Time Psyduck Posted September 23, 2011 Report Share Posted September 23, 2011 Another new deck. This one is based around level monsters, and focusses on the later sets which need to be summoned by the previous forms to get the effects, and in particular Allure Queens, which are the least useful of the sets. I'm not overly happy with the decklist, so feel free to suggest lots of changes. Anyway, onto the deck: [color=#ff8c00][b]SDDA-EN001 Allure Queen LV10[/b][/color] [color=#ff8c00][b]SDDA-EN002 Foreseeing Mentor[/b][/color] [color=#ff8c00][b]SDDA-EN003 Enchanted Noble[/b][/color] [color=#ff8c00]SDDA-EN004 Allure Queen LV3 x2[/color] [color=#ff8c00]SDDA-EN005 Allure Queen LV5[/color] [color=#ff8c00]SDDA-EN006 Allure Queen Lv7[/color] [color=#ff8c00]SDDA-EN007 Queen's Bodyguard[/color] [color=#ff8c00]SDDA-EN008 Dark Lucius LV4 x2[/color] [color=#ff8c00]SDDA-EN009 Dark Lucius LV6[/color] [color=#ff8c00]SDDA-EN010 Dark Lucius LV8[/color] [color=#ff8c00]SDDA-EN011 Vylon Prism[/color] [color=#ff8c00]SDDA-EN012 Mystic Tomato[/color] [color=#ff8c00]SDDA-EN013 Nimble Musaba x2[/color] [color=#ff8c00]SDDA-EN014 Miracle Flipper[/color] [color=#ff8c00]SDDA-EN015 Card Ejector[/color] [color=#ff8c00]SDDA-EN016 Lava Golem[/color] [color=#0000cd]SDDA-EN017 Relinquished[/color] [color=#008080][b]SDDA-EN018 Pace of Progress[/b][/color] [color=#008080]SDDA-EN019 Black Illusion Ritual[/color] [color=#008080]SDDA-EN020 The Graveyard in the Fourth Dimension[/color] [color=#008080]SDDA-EN021 Messenger of Peace[/color] [color=#008080]SDDA-EN022 Swords of Revealing Light[/color] [color=#008080]SDDA-EN023 Heart of Clear Water[/color] [color=#008080]SDDA-EN024 Level Modulation[/color] [color=#008080]SDDA-EN025 Creature Swap[/color] [color=#008080]SDDA-EN026 Lightning Vortex[/color] [color=#008080]SDDA-EN027 Mystical Space Typhoon[/color] [color=#008080]SDDA-EN028 Ring of Magnetism[/color] [color=#008080]SDDA-EN029 Hidden Armory[/color] [color=#800080][b]SDDA-EN030 Haunting Allure[/b][/color] [color=#800080]SDDA-EN031 Mirror Force[/color] [color=#800080]SDDA-EN032 Bottomless Trap Hole[/color] [color=#800080]SDDA-EN033 Trap Stun[/color] [color=#800080]SDDA-EN034 Solemn Judgement[/color] [color=#800080]SDDA-EN035 Safe Zone[/color] [color=#800080]SDDA-EN036 Mischief of the Yokai[/color] [color=#800080]SDDA-EN037 Give and Take[/color] Allure Queen LV10 Level 10/DARK Spellcaster/Effect Cannot be Normal Summoned or Set. Cannot be Special Summoned except by it's own effect. Tribute 1 "Allure Queen LV7" you control equipped with a monster by it's own effect; Special Summon this card from your hand or Deck. Once per turn: Target 1 monster your opponent controls; equip it to this card. (Only 1 card at a time can be equipped due to this effect.) This card gains ATK equal to the original ATK of the monster equipped by this effect. This card cannot be destroyed by battle. If this card would be destroyed by a card effect, you can send 1 monster equipped to this card to the Graveyard instead. ATK 2000/DEF 2000 Forseeing Mentor Level 4/EARTH Spellcaster/Effect If you control a Level 4 or lower "LV" monster, you can Special Summon this card (from your hand). Once per turn: Target 1 "LV" monster you control; Send that target to the Graveyard and Special Summon 1 monster written in the text of the sent monster from your hand or Deck, ignoring any summoning conditions. The Summoned monster is treated as being summoned by the effect of the sent monster. ATK 1900/DEF 200 Enchanted Noble Level 3/EARTH Warrior/Effect You can Special Summon this card (from your hand) to your opponent's field in face-up Attack Position. You can equip this face-up card to an "Allure Queen" monster you control. An "Allure Queen" monster equipped with this card gains 1000 ATK and can attack your opponent's life points directly. When it does, any battle damage inflicted becomes equal to the original ATK of the equipped monster. If the equipped monster would leave the field, send this card to the Graveyard instead. ATK 1000/DEF 1800 Pace of Progress Normal Spell Return any number of "LV" monsters from your hand to your Deck, then draw 1 card plus 1 more card for each monster returned to the deck by this effect. Haunting Allure Normal Trap Special Summon 1 "Allure Queen" monster from your Graveyard, and one "Enchanted Token" (EARTH/Warrior-Type/Level 1/ATK 0/DEF 0) to your opponent's field in Attack Position. You can then activate the effect of the "Allure Queen" monster summoned by this effect. Link to comment
Premier Alexander Romanov Posted September 23, 2011 Report Share Posted September 23, 2011 OMG Allure Queens are playable with this!!! 10/10 Link to comment
Time Psyduck Posted September 23, 2011 Author Report Share Posted September 23, 2011 Thanks...I think. Seriously though, any suggestions on the decklist would be appreciated. Link to comment
NumberCruncher Posted September 24, 2011 Report Share Posted September 24, 2011 I'm not sure what the point of having Noble SS himself to the opponent's side of the field if you can already equip him to Queen. Also, he should be a Union monster. Pace of Progress should only return a set number of Lv monsters to the deck, preferably 2. As for changes I'd make to the deck, - Dark Mimic Lv 1 - Dark Mimic Lv 3 - Giant Rat - Lightning Vortex - Demotion + Alure Queen Lv 3 + Dark Lucius Lv 4 + Relinquished + Black Illusion Ritual + Level Up! Link to comment
Time Psyduck Posted September 24, 2011 Author Report Share Posted September 24, 2011 Noble is intended to SS itself so that you have a target for Allure Queen's own effect, should your opponent have no monsters to steal. That's also partly why it's not a Union, since unions only grant effects when their own effect equips them. I'll probably look at some way of perhaps recovering it when the Allure Queen levels up. Pace of progress is intended as a Magical Mallet for LV monsters, to put back higher levels so the level up is a +0, not a -1. It'd be ruled that you have to send at least 1 monster, so it's not a free draw, but a set number robs it of flexibility, and LV monsters are less likely to make up the entire monster count of a deck than WATER monsters. I may put a limit of 2/3 monsters returned on it though. On the changes: The extra first-level monsters seem like a good idea, and Relinquished is interesting along with the Allure Queens. Level Up!, however isn't in because it doesn't work with these Level monsters - if it did, Allure Queens wouldn't be so unplayable. It would make a quick Dark Lucius upgrade at the cost of it's effect, but that doesn't seem enough to justify it's presence. Link to comment
bilaterus Posted September 24, 2011 Report Share Posted September 24, 2011 Pace doesn't need a limit, don't worry. Allure Queen 10 may read better if it was 'you can send one monster equipped to this card instead', rather than having card twice. Who would use an equip card on it anyway? Mentor+Silent Magician=fun. Also, dropping two Mentor's could be pretty beastly. Of course, these are just my observations so unless these would be too OP then you don;t need to change it. Number Cruncher's changes look good too. Link to comment
Time Psyduck Posted September 24, 2011 Author Report Share Posted September 24, 2011 Thanks. I've changed Allure Queen's effect, making it any card was an oversight. I'll think about limits to Mentor, although it wouldn't be anything too major. Silent Magician can use Level Up! already though, so Mentor isn't too much of a worry. I've made most of the changes to the decklist; I only omitted Level Up! because it has no use in the deck. Link to comment
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