Bull3tM0nk3y Posted September 23, 2011 Report Share Posted September 23, 2011 Name: Devil's Gamble Spell When this card is activated, select on of the following effects: • Roll a 6 sided die: If the result is 1, 3, or 5 destroy this card. If the result is 2, 4, or 6, destroy all cards on your opponent's side of the field and destroy this card. • Coin flip: Toss a coin, and if you call it right, gain 3000 Life Points. If you call it wrong, lose 3000 Life Points. It's meant to be a wacky card. For good times and bad. Rate, hate, CnC, and OCG fix, if needed. Link to comment
Agro Posted September 23, 2011 Report Share Posted September 23, 2011 Option1 : gain 3000 lp Option2: take 3000 lp so how is this a negative? on one hand, it creates a 3000 LP difference; on the other it causes a 6000 LP swing. Unless ur OCG is wrong of course... Link to comment
Not-so-Radiant Arin Posted September 23, 2011 Report Share Posted September 23, 2011 So basically, no matter what happens during the Die Roll, your card ends up getting destroyed. Clever....You have a 33% of actually getting the effect of what you want, and I recall evilfusion making a post today that if a card has less than a 50% success rate, then it's a card that shouldn't be used. Same with the Coin Toss. Either something good happens or something bad happens. Granted, its a Path of Destiny + 1000 more + Simochi'd, but it's still bad. Link to comment
NumberCruncher Posted September 23, 2011 Report Share Posted September 23, 2011 [quote name='Pinkie Pie' timestamp='1316748654' post='5534069']Name: Devil's Gamble Spell - Continuous This card is also treated as a Trap card. [b]Why? What does that accomplish?[/b] When this card is activated, select on of the following effects: [b]If it only gets it's effect when activated, why make it Continuous?[/b] • Roll a 6 sided die: If the result is 1, 3, or 6 destroy this card. If the result is 2, or 4, destroy all cards on your opponent's side of the field and destroy this card. [b]What happens if a 5 comes up? [/b] • Coin flip: Toss a coin, and if you call it right, gain 3000 Life Points. If you call it wrong, [b]take[/b] 3000 Life Points. [b]Did you mean lose 3000 LP? Did you mean your opponent loses the LP? "take" is not a word used to describe LP in this game.[/b] It's meant to be a wacky card. For good times and bad. Rate, hate, CnC, and OCG fix, if needed.[/quote] Link to comment
Agro Posted September 23, 2011 Report Share Posted September 23, 2011 Hey # [quote name='Pinkie Pie' timestamp='1316748654' post='5534069'] It's meant to be a wacky card. For good times and bad. [/quote] Link to comment
NumberCruncher Posted September 23, 2011 Report Share Posted September 23, 2011 There's wacky, and then there's sloppy OCG. Link to comment
Bull3tM0nk3y Posted September 23, 2011 Author Report Share Posted September 23, 2011 Okay, fixed the OCG. Link to comment
Agro Posted September 23, 2011 Report Share Posted September 23, 2011 OCG writing doesn't have paragraphs. Link to comment
Tentacruel Posted September 23, 2011 Report Share Posted September 23, 2011 I could see this getting some use. Luck cards usually don't get played, but this card's effect is so broken people might take a chance. Link to comment
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