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Light Armed Dragon


CDDRodrigo

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Because I was bored.

[color=#ff8c00][b]Light Armed Dragon[/b][/color]
Dragon/Effect
LIGHT/7*/ATK 2800 DEF 1000
Cannot be Normal Summoned or Set. Must first be Special Summoned while you have exactly 3 LIGHT monsters in your Graveyard. When this card is Special Summoned: Target 1 card on the field; Destroy that target. During the End Phase: Gain 1000 Life Points for each LIGHT monster in your Graveyard. When this card leaves the field: You can return 1 LIGHT monster from your Graveyard to your Hand, except "Light Armed Dragon".

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OPed, especially when u consider how busted it would be in LS. Do we really need to give them another broken card?

1) it's as explosive as DAD
2) it gains u life points like crazy once more LS get onto the field
3) it can recover JD

Yeah, I really like the idea, but this may be too much

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[quote name='AggroDrago' timestamp='1316967233' post='5539622']
OPed, especially when u consider how busted it would be in LS. Do we really need to give them another broken card?

1) it's as explosive as DAD
2) it gains u life points like crazy once more LS get onto the field
3) it can recover JD

Yeah, I really like the idea, but this may be too much
[/quote]

using it in LS might be hard to keep the number of LIGHT monsters 3 or less when so often it goes over 4 monsters in in like 1 or 2 turns. i would say if you have it in your hand from beginning then it's 90% works, but 2 turns later if you get it in your hand pretty much you lost your chance to summon it unless you play PoA to reduce your graveyard in number of monster but trying to have 3 of them in the Grave. so technically it's grave for the beginning but bad when it come to middle and late game =_=

oh dang, the End phase make the LP gain too much actually >_< maybe tone it to like 300 or 400? but the rest is fine really.

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[quote name='Tristan T. Taylor' timestamp='1316987355' post='5540287']
Who the hell manages exactly 3 LIGHTs in the Grave with Lightsworns? I dunno if people notice this much, but they have 1 monster that recovers them from the Graveyard, and it's limited. Otherwise all they can do is increase how many LIGHTs. This would dead draw tons in Lightsworns.
[/quote]

thank you for restating what i said :3

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[quote name='.:Corbenik:.' timestamp='1316986901' post='5540276']

using it in LS might be hard to keep the number of LIGHT monsters 3 or less when so often it goes over 4 monsters in in like 1 or 2 turns. i would say if you have it in your hand from beginning then it's 90% works, but 2 turns later if you get it in your hand pretty much you lost your chance to summon it unless you play PoA to reduce your graveyard in number of monster but trying to have 3 of them in the Grave. so technically it's grave for the beginning but bad when it come to middle and late game =_=

oh dang, the End phase make the LP gain too much actually >_< maybe tone it to like 300 or 400? but the rest is fine really.
[/quote]
[quote name='Tristan T. Taylor' timestamp='1316987355' post='5540287']
Who the hell manages exactly 3 LIGHTs in the Grave with Lightsworns? I dunno if people notice this much, but they have 1 monster that recovers them from the Graveyard, and it's limited. Otherwise all they can do is increase how many LIGHTs. This would dead draw tons in Lightsworns.
[/quote]

Exactly.

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[quote name='▪ατємυ▪' timestamp='1317154016' post='5544077']
There are plenty of graveyard recovery cards; i.e.: Pot, Beck, Reincarnation, etc. Don't bullock me, love. And if you limit how many LS's you play, considering this is in-hand, it can be out by turn two.
[/quote]

It is supposed to be almost as broken as DAD, tho.

I might remove the last line of limit it to Level 4 or lower, tho.

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