Jump to content

Grammar Keywords


Icy

Recommended Posts

[url="http://en.wikipedia.org/wiki/List_of_Magic:_The_Gathering_keywords"]http://en.wikipedia.org/wiki/List_of_Magic:_The_Gathering_keywords[/url]

How do you think using a similar system in YGO would affect the game? Or rather the way we make cards?

Link to comment

Didn't they start doing this with the whole piercing thing?

It's definitely much more helpful to use keywords than to have to go through all that other stuff, but this IS a children's cards game. And I doubt Konami does anything to make things harder to understand for 8 year olds.

Link to comment

[quote name='Icyblue' timestamp='1317150324' post='5543924']
And could you possibly name a few clauses that would use keywords?
[/quote]
I feel like I ninja'd.

Anyway:
return to the hand: bounce
add from deck to hand: search
destroy every card on the field: nuke

obvious ones we already use, basically

Link to comment

The only keywords we have are "Piercing" and "Flip:". Everything else should be easy enough to understand at its base. The problem is that people get confused with rulings and missing the timing and activation timings, which I can't figure out how to fix with just these keywords unless you wanted to completely change up yugioh.

[quote name='AggroDrago' timestamp='1317150432' post='5543928']
I feel like I ninja'd.

Anyway:
return to the hand: bounce
add from deck to hand: search
destroy every card on the field: nuke

obvious ones we already use, basically
[/quote]
Pretty sure he means keywords on the cards themselves :/

Link to comment

[quote name='Miror B.' timestamp='1317150549' post='5543932']
The only keywords we have are "Piercing" and "Flip:". Everything else should be easy enough to understand at its base. The problem is that people get confused with rulings and missing the timing and activation timings, which I can't figure out how to fix with just these keywords unless you wanted to completely change up yugioh.


Pretty sure he means keywords on the cards themselves :/
[/quote]
Brionac: discard cards to bounce opponents cards
Dread Dragon: When this card is destroyed by battle and sent to the Graveyard, search 1 Level 3 or lower Dragon-type monster.
BRD: When this card is Synchro Summoned, you may nuke the field.

other ideas: "When this card is destroyed by battle and sent to the Graveyard" to "when defeated"

Link to comment

[quote name='Miror B.' timestamp='1317150882' post='5543942']
Except you can be destroyed by battle and then banished :/

Also, all you're doing is shortening effects. I'm pretty sure everything you used is perfectly clear as of now.
[/quote]
defeated would specifically mean destroyed by battle and sent to the grave though, it would make the difference a lot more obvious to people if that were the case. Plus u cud just come up with a new idea for destroyed + banished.

Link to comment

Magic the Gathering used keywords because they are to do with MtG's storyline.

They would only make sense if Yu-Gi-Oh! had a storyline. Otherwise, you are just shortening them. That's not really how keywords should work. Or at least Yu-Gi-Oh! could at least make cards more flavoursome.

In other cases, in MtG, it's usually to add a cool name to a type of effect. For instance, a creature in MtG cannot attack on the turn it is cast. Monsters with "First Strike" bypass this. Personally, MtG do it well. Very well. Certain keywords become 'evergreen'. They won't have reminder text, because they appear in nearly every set. Others will have reminder text.

But the point is that MtG does not use GRAMMAR keywords. Just phrases to make effects more appealing. The latest change that MtG shortened "When a creature leaves the field to the discard pile" or whatever to, "When a creature dies". Basically compact various phrases into shorter words. It only makes sense in MtG because of their storyline. They can afford to occasionally sacrifice design rules in order to make the game more aesthetically pleasing. YGO can't. The game is already in the deep end.

[b]YGO doesn't need grammar keywords. You're just shortening the space needed for it. YGO would implement something like AggroDrago said, but that's terrible. Simply because it's mechanical, and just quite unflavoursome. If they were to implement that, they would probably only use very similar things to MtG's keywords. Then Konami will be sued.[/b]

Link to comment

[quote name='Cursed Reaction' timestamp='1317151196' post='5543967']
Magic the Gathering used keywords because they are to do with MtG's storyline.

They would only make sense if Yu-Gi-Oh! had a storyline. Otherwise, you are just shortening them. That's not really how keywords should work. Or at least Yu-Gi-Oh! could at least make cards more flavoursome.

In other cases, in MtG, it's usually to add a cool name to a type of effect. For instance, a creature in MtG cannot attack on the turn it is cast. Monsters with "[b]Haste[/b]" bypass this. Personally, MtG do it well. Very well. Certain keywords become 'evergreen'. They won't have reminder text, because they appear in nearly every set. Others will have reminder text.

But the point is that MtG does not use GRAMMAR keywords. Just phrases to make effects more appealing. The latest change that MtG shortened "When a creature leaves the field to the discard pile" or whatever to, "When a creature dies". Basically compact various phrases into shorter words. It only makes sense in MtG because of their storyline. They can afford to occasionally sacrifice design rules in order to make the game more aesthetically pleasing. YGO can't. The game is already in the deep end.

[b]YGO doesn't need grammar keywords. You're just shortening the space needed for it. YGO would implement something like AggroDrago said, but that's terrible. Simply because it's mechanical, and just quite unflavoursome. If they were to implement that, they would probably only use very similar things to MtG's keywords. Then Konami will be sued.[/b]
[/quote]

Fix'd at that...and yeah...the way MTG works in and out batlle is way different so that keywords work only there...

For example:
First Strike is an abilitie that only made sence (at the beggining) in Creatures with a very skilled sence of combat (say Soldiers and Knight) or creatures capable to range attack...(Humans blanding Spears or halberds)
Trample was Giveng to REALLY Beefy Creatures (Mainly bing animals like creatures)
90% of Flying Creature depicts wings or some way of Flying

Etc...

Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...