals. But I totaly forgot you can do the same with regulair mons. Quite ingenious thing there. Other then that it's a nice support. Nothing all that special. [b]Witch of the Phoenix[/b] I remember something simulair, but with another name and effect. Though I gues it might aswell could've been a totaly different card. Now that I've read it's effect again, I remember you showing this a while ago. And me commenting on it aswell so I'll skip this one. [b]Elven Swordsmistress[/b] Really nice support, it has enough ATK too keep its own while being Sp.Summonable aswell. And it's Gemini effect is also really usable as it basicly means a free Gemini Summoned mon. Considering it's Normal Summoned that is. That is where those recyclers from earlier come in. And this is also nice flodder for Synchro's when needed. [b]Phoenix Archer[/b] A Tuner that can Sp.Summon itself. Luckily its limited to once per duel. But even so, it's a nice variation to the lower lvl (and power) other Tuners in this set. It's other effect could be handy, but I don't see the uses that much. Overal they are certainly the most speedy Gemini's I've ever seen, which is nice as they needed the speed. Many low lvled ones aswell. Which gives more veriaty to Synchro-ing them. I think I've rated about half of them now. So I'll continue to do so lateron. Just remember me to do so, otherwise I'll forget. [/center] Link to comment Share on other sites More sharing options...
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