CDDRodrigo Posted September 25, 2011 Report Share Posted September 25, 2011 Because I was bored. [color=#ff8c00][b]Light Armed Dragon[/b][/color] Dragon/Effect LIGHT/7*/ATK 2800 DEF 1000 Cannot be Normal Summoned or Set. Must first be Special Summoned while you have exactly 3 LIGHT monsters in your Graveyard. When this card is Special Summoned: Target 1 card on the field; Destroy that target. During the End Phase: Gain 1000 Life Points for each LIGHT monster in your Graveyard. When this card leaves the field: You can return 1 LIGHT monster from your Graveyard to your Hand, except "Light Armed Dragon". Link to comment
This Account is Unplayable Posted September 25, 2011 Report Share Posted September 25, 2011 Competitive LP gain!!!! Incredibly good card design when compared to DAD. Link to comment
Agro Posted September 25, 2011 Report Share Posted September 25, 2011 OPed, especially when u consider how busted it would be in LS. Do we really need to give them another broken card? 1) it's as explosive as DAD 2) it gains u life points like crazy once more LS get onto the field 3) it can recover JD Yeah, I really like the idea, but this may be too much Link to comment
CNo.101 S.H. Death Knight Posted September 25, 2011 Report Share Posted September 25, 2011 [quote name='AggroDrago' timestamp='1316967233' post='5539622'] OPed, especially when u consider how busted it would be in LS. Do we really need to give them another broken card? 1) it's as explosive as DAD 2) it gains u life points like crazy once more LS get onto the field 3) it can recover JD Yeah, I really like the idea, but this may be too much [/quote] using it in LS might be hard to keep the number of LIGHT monsters 3 or less when so often it goes over 4 monsters in in like 1 or 2 turns. i would say if you have it in your hand from beginning then it's 90% works, but 2 turns later if you get it in your hand pretty much you lost your chance to summon it unless you play PoA to reduce your graveyard in number of monster but trying to have 3 of them in the Grave. so technically it's grave for the beginning but bad when it come to middle and late game =_= oh dang, the End phase make the LP gain too much actually >_< maybe tone it to like 300 or 400? but the rest is fine really. Link to comment
▪ατємυ▪ Posted September 25, 2011 Report Share Posted September 25, 2011 Reduce the Life Point gain to something like 50LP or 100LP. I mean 1000x#ofLights? If I'm running Lightsworns, I could be gaining 6000LP a turn from turn three. It is incredibly overpowered. Link to comment
This Account is Unplayable Posted September 25, 2011 Report Share Posted September 25, 2011 Who the hell manages exactly 3 LIGHTs in the Grave with Lightsworns? I dunno if people notice this much, but they have 1 monster that recovers them from the Graveyard, and it's limited. Otherwise all they can do is increase how many LIGHTs. This would dead draw tons in Lightsworns. Link to comment
CNo.101 S.H. Death Knight Posted September 25, 2011 Report Share Posted September 25, 2011 [quote name='Tristan T. Taylor' timestamp='1316987355' post='5540287'] Who the hell manages exactly 3 LIGHTs in the Grave with Lightsworns? I dunno if people notice this much, but they have 1 monster that recovers them from the Graveyard, and it's limited. Otherwise all they can do is increase how many LIGHTs. This would dead draw tons in Lightsworns. [/quote] thank you for restating what i said :3 Link to comment
This Account is Unplayable Posted September 25, 2011 Report Share Posted September 25, 2011 [quote name='.:Corbenik:.' timestamp='1316989593' post='5540371'] thank you for restating what i said :3 [/quote] I said it because atemu made the comment. Link to comment
CDDRodrigo Posted September 26, 2011 Author Report Share Posted September 26, 2011 [quote name='.:Corbenik:.' timestamp='1316986901' post='5540276'] using it in LS might be hard to keep the number of LIGHT monsters 3 or less when so often it goes over 4 monsters in in like 1 or 2 turns. i would say if you have it in your hand from beginning then it's 90% works, but 2 turns later if you get it in your hand pretty much you lost your chance to summon it unless you play PoA to reduce your graveyard in number of monster but trying to have 3 of them in the Grave. so technically it's grave for the beginning but bad when it come to middle and late game =_= oh dang, the End phase make the LP gain too much actually >_< maybe tone it to like 300 or 400? but the rest is fine really. [/quote] [quote name='Tristan T. Taylor' timestamp='1316987355' post='5540287'] Who the hell manages exactly 3 LIGHTs in the Grave with Lightsworns? I dunno if people notice this much, but they have 1 monster that recovers them from the Graveyard, and it's limited. Otherwise all they can do is increase how many LIGHTs. This would dead draw tons in Lightsworns. [/quote] Exactly. Link to comment
NumberCruncher Posted September 26, 2011 Report Share Posted September 26, 2011 Agents do need more support cards [/sarcasm] Link to comment
CDDRodrigo Posted September 26, 2011 Author Report Share Posted September 26, 2011 [quote name='NumberCruncher' timestamp='1316999141' post='5540849'] Agents do need more support cards [/sarcasm] [/quote] Remember TeleDAD? What about I give you AgentLAD? Link to comment
NumberCruncher Posted September 26, 2011 Report Share Posted September 26, 2011 [quote name='Konoe A. Mercury' timestamp='1316999260' post='5540855'] Remember TeleDAD? What about I give you AgentLAD? [/quote] Then I would be forced to kick you in the teeth. Link to comment
CDDRodrigo Posted September 26, 2011 Author Report Share Posted September 26, 2011 [quote name='NumberCruncher' timestamp='1316999576' post='5540875'] Then I would be forced to kick you in the teeth. [/quote] But but but but [s]TeleDAD was the best format[/s] Link to comment
▪ατємυ▪ Posted September 27, 2011 Report Share Posted September 27, 2011 There are plenty of graveyard recovery cards; i.e.: Pot, Beck, Reincarnation, etc. Don't bullock me, love. And if you limit how many LS's you play, considering this is in-hand, it can be out by turn two. Link to comment
CDDRodrigo Posted September 28, 2011 Author Report Share Posted September 28, 2011 [quote name='▪ατємυ▪' timestamp='1317154016' post='5544077'] There are plenty of graveyard recovery cards; i.e.: Pot, Beck, Reincarnation, etc. Don't bullock me, love. And if you limit how many LS's you play, considering this is in-hand, it can be out by turn two. [/quote] It is supposed to be almost as broken as DAD, tho. I might remove the last line of limit it to Level 4 or lower, tho. Link to comment
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