DARKPLANT RISING Posted September 24, 2011 Report Share Posted September 24, 2011 Arcana Forces suck. That's not an opinion, it's a fact. But hey, of the Arcanas, many aren't released yet. So I decided I should make them. Arcana Force II: The High Priestess LIGHT Fairy Level 2 Tuner 1200/1200 When this card is Summoned, toss a coin. ● Heads: Select 1 "Arcana Force" monster in your Deck and add it to your hand. ● Tails: Return this card to your hand. Arcana Force V: The Hierophant LIGHT Fairy Level 3 1500/1500 When this card is Summoned, toss a coin. ● Heads: Draw 1 card for each “Arcana Force” monster you control. ● Tails: Discard 1 card. Arcana Force IX: The Hermit LIGHT Fairy Level 4 1900/1900 When this card is Summoned, toss a coin. ● Heads: When an “Arcana Force” monster battles, during the Damage Step: Destroy the other battling monster before damage calculation. ● Tails: When this card battles, during the Damage Step: Destroy it before damage calculation. Arcana Force XI: Justice LIGHT Fairy Level 5 2100/2100 Cannot be Normal Summoned or Set. If you control an “Arcana Force” monster: You can Special Summon this card (from your hand). When this card is Summoned, toss a coin. ● Heads: Increase the ATK of this card by 500. ● Tails: Decrease the ATK of this card by 300. Arcana Force XVI: The Tower LIGHT Fairy Level 7 2600/2600 Cannot be Normal Summoned or Set. Banish 1 “Arcana Force” monster you control to: Special Summon this card (from your hand). When this card is Summoned, toss a coin. ● Heads: Once per turn: Destroy 1 card on the field. ● Tails: When this card is destroyed by a card effect: Destroy 1 card on the field. Arcana Force XVII: The Star LIGHT Fairy Level 8 2700/2700 This card can be Tribute Summoned in face-up Attack Position by: Tributing 1 “Arcana Force” monster. When this card is Summoned, toss a coin. ● Heads: Once per turn: Banish 1 “Arcana Force” monster from your Graveyard; Special Summon 1 “Arcana Force” monster from your Graveyard. ● Tails: During each of your End Phases: Banish 1 “Arcana Force” monster from your Graveyard. Arcana Force XIX: The Sun LIGHT Fairy 2900/2900 This card can be Tribute Summoned in face-up Attack Position by: Tributing 1 “Arcana Force” monster. When this card is Summoned, toss a coin. ● Heads: Destroy all monsters on the field, except face-up “Arcana Force” monsters. ● Tails: Destroy 1 card you control. Arcana Force XX: Judgment LIGHT Fairy 3000/3000 Cannot be Normal Summoned or Set. Can only be Special Summoned when: There are 3 or more “Arcana Force” monsters in your Graveyard (from your hand). When this card is Summoned, toss a coin. ● Heads: Destroy all Spell/Trap cards your opponent controls. ● Tails: Destroy 1 Spell/Trap card your opponent controls. Arcane Lightning Quick-Play Spell Tribute 1 “Arcana Force” monster you control. Destroy 2 card on the field. Destruction of Fortune Normal Trap Activate when: An "Arcana Force" monster is Summoned. Destroy 1 card on the field. Yeah. Link to comment
NumberCruncher Posted September 24, 2011 Report Share Posted September 24, 2011 Justice should be Level 5 Judgement should say "Can only be Special Summoned when: There are [b]exactly[/b] 3 “Arcana Force” monsters in your Graveyard Link to comment
DARKPLANT RISING Posted September 24, 2011 Author Report Share Posted September 24, 2011 Oh, I agree Justice should be Level 5. Because Ancient Holy Wyvern. I get it. Thanks. Link to comment
Bahamut - Envoy of the End Posted September 24, 2011 Report Share Posted September 24, 2011 Trying to play Arcana Force on WC11. It's not going well Like these. Especially Hermit and Judgement. Personally don't think Tower and Sun's tails effects are... bad enough for tails effects given they are fairly easy to get out, but no worries. Justice is a bit meh, powerful don't get me wrong just dull, but given its just going to set up Ancient Wyvern/Black Rose Dragon with High Priestess (another very likeable card) then it doesn't matter. Nice cards overall. Link to comment
DARKPLANT RISING Posted September 25, 2011 Author Report Share Posted September 25, 2011 Sanks. Bumped. Link to comment
Premier Alexander Romanov Posted September 25, 2011 Report Share Posted September 25, 2011 What about X - Wheel of Fortune? Link to comment
DARKPLANT RISING Posted September 26, 2011 Author Report Share Posted September 26, 2011 Technically, X- Wheel of Fortune and XIII - Death are still there, but I consider Reversal of Fate and Tour of Doom to be them. Link to comment
Icy Posted September 26, 2011 Report Share Posted September 26, 2011 No, that's an opinion to any hobbyist. They might not be good but they don't suck. That being said, a lot of these look very modified (remember running them in DMG as a pure deck and none of them were this good). And I'm very skeptical about how true they are to their Tarot card roots. That aside, I still like them. S/T feels lackluster and boring however (though to keep with the tarot thing of destiny and stuff I'd make them to appear more like the Future Sight attack in Pokemon if you get me). Link to comment
DARKPLANT RISING Posted September 26, 2011 Author Report Share Posted September 26, 2011 I used to play Pokemon, but it's in Japanese, so I dun know Future Sight. [quote name='Icyblue' timestamp='1317024450' post='5541622']I'm very skeptical about how true they are to their Tarot card roots[/quote] Well, I sorta made them randomly, so yeah, I'll try working on that. Thanks. EDIT: Much to my surprise, after research, most of the stuff that came out matched the card effects. The Sun and Judgment more revolved around creation, while the effects I made for them were rather destructive, but hey, the only real "creation" effect I can think up that can be used in this meta is drawing, and too much draws seemed a bit too broke, so I left it as it is. Well, the point here is about making Arcana Forces competitive level, so yeah, of course they'd be modified. Link to comment
Premier Alexander Romanov Posted September 26, 2011 Report Share Posted September 26, 2011 [quote name='Darkplant - FEAR' timestamp='1317023313' post='5541617'] Technically, X- Wheel of Fortune and XIII - Death are still there, but I consider Reversal of Fate and Tour of Doom to be them. [/quote] You mean you couldn't come up with good ideas for them. Link to comment
DARKPLANT RISING Posted September 26, 2011 Author Report Share Posted September 26, 2011 [quote name='Reina Soho' timestamp='1317044116' post='5541808'] You mean you couldn't come up with good ideas for them. [/quote] I was lazy, so I used the Japanese Yugioh Wikia to search up the Arcanas. They said these two belonged in the two slots, so I thought it was fine. The OCG Wikia is a billion times more reliable than the suckish TCG version. If you want me to make them, I will, but not right now. Gotta sleep. Link to comment
The Dark Knight Posted September 26, 2011 Report Share Posted September 26, 2011 They're actually really good. I hate Arcana Force but...damn. If they were on DN, I'd love to add these to my favorites...shame there's no support for that. -.- Link to comment
Premier Alexander Romanov Posted September 26, 2011 Report Share Posted September 26, 2011 Well, I wouldn't want to impose... But I'm a bit OCD... Link to comment
NumberCruncher Posted September 27, 2011 Report Share Posted September 27, 2011 Do you mind if I help you with the last two? Link to comment
DARKPLANT RISING Posted September 27, 2011 Author Report Share Posted September 27, 2011 [quote name='Reina Soho' timestamp='1317072421' post='5542503'] Well, I wouldn't want to impose... But I'm a bit OCD... [/quote] Oh. Never knew that. [quote name='NumberCruncher' timestamp='1317082420' post='5542717'] Do you mind if I help you with the last two? [/quote] Ya know, no one'll really say "No" unless he's a retard. Link to comment
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